Steelballray
Smash Journeyman
As a Metaknight main (ignore what my profile says im too lazy to change that) who always chase his opponents off-stage no matter what, I agree.I might just be ultrabiased as a Ganon main, but I really think people seriously overestimate the difficulty of edgeguarding and seriously understate the reward. Most characters aren't going to get back from a good hit offstage, and almost none are going to be in any better of a position. If you really have to you can just keep smacking that schmuck till they die.
Oracustodiphobia (Google translate don't fail me now) is probably a result of 2 of our main top tiers (Sheik and ZSS) being near impossible to edgeguard due to havingstupid, horrible, utterly overtunedlong distance recoveries with lots of invincibility, especially Sheik.
Baiting airdodges ain't hard, and many aerials in the game have several active frames which make them perfect to catch them.
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