Duals: 1/27/09
If you are going to fire a missile, you need to make sure you are not inrange to be hit. Had that error been made around Sheik, ICs, Fox, etc. you would have just been grabbed into a huge auto-combo. Watch that spacing.
Your Dair was wayyy off. I'm not sure if you mistimed it or jsut didn't get your fastfall off, but that was just not pretty.
Are you guys really smashing the sticks that hard? I mean, I know we smashers are pretty rough on the GC controllers, but...
If someone is going to bomb jump that close to the stage, just walk up to them and Fsmash.
Timing on that Utilt.
After watching this match for 30 seconds, I can tell that Orange is a Windmilling kind of guy. Punish that. Shield to tilt. Shield Up B. Nairs. Something.
Wasted plasma.
When you dash in to attack someone, you dont' always have to dash attack. I mean, I know you are dashing and everything, but mix it up.
Bad call with that bobm jump. You shouldn't do that so close to the stage.
You are repeatedly being punished for trying to missile while too close to him. He's captializing on that by slamming you over and over again.
If he approaches you, put up your shield. Neither of you have even attempted a grab this whole fight, you shouldn't even be worried about the idea of that happening.
Mc timing.
Good Bair
Nice Tilt control. Keep that up.
Instead of firing off wasteful plasma shots at nothing, try homing missiles. They do the work for you
Once again, the timing on that Utilt was off. Remember that the move starts at the top and takes a moment to go down. I know that sounds obvious, but you need to learn how to make the move connect in certain places.
He shoots a missile, you jump it, he runs in and dash attacks. This is the mold of your match so far. Did you notice this during the fight?
If you are going to SWD and take the time to try it throughout the match, make sure you actually do something out of it >_>
That last stock was too easy.
Shaeman111(Rhan) 1/31/09
Video 1:
Crew Battle on PS against PEach.. ok. LEt's go.
You are reacting too slow. You are doing moves against Peach as if she were standing still from the point the move started on. You need to hit INTO where she is going to be instead of where she was.
She doesn't seem to know how to float cancel close to the ground. That means you should be able to do some punishing on her by moving from platform to ground when necessary.
The way she originally had those turnips going, you could have hugged the wall, dropped down there with a Nair and sex kicked her off the stage. But you allowed her time to correct herself.
If you aren't going to commit to dropping down there, don't do it. You only get stupid damage from touching turnips. Remember, she's down a stock and is going to play D this whole time.
Nice call with the blast, but she still cOULD have avoided it. But, as long as it hits I guess.
Be careful with those Dsmashes. Getting caught in hers from it may not be a good situation.
Dat ***
Nice, a lucky SD is fine too.
Great stage control. The movement is making it very hard for her to retaliate with anything.
You aren't on a timer in this match, so you don't have to feel compelled to chase her into places that are only going to get you hurt. It may not look cool, but waiting it out will yeild you a much better bounty of stocks.
That's twice now where you've been seriously punished by that dash attack in the same spot. Make sure you don't let that happen again!
Fail grapple is fail
Wasted plasma is wasted
Video 2:
Oh boy... MArth... and this video is short.
No Rhan. So many bad things at the start. You run straight at him, jump into the air and try to hit him, and then get hit. No no no no no.
Stop all this jumping nonsense. Do you really think you'll overpower Marth in the air? Stop it.
Stay grounded. Plant your feet man. Dodge and punish.
Fsmash spam isn't any better though >_>
Then you go right back to the air when the invincibility wears off.
That was... pathetic....
Nyaaa(Tyser) 1/31/09 (I'm just doing one Falco and one Marth)
Video 1 :
I don't know what to tell you. You started out fine moving in with your sheild up, but then you started jumping around and bombing him. Falco will eat through bombs and jumping will only get you shot.
If you catch a break... don't just stand there afterward. You couldn't have really socked him in the face instead of taking that Dsmash.
Wall tech
The firs Up B was fine, but then you are suppose to follow it up with something while he's recovering from the hit, not try to do it again. He was compeltely open from his get-up attack and you just stood there.
Ewww, killed by a Utilt.
Don't just... stand there... when he approaches you. You get hit!
Two very lucky breaks in a row. To you make the best of them though?
Nice attempt with the blast, but your timing was a little bit off.
Grabbing, in my Falco matchup? It might be more likely than I think.
That was a weird hit on his illusion. Nice though.
The Up B out of sheild is suppose to entail that they HIT the sheild first and then you attack. If you assume they are going to hit it, then they can avoid it.
Nice Ftilt at the end.
That match seriosuly lacked Up B's from you though.
Video 4:
I like the movement, but you kept running straight into his blade after avoiding it one time. And one time is all it takes to set him off.
Gotta get on the ground. I hate getting stuck on those platforms.
Great dodging on that second stock, just needs a little better punish.
NO NO NO. Dont' chase MArth off the stage. Especially if you aren't at an angle to actually hit him. He would have died had you merely edgehogged him. Don't get ahead of yourself.
And then there's the Dair. ****.
Nice Bair.
You have to remember that Marth's Nair hits around 3 times before it's over. Otherwise you end up getting hit part way through.
Watch that spacing. I know you just miraculously recovered from a Dair, but you have to make the most of it by staying alive and not just leaping back into his arms.
Close one with that Utilt after the platform MC.
Bad grab is bad.
Good tech from that Dair, but you have to make it count for something.
Stupid built-to-tipper platforms.
-Philip Coast Philip- 02/03/09
Oh the sound is off :/ That sucks.
Good Up B's. Way to cotnrol his Dairs.
IT was sorta risky falling back to the edge while he was holding it. Had he jsut held on you would have died. Be careful.
Wow, I liked that Nair from the edge. Good **** man.
Bad call with that grab. Don't do it unless you KNOW you're going to get it.
Eww, he just went passed you to get back on the stage. You've got to keep him out there.
When he went off the stage (while you were recovering), I would have shot a missile at him. You could use the FoD recovery to make it back if you went too low.
I like all the midngames and options you are throwing out there. It's very nice.
You ran too far from the edge after recovering to stop him from getting back. Don't be too focused and living that you forget to kill.
Missed the sweet spot and caught that Bair.
That Dsmash should have been a Utilt for taking his stock.
He dodged the Fsmash, OH NO. Wait, he diededed.
Can't let him get you on the edge there.
Tming on that adgeguarding.
No Dtilts either >_>
OH ****, he hit you with a Uair off the... oh he died.
Too slow going to that Dsmash will guarding.
Oooh, be careful with those tilts. He'll getchya through them.
That Uair...
I'll look at Aftermath's stuff later or tomorrow.
If you are going to fire a missile, you need to make sure you are not inrange to be hit. Had that error been made around Sheik, ICs, Fox, etc. you would have just been grabbed into a huge auto-combo. Watch that spacing.
Your Dair was wayyy off. I'm not sure if you mistimed it or jsut didn't get your fastfall off, but that was just not pretty.
Are you guys really smashing the sticks that hard? I mean, I know we smashers are pretty rough on the GC controllers, but...
If someone is going to bomb jump that close to the stage, just walk up to them and Fsmash.
Timing on that Utilt.
After watching this match for 30 seconds, I can tell that Orange is a Windmilling kind of guy. Punish that. Shield to tilt. Shield Up B. Nairs. Something.
Wasted plasma.
When you dash in to attack someone, you dont' always have to dash attack. I mean, I know you are dashing and everything, but mix it up.
Bad call with that bobm jump. You shouldn't do that so close to the stage.
You are repeatedly being punished for trying to missile while too close to him. He's captializing on that by slamming you over and over again.
If he approaches you, put up your shield. Neither of you have even attempted a grab this whole fight, you shouldn't even be worried about the idea of that happening.
Mc timing.
Good Bair
Nice Tilt control. Keep that up.
Instead of firing off wasteful plasma shots at nothing, try homing missiles. They do the work for you
Once again, the timing on that Utilt was off. Remember that the move starts at the top and takes a moment to go down. I know that sounds obvious, but you need to learn how to make the move connect in certain places.
He shoots a missile, you jump it, he runs in and dash attacks. This is the mold of your match so far. Did you notice this during the fight?
If you are going to SWD and take the time to try it throughout the match, make sure you actually do something out of it >_>
That last stock was too easy.
Shaeman111(Rhan) 1/31/09
Video 1:
Crew Battle on PS against PEach.. ok. LEt's go.
You are reacting too slow. You are doing moves against Peach as if she were standing still from the point the move started on. You need to hit INTO where she is going to be instead of where she was.
She doesn't seem to know how to float cancel close to the ground. That means you should be able to do some punishing on her by moving from platform to ground when necessary.
The way she originally had those turnips going, you could have hugged the wall, dropped down there with a Nair and sex kicked her off the stage. But you allowed her time to correct herself.
If you aren't going to commit to dropping down there, don't do it. You only get stupid damage from touching turnips. Remember, she's down a stock and is going to play D this whole time.
Nice call with the blast, but she still cOULD have avoided it. But, as long as it hits I guess.
Be careful with those Dsmashes. Getting caught in hers from it may not be a good situation.
Dat ***
Nice, a lucky SD is fine too.
Great stage control. The movement is making it very hard for her to retaliate with anything.
You aren't on a timer in this match, so you don't have to feel compelled to chase her into places that are only going to get you hurt. It may not look cool, but waiting it out will yeild you a much better bounty of stocks.
That's twice now where you've been seriously punished by that dash attack in the same spot. Make sure you don't let that happen again!
Fail grapple is fail
Wasted plasma is wasted
Video 2:
Oh boy... MArth... and this video is short.
No Rhan. So many bad things at the start. You run straight at him, jump into the air and try to hit him, and then get hit. No no no no no.
Stop all this jumping nonsense. Do you really think you'll overpower Marth in the air? Stop it.
Stay grounded. Plant your feet man. Dodge and punish.
Fsmash spam isn't any better though >_>
Then you go right back to the air when the invincibility wears off.
That was... pathetic....
Nyaaa(Tyser) 1/31/09 (I'm just doing one Falco and one Marth)
Video 1 :
I don't know what to tell you. You started out fine moving in with your sheild up, but then you started jumping around and bombing him. Falco will eat through bombs and jumping will only get you shot.
If you catch a break... don't just stand there afterward. You couldn't have really socked him in the face instead of taking that Dsmash.
Wall tech
The firs Up B was fine, but then you are suppose to follow it up with something while he's recovering from the hit, not try to do it again. He was compeltely open from his get-up attack and you just stood there.
Ewww, killed by a Utilt.
Don't just... stand there... when he approaches you. You get hit!
Two very lucky breaks in a row. To you make the best of them though?
Nice attempt with the blast, but your timing was a little bit off.
Grabbing, in my Falco matchup? It might be more likely than I think.
That was a weird hit on his illusion. Nice though.
The Up B out of sheild is suppose to entail that they HIT the sheild first and then you attack. If you assume they are going to hit it, then they can avoid it.
Nice Ftilt at the end.
That match seriosuly lacked Up B's from you though.
Video 4:
I like the movement, but you kept running straight into his blade after avoiding it one time. And one time is all it takes to set him off.
Gotta get on the ground. I hate getting stuck on those platforms.
Great dodging on that second stock, just needs a little better punish.
NO NO NO. Dont' chase MArth off the stage. Especially if you aren't at an angle to actually hit him. He would have died had you merely edgehogged him. Don't get ahead of yourself.
And then there's the Dair. ****.
Nice Bair.
You have to remember that Marth's Nair hits around 3 times before it's over. Otherwise you end up getting hit part way through.
Watch that spacing. I know you just miraculously recovered from a Dair, but you have to make the most of it by staying alive and not just leaping back into his arms.
Close one with that Utilt after the platform MC.
Bad grab is bad.
Good tech from that Dair, but you have to make it count for something.
Stupid built-to-tipper platforms.
-Philip Coast Philip- 02/03/09
Oh the sound is off :/ That sucks.
Good Up B's. Way to cotnrol his Dairs.
IT was sorta risky falling back to the edge while he was holding it. Had he jsut held on you would have died. Be careful.
Wow, I liked that Nair from the edge. Good **** man.
Bad call with that grab. Don't do it unless you KNOW you're going to get it.
Eww, he just went passed you to get back on the stage. You've got to keep him out there.
When he went off the stage (while you were recovering), I would have shot a missile at him. You could use the FoD recovery to make it back if you went too low.
I like all the midngames and options you are throwing out there. It's very nice.
You ran too far from the edge after recovering to stop him from getting back. Don't be too focused and living that you forget to kill.
Missed the sweet spot and caught that Bair.
That Dsmash should have been a Utilt for taking his stock.
He dodged the Fsmash, OH NO. Wait, he diededed.
Can't let him get you on the edge there.
Tming on that adgeguarding.
No Dtilts either >_>
OH ****, he hit you with a Uair off the... oh he died.
Too slow going to that Dsmash will guarding.
Oooh, be careful with those tilts. He'll getchya through them.
That Uair...
I'll look at Aftermath's stuff later or tomorrow.