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Visible Hurtboxes

Isatis

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Looks like InnocentRoads is making progress!

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We may see some guide pop up soon a la hitbubbles :bee:
 

Luxor

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Off topic, but I want to get this + visible hitbubbles put together on an SD card. Toooo legit.

I'd like to see that project get finished. Nice find, man.
 

KayLo!

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Man, everybody uses that song. I approve. <3

But seriously, this looks pretty cool.... hope it develops into something big.
 

Isatis

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I think you just saw at the end of the video...lol. Sword Glow doesn't always stick and the visibility sometimes turns back on. But all of the hurtbubbles are accurate:

 

Veril

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I want the actual hurtbox values for "bone", "size", and "x/y/z offsets". Seeing them is cool but not especially useful to me. TSON gave me 3 for Pikachu cause he's a **** tease <3

I need those to find actual disjoint on moves mathematically. That combined with having bone specific offsets and movement offsets (ugh gonna have to look in everyone's fitmotion.pacs) = actual useful values to compare against eachother for range.
 

Isatis

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Dant's Tabuu program already opens hurtbox values:

 

Veril

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I'm aware but as per usual need to have spare time and be at school to use Tabuu.

Having that raw data and extrapolating disjoint mathematically are not the same thing. I can mathematically extrapolate BUT I don't have easy access to that data. The text dumps of PSA mean I have access to just about all that raw data, but afaik there are no text dumps for Tabuu available.
 

KayLo!

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That's extremely exciting, can't wait til we can have that for every character.
 

GimR

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Can we please get transparent red hit boxes so we can see the hurt box inside of the hit box? This will definitely help let you know how much priority a move has. Can some one tell Innocent Road this? LOL
 

Isatis

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He read my comments on YouTube (which spurred the latest vid but i'm not 100% sure), who knows? :p
 
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