Kind of off topic, but I thought I'd post it anyway:
I just went back and played Melee. After exhuming it from my video game archive, I popped it into my Wii and just started playing a lvl 9 Marth as Fox. It took me a while to get used to wavedashing, SHFFLing and teching, but I really enjoyed myself. I hadn't played melee in so long and it felt so good. After my excursion, there were a few things I figured out about Brawl v. Melee:
*Brawl has too little hitstun. I hadn't really noticed it before, but seriously. Teching has only been eliminated from brawl, there are no combos, and there's a lot less variety. Hitstun added much more skill to the game, requiring a player to be ready to hammer the "L" or "R" button whenever they were about to hit the ground. Now, teching is almost pointless and I hardly even see a need to using it...
*L-Cancels are cool, but they're something I could so without. L-Cancelling makes it a little
too easy to land attacks like Link's Dair. It may balance out Meta Knight a little bit, but I can forsee myself in Brawl 2.0 without it.(I Played Link for one match and I think his melee counterpart s
ucks nuts
)
*Wavedashing has passed. It's far too easy to juggle in melee and I like the new airdodging system much better than the old one. Plus, Link can Pivot Boost anyway, which is pretty much the same thing. (With a different button combination of course) If other characters have their way though, Wavedashing will return and Link will get ***** even harder in the air. *sigh*
*Tripping has got to GTFO. Dash Dancing is really cool and it needs to make its return to Brawl without the fear of tripping whilst performing it. NO TRIPPING CODE FTW
And those are my observations. Thoughts?