Anyways,
I'm going to focus on the Robin matches because that's the MU I've played probably the most with Link:
Also I will be spouting some things about this MU as I go along, I'll bold these statements and change their font color (red).
Please keep in mind that my thoughts will probably "develop" as this post continues because I'm typing this as I'm watching the videos.
Anyways, right off the bat a major issue I'm seeing is that you're putting up projectile spam, but you're not using it to get in, which isn't
horrible for this MU because Link can camp pretty well with Robin, but in these sets of matches you were losing the spam battle.
In particular, you didn't keep moving forward as you were throwing out bombs and boomerangs, let's take specifically the opening seconds of the second match (Town and City):
For the first 10 seconds of the match you do:
Bombslide Fthrow -> Retreating FH Bombpull (soft) Fthrow -> Boomerang.
What is key here is that
none of these got anywhere close to the Robin, you let him sit and charge to Thoron which he promptly hit you with and put up 19% within 15 seconds (without the Robin having to do really anything, tbh).
If you're going to be playing the camp game against Robin it is
absolutely imperative (IMO) that you apply constant pressure, i.e. you make sure the spam is actually getting to him and forcing him into his shield so that he can't get a free charge to Arcthunder or Thoron.
Moving on (I'll be using timestamps to point out specific thing, and then will come back to some general statements at the end, btw):
Still on the Town and City Match:
0:25 - You get a boomerang and first hit of Fair and then on landing go for both hits of Fsmash, this was an
incredibly unsafe choice, especially at this percent where it wouldn't have killed Robin. IMO, you should
never just send out the second hit of Fsmash like you did here. There are two only two times you should use the second hit (once again IMO):
A) If you get a hit confirm with Hit 1, at which point barring trajectory anomalies or fast aerials (like Yoshi's Nair fast) when the opponent is lifted the second hit should connect.
B) If you are trying to go for the
difficult read of hitting shield or whiffing the first hit, waiting, and then throwing out and hitting the opponent with the second hit if they drop shield or come in after the first hit expecting the active window for the second hit to be over.
0:28 - I think it may have been possible for you to successfully SDI out of the wind jab here, you were SDIing up and I think that if you mashed jump away while doing this you would've escaped, not 100% though.
On that note:
More often than not Link can actually jump out of Robin's Elwind jab before the finisher connects so long as Robin doesn't connect with the Jab at point blank (read: touching Link beforehand) range. Just SDI up and away from Robin and mash the jump button.
Moving on:
0:53ish: You use U-B to come back to the ledge, and end up taking a broken Arcfire tome in the process, a Zair here could've possibly allowed you to avoid this.
1:04-1:13ish: - Excellent DI for the Uair at 1:04! I probably would've lost my stock there, lol.
After this though you stayed on the platform for too long, Robin's Uair is
nasty and you do not want to be caught trying to deal with its pressure when you are in kill range, the priority should be getting down to Robin's level here so that he can't Uair you through the platform as he did here for the stock.
1:48: - Most probably already know but,
It's not a good idea to walk through (i.e. Hylian Shield tank) Arcthunder, you'll block the first 4-5 hits (whatever number there is) just fine, but the last hit's hitbox placement gets around the Hylian Shield so you're going to be taking that hit if you just try to walk. Thankfully Arcthunder doesn't really do much shield damage so its okay to just straight bubble shield this most of the time, IMO.
Now going back to the FD Match:
0:48 - FF Bomb throw -> U-B costs you the stock, luckily you were able to take theirs too because they tried to follow offstage, but a Zair here instead would've kept the stock alive.
1:58 - Same thing as 0:48, FF -> U-B costs you the stock when a Zair would've
very likely brought you back to the ledge.
3:10 - You do an approaching FH bombpull, missing an open opportunity for an easy Nair or potentially a Uair as the Robin jumps up with you.
IN GENERAL:
This Robin was able to wall you out, plain and simple. You didn't put up the spam to pressure him from charging to Arcthunder or Thoron (well you did have spam, but it wasn't aggressive spam), a lot of your projectiles simply weren't even getting to Robin, allowing him to charge to Thoron and Arcthunder
a lot, which you don't want to be dealing with. If you're going to play the camp game you have to keep that constant pressure and keep Robin in his shield so that he can't charge Thunder; the tome isn't like Samus's Charge Shot, if he doesn't get to the next stage of charge before he goes into shield he has to start that stage of charge all over again (you may already know this, but I'm just pointing it out anyways), so if you keep him in his shield he will be
hard pressed to charge up to Arcthunder or Thoron.
Do
NOT try to challenge Arcfire at the ledge, that thing is made to shut down anyone trying to Ledge Drop -> DJ back onto the stage, and furthermore if you try a jump ledge getup you will
always get hit by an Arcfire placed at the ledge.
A number of times you also went for some unsafe things, I saw a number of Dash Attacks get thrown out here and there; 95% of those weren't anywhere near their mark.
In the FD match I saw only a handful of attempts at Jab. Jab 1 got nerfed to death but the Jab combo itself is still one of the fastest options Link has to start bothering Robin when he closes the distance.
I'd also suggest laying off the Fairs and Fair approaches a little bit.
Additionally I would suggest mixing in Hero's Bow more into the spam, the second match I don't think you used it even once throughout the entire match. It's a good poking tool for this MU IMO, a FH uncharged arrow will actually reach Robin on the ground from 3/4 of the way or so across most stages.
The last thing I have to say is, and this actually kind of a big deal to me, is to use Zair when recovering much more, as I pointed out above there were a couple times where Zair would've saved you the stock as well as potentially allowed you to avoid some damage.
Robin
can gimp Link offstage with a Nair or a Fair, or the occasional Elwind hand spike, but if you're smart about it this won't happen too often.
This Robin in particular wasn't chasing you offstage much at all, so you would've had a lot of free Zair recoveries here I believe.
That about covers everything though, the key with Robin is that if you're going to be playing the camp game you have to apply constant pressure to keep Robin in his shield because he's more often than not just looking for the Thoron charge, make sure your spam actually reaches him.
While doing this, because in most cases you'll be able to keep Robin in his shield pretty well, you can approach with relatively low trouble, from there it's just making sure to be patient when playing around the Arcfire and making sure not to go for really unsafe things when you could've gotten a safe option off that would've given you some nice damage.
That's all I have to say for now.
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I actually have some matches to post here as well, this a series of
vs.
matches that I played against @
Raziek yesterday. I'd say we're about even in terms of skill although I believe if you actually tally all of the
matches up he led the series by a tiny bit.
Also in these matches you'll see me eventually switch to
for a little. Please ignore those, that MU is awful for Ganondorf and I wasn't playing as seriously when I switched to him.
Well, I guess you can watch them if you want to see me get bodied.
I've only just picked him up so he's still really scrubby.
Any constructive critique of my
would be greatly appreciated thanks.~
Also Lylat Cruise is best stage for this MU (for us)
by far IMO.