Magnumblade
Smash Journeyman
Many people say that Luigi's best approaches are his tornado and short-hopped aerials (dair>nair is a good example I think) and are fairly effective. However, this leaves Luigi with few options to approach if someone is able to counter these approaches as they are fairly linear. In my opinion, Luigi needs an approach that is more variable, or unpredictable.
From my experiences with Luigi (not much because I don't play outside of wifi alot) I think that walking could be a viable approach for Luigi. (not sure about this part) from walking, you can crawldash, sliding smash/jab/u-tilt (I haven't tried the other tilts) go into a dash, tornado, jump, hyphen-smash (From the dash), grab, and maybe other stuff. When letting go of the control stick while walking at full speed, Luigi slides a good distance, and if you use a c-stick+zbutton to do a charge smash immediately after the slide starts, Luigi can slide while charging his smash, which increases that smashes range, and can pivot those smashes to mix it up (discussed in an earlier thread, "Sliding F-Smash?")
Another thing that could be useful, at max speed while sliding, Luigi can do his first jab at it's maximum range, and slide into up-b range while the opponent is stunned from the attack (not sure whether or not it's blockable, but the range could screw opponents up.) Sliding jabs may still be useful not for just up-b'ing, but for jab mindgames and jab>etc. combo's.
So far in looking at the bad aspects of walking, it could be considered that walking is too slow for Luigi, or that walking requires too much time for Luigi to get to full walking speed for it to be effective.
I will still be looking into this and testing this as a possible approach. If anyone has an opinion, or statement or anything of the sorts (no flames please) then please tell me.
everyone join the "Bringing the Thunder" Tourney
From my experiences with Luigi (not much because I don't play outside of wifi alot) I think that walking could be a viable approach for Luigi. (not sure about this part) from walking, you can crawldash, sliding smash/jab/u-tilt (I haven't tried the other tilts) go into a dash, tornado, jump, hyphen-smash (From the dash), grab, and maybe other stuff. When letting go of the control stick while walking at full speed, Luigi slides a good distance, and if you use a c-stick+zbutton to do a charge smash immediately after the slide starts, Luigi can slide while charging his smash, which increases that smashes range, and can pivot those smashes to mix it up (discussed in an earlier thread, "Sliding F-Smash?")
Another thing that could be useful, at max speed while sliding, Luigi can do his first jab at it's maximum range, and slide into up-b range while the opponent is stunned from the attack (not sure whether or not it's blockable, but the range could screw opponents up.) Sliding jabs may still be useful not for just up-b'ing, but for jab mindgames and jab>etc. combo's.
So far in looking at the bad aspects of walking, it could be considered that walking is too slow for Luigi, or that walking requires too much time for Luigi to get to full walking speed for it to be effective.
I will still be looking into this and testing this as a possible approach. If anyone has an opinion, or statement or anything of the sorts (no flames please) then please tell me.
everyone join the "Bringing the Thunder" Tourney