kirbstr
Smash Apprentice
I don't care what happens to any of the characters as long as Falco's lasers don't suck and gliding is back.
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i kind of want them as separate charactersMaybe this has been stated earlier, but we can all agree that / should be back to have more than 3 Pikmins with them right?
I'm guessing all the characters ****-blocked by the 3ds version will come back in full force (i.e. Olimar, Dedede, IC's)Maybe this has been stated earlier, but we can all agree that / should be back to have more than 3 Pikmins with them right?
i was talking more about dedede's final smash. As for Olimar, they could still use his new Up-B, just change the pikmin to weight ratio.I dunno, Dedede seemed like more of a crusade against randomness and, while more pikmin will likely be included, Olimar's new Up B is likely to stay. Perhaps he'll get a Z-air to replace the lost one.
Ah. I don't play with FSs much so wasn't aware his had a change. That's what I was theorising with Olimar too, though.i was talking more about dedede's final smash. As for Olimar, they could still use his new Up-B, just change the pikmin to weight ratio.
When you say an inhale buff, do you mean improved frame data, or do you want some kind of range increase if you hold it long enough like in more recent Kirby titles? Anyway, Kirby could really use a minor rework. It always bothered me that he has a huge array of powers to draw from but instead he has to hit opponents with his tiny feet. His subpar mobility isn't doing him any favors either. Buffing inhale would be a start, but I think he could use a projectile (Spark or Beam?) for a side special instead of hammer flip as well. Hammer Flip kind of takes away from Dedede's shtick on top of being a terrible attack. If you really wanted to keep a hammer move you could put it on either forward smash or neutral air. Giving Kirby a usable projectile would give him a way to force approaches, which is necessary since Kirby's own approach options are limited and his whole gameplan revolves around getting up close. If you wanted to go the extra mile a few more of his normals could change to different copy ability powers, but that's not necessary.Kirby should get a buff on Inhale I feel. Cause nothing else Kirby has has any sort of range. This always held him back and Inhale buffs are indirect buffs and make him play out his gimmick better. Also allow him to eat items and spit out stars. It would help his neutral game against some characters. Kirby could use a bit of a pressure metagame.
Ganondorf I feel completely hopeless about especially with no actual new appearance since Hyrule Warriors. And honestly a few move set tweaks to the Zelda cast based on HW would be awesome. But as for Ganondorf himself... I'd hope they could just change his Smashes into something more fitting. And give him the best and / or most unique of his Custom Moves as default. If it's Twilight Princess Ganondorf again, which am 89% sure of, why not change Neutral B to the Sword Charge attack. It would be a running attack with good range in front thst gives Ganondorf some damn approach option. It could let him draw his sword and change his moves as if he'd hold a Beam Sword (yay for forced casual ****). One sword per stock. Throwing is also of course a possibility but it would poof immediately after. So this way Ganondorf receives minimal changes except for Neutral B and gets both a sword and projectile.
Charizard needs more jumps (He has the least amount of multi-jumps and he's a dragon) and a better up-b. I feel like if they gave him an up-b that went higher, more jumps, potentially gliding, and less laggy aerials he would feel more air-based. I also think that he needs an update on his down-b, especially with the removal of HM moves in SUMO. Maybe dragon dance for something interesting? His smash attacks and specials otherwise are fine, he is a heavyweight after all.I'd also like to aerial combat possibilities for Charizard. Why can't he properly fly? His Specials need attention as well as aerials and Smash attacks. Too ground based.
Ganondorf I feel completely hopeless about especially with no actual new appearance since Hyrule Warriors. And honestly a few move set tweaks to the Zelda cast based on HW would be awesome. But as for Ganondorf himself... I'd hope they could just change his Smashes into something more fitting. And give him the best and / or most unique of his Custom Moves as default. If it's Twilight Princess Ganondorf again, which am 89% sure of, why not change Neutral B to the Sword Charge attack. It would be a running attack with good range in front thst gives Ganondorf some damn approach option. It could let him draw his sword and change his moves as if he'd hold a Beam Sword (yay for forced casual ****). One sword per stock. Throwing is also of course a possibility but it would poof immediately after. So this way Ganondorf receives minimal changes except for Neutral B and gets both a sword and projectile.
Oh, I see, thank you for clarifying.I never said he'd have a Beam Sword. I'd say he'd draw his sword for a charging attack, and he keeps holding the sword after the move has been used. It would be limited to one sword each stock, and if thrown it would dissapear immediately.
https://www.youtube.com/watch?v=BDA7RNjeZ10 15:42 is the moment he starts this attack.
The way the sword changes Ganondorf's moveset is exactly the same as if Ganondorf would hold a Beam Sword. That's the only thing I said about that item.
Would it be controversial? Sure.If you have the chance to replace a Veteran Fighter, would you do it?
Or would that be controversial?
I could get behind this. I'm not sure how wanting Ganon changed is hypocritical though...I posted this potential revamp of Ganondorf's moveset onto GameFAQs a year ago. I do agree that his moveset has value as Falcon-based as it is, but it has the bare minimum of faithfulness to what he actually does in game. So I came up with this to brainstorm a potential change.
My goal here is to preserve much of his moveset while changing the animations and also making him balanced. I promise both magic and bladed weapons here, for three reasons: canon, being cool-looking, and let's face it, the poor Gerudo needs some range.
First off, specials:
Neutral B: Warlock Punch -> Warlock Blast: Loosely based off of the "dark waves" thing he before his OoT fight, he raises his hand, focuses dark power into the area in front of him, and triggers a large blast of darkness. For added flavor, the area where the blast will be would be marked with some magical runes similar to Hyrule Warriors. Just like the Warlock Punch, it still has a slow charge, and it's ridiculously powerful if it connects. Only mechanical change would be giving it more range. And yes, it's still reversible, which creates an even bigger blast!
Side B: Flame Choke + Dead Man's Volley: This is a special case, as the move is mostly good as it is. However, I would change the rushing animation to something else for another property: the ability to reflect projectiles. If he connects with an opponent, he chokes them on the ground/chokeslams in the air just as it is. But if he connects with a projectile, just like Pit's Side B, he hits it with a backhand. Unlike Upperdash Arm, he doesn't send the projectile up, but straight back at the opponent! One of the most iconic fixtures of Zelda final bosses can finally be incorporated into him, and he won't be so easily projectile camped with this!
Up B: Dark Dive -> Possession: Even despite the slight animation change in Smash U, the move still leaves a lot to be desired. So what I have in mind would reference him possessing Zelda at the end of TP: Ganondorf turns into a dark mist that rises upward. At the very end of the move if the grab doesn't connect, he transforms back into a Gerudo with a blast so as to preserve the Shoryuken-like thing he does in the move currently. But if the grab connects, his essence enters the opponent, burns him/her from within (is he eating his/her soul? O_O), and then leaps out of the opponent in an explosion. Spooky! Mechanically, the move would be identical to what his current Up B is.
Down B: Wizard's Foot -> Trident of Power: Finally, a bladed weapon! Ganondorf summons his trident, then rushes forward with it on the ground, or dives diagonally downwards with it in the air. Pretty much the same as it is currently is, though, of course, with more range, and maybe a slightly higher hitbox on the ground?
Next, his Smash attacks, all using his bladed weapons.
Side Smash: Pulls out his Sage Sword from TP and does a two-handed lunge. This keeps it fairly similar to his elbow strike animation-wise while adding, again, more range.
Up Smash: Pulls out his Sage Sword and does an upward slash in front of him. No reason for him to do that silly high kick. Just gives the move a much more useful hitbox.
Down Smash: Pulls out his dual swords from WW and slashes low in front, then behind him. Mechanically similar to his current front-back kick, but with, again, more range.
Now for assorted normal changes:
Neutral A: Same as it is now, but adds a magical explosion in front of his hand. The end result would look something like the first hit of Mewtwo's Neutral A, but with a sourspot on the hand but a sweetspot on the blast.
Up Tilt: Again, no reason for him to be this flexible. He instead charges a ball of energy in his hand above him, then throws it downward for a massive explosion. Otherwise identical mechanically.
Neutral air: Pulls out his dual swords and slashes in front of him twice.
Up air: Instead of doing a flash kick (seriously, why would Ganondorf be this acrobatic?) he pulls out his Sage sword and slashes in an arc above him. Has a similar sweeping hitbox to what it has currently, but again, with moar range.
Back air: Similar to current, but fires a magic blast behind him. Once again, simply adds range.
Grab: If there's anything I'm taking from the Project Ganondorf mod, it's this: he telekinetically grabs the opponent. Grabs and throws will probably be the most changed aspect from current Ganondorf.
Pummel: Chokes opponent with dark energy. Aesthetically similar to Mewtwo's pummel.
Throws: Telekinetically throws the opponent in whatever direction the throw is.
TL;DR: I envision Canondorf to essentially be the same as Falcondorf, but with more range. Otherwise, just animations would be revamped; mainly to replace the remaining Falcon animations with more canon ones
Though honestly, speaking as someone who was insanely angry about Ganondorf's moveset at one point, I've come to terms with it. When you think about it, wanting Ganondorf to be changed because he's unfaithful and because he's a Falcon clone is hypocritical.
Because even though you want Ganondorf to be changed because he's "unfaithful" and "lacks iconic moves", you don't want Mario to use his Goomba Stomp or his Hammer. Nor do you want Ness to use his Bat for more than one move (and yet people think Ganondorf's Warlock Blade custom "isn't good enough"). You hold Ganondorf to an unfair double standard for being "not being like the games" and "outdated" when there are other characters who lack their canon defining characteristics as well.I'm not sure how wanting Ganon changed is hypocritical though...
Mario and Ness still have several moves that are based off of their own games... we don't need every single thing they can do to be adapted. Ganon has just 2 and they're not even that iconic or recognizable. Also before anyone talks about characters that have move sets that don't come from their own games like fox and C. Falcon those are still completely unique to them and have a little inspiration from the source material like slippy designing fox's weapons and Falcon... shouting his name over and over... and over again. Okay we all just give CF a pass on that because he's not a clone character, we didn't have much to go on for a move set when smash 64 first came out, he's fun to play and the memes he's inspired. (I'll admit my stance on CF is hypocritical)Because even though you want Ganondorf to be changed because he's "unfaithful" and "lacks iconic moves", you don't want Mario to use his Goomba Stomp or his Hammer. Nor do you want Ness to use his Bat for more than one move (and yet people think Ganondorf's Warlock Blade custom "isn't good enough"). You hold Ganondorf to an unfair double standard for being "not being like the games" and "outdated" when there are other characters who lack their canon defining characteristics as well.
If you want Ganondorf to be changed because he's a Falcon clone, then you're just making him intrude on Ike's niche (as the heavy sword user) or Mewtwo's niche (as the dark magic user. NOTE: Psychic powers and Magic powers are essentially the same thing). You hate that Ganondorf's moveset derives from Falcon despite his playstyle differences, yet you want him to play the same as other characters.
(NOTE: I'm not talking about you in particular, I'm talking about all Ganondorf complainers)
We didn't have much to go off for Ganondorf either. All he did was either fire energy balls and punch.we didn't have much to go on for a move set when smash 64 first came out, he's fun to play and the memes he's inspired. (I'll admit my stance on CF is hypocritical)
So, are you saying that its wrong for Ganon to have moves that'll be based off of his own game because you think it might be too similar to mewtwo and Ike? Marth intruded on Link's niche as being the only swordsman y'know.
Marth doesn't have projectiles, is faster, and has the tipper gimmick. Pit has multiple jumps, a fully controllable arrow, and a reflector. These nuances among other things make them much different than Link.You might as well complain that Link and Pit are too similiar because they're both blade weilding bowmen or that Samus and Megaman are the same because they're both futuristic fighters with guns for a hand.
You mean the stomp that is an innate weakness of all Mario enemies besides Bowser? The stomp that can be performed on them by litterally anyone in the various SSB adventure modes? The stomp used to introduce Luigi in Melee? The stomp that gave rise to footstooling in Brawl?Sure, you could argue that his energy balls are "iconic", but Mario's Goomba Stomp is even more iconic, yet you don't want that for Mario's moveset, do you?
To be honest I think this is an unfair comparison for two reasons. Firstly, Mario does draw heavily from his source games; sure they haven't used everything but there's no way they possibly could. Secondly, you're not going to see people complaining about Ness' faithfulness that often (though yes, I've seen it on here) because barely anyone has played Earthbound in comparison to most of the other franchises here.Because even though you want Ganondorf to be changed because he's "unfaithful" and "lacks iconic moves", you don't want Mario to use his Goomba Stomp or his Hammer. Nor do you want Ness to use his Bat for more than one move (and yet people think Ganondorf's Warlock Blade custom "isn't good enough"). You hold Ganondorf to an unfair double standard for being "not being like the games" and "outdated" when there are other characters who lack their canon defining characteristics as well.
If you want Ganondorf to be changed because he's a Falcon clone, then you're just making him intrude on Ike's niche (as the heavy sword user) or Mewtwo's niche (as the dark magic user. NOTE: Psychic powers and Magic powers are essentially the same thing). You hate that Ganondorf's moveset derives from Falcon despite his playstyle differences, yet you want him to play the same as other characters.
(NOTE: I'm not talking about you in particular, I'm talking about all Ganondorf complainers)
In Melee, predating the footstool, Zelda, DK, Falcon, Ganondorf, and Ness had stomping attacks as their d-airs.You mean the stomp that is an innate weakness of all Mario enemies besides Bowser? The stomp that can be performed on them by litterally anyone in the various SSB adventure modes? The stomp used to introduce Luigi in Melee? The stomp that gave rise to footstooling in Brawl?
Yeah, that's in everyone's moveset now. Why would we restrict it to Mario?
I think you're over analyzing this one part of Mario when he has plenty of other moves ripped right from the mario games.In Melee, predating the footstool, Zelda, DK, Falcon, Ganondorf, and Ness had stomping attacks as their d-airs.
I don't see anyone wanting Mario (nor Doc and Luigi) to have the same.
So does Ganondorf, but people like to hypocritically ignore that.I think you're over analyzing this one part of Mario when he has plenty of other moves ripped right from the mario games.
So four characters had a stomp. Big deal.In Melee, predating the footstool, Zelda, DK, Falcon, Ganondorf, and Ness had stomping attacks as their d-airs.
I don't see anyone wanting Mario (nor Doc and Luigi) to have the same.
I get that, it's just that i don't see any way for Ganondorf to be revamped and not be like Ike or Mewtwo. Hell, my moveset idea is nearly an Ike clone in terms of playstyle.edit: while I'm here I should point out that the reason I mentioned Marth and Link earlier was to try and make the point that because 2 characters have X in common does not mean that they'll play the same. Looks like that fell on deaf ears.
Every smash game people hype up the potential for ganondorf to get a full revamp, and sakurai has stated again and again that he keeps him that way to make him more loyal to how he was in his first smash bros appearance. The best that will happen is custom moves potentially becoming his main attacks.I get that, it's just that i don't see any way for Ganondorf to be revamped and not be like Ike or Mewtwo. Hell, my moveset idea is nearly an Ike clone in terms of playstyle.
Has he really said that? I know he said something similar for Dr. Mario, but that was entirely because of his "individuality from Mario" (despite that in reality, there's barely any difference, as proven by hackers).Every smash game people hype up the potential for ganondorf to get a full revamp, and sakurai has stated again and again that he keeps him that way to make him more loyal to how he was in his first smash bros appearance.
There was an interview he did with Famitsu a few years ago in which he explains that he originally added him in last second to melee so that people wouldn't be upset that he wasn't in the game. He then explained that as the years went on and he developed the character more, he started to draw connections between the way ganondorf handled in smash and his late father and couldn't bring himself to change the character. I also think he "mained" him in brawl. So it just boils down to a lot of personal bias.Has he really said that? I know he said something similar for Dr. Mario, but that was entirely because of his "individuality from Mario" (despite that in reality, there's barely any difference, as proven by hackers).
As far as we know, the reason why he keeps Ganon the same in spite of admittedly vocal demand is a complete mystery.
You've twisted Sakurai's logic here.to make him more loyal to how he was in his first smash bros appearance.
You are taking his personal musings a bit too seriously there.There was an interview he did with Famitsu a few years ago in which he explains that he originally added him in last second to melee so that people wouldn't be upset that he wasn't in the game. He then explained that as the years went on and he developed the character more, he started to draw connections between the way ganondorf handled in smash and his late father and couldn't bring himself to change the character. I also think he "mained" him in brawl. So it just boils down to a lot of personal bias.
EDIT: Couldn't find the origional article, here is a link to an image of a translation: http://i0.kym-cdn.com/photos/images/original/000/847/294/29b.png
The way it was stated post-SSB WiiU was very much blaming the fans' own hatred of change and implying that Sakurai can't handle the resulting criticism. Which seems odd, given the complaints he gets over keeping Ganondorf the same.He stayed largely the same because Sakurai didn't want to alienate people who liked Ganondorf's gameplay style. It's the same reason clones are never fully decloned.
I think you're looking into things that aren't there. He wasn't blaming anybody. Goodness gracious. Sakurai has never been afraid of criticism. I doubt Ganondorf would be the one thing to break him there even if there's that odd connection to his dad.The way it was stated post-SSB WiiU was very much blaming the fans' own hatred of change and implying that Sakurai can't handle the resulting criticism. Which seems odd, given the complaints he gets over keeping Ganondorf the same.
As for the whole "He'd be a clone of Ike" thing, Ike is a heavier swordsman but he's not a big, far reaching Swordsman. Ganondorf, in some incarnations, uses what is practically a zweihander.
Ike is a swordsman and he's practically Nightmare from Soul Calibur, with reflector properties on some of his sword attacks. There's no real comparison between them.
In canon? Maybe. In Smash Bros gameplay? Hell no....Ike's blade is a zweihandler, isn't it?
There aren't many projectiles in Soul Calibur so it would hardly be relevant if nightmare did but no. That was a suggestion for a uniquely Ganondorf element. The batting back and forth of energy projectiles is probably the most consistent part of his fighting style.And where the heck is this reflector property thing coming from? Ike doesn't have any of that and as far as I know, neither does Nightmare (not too well versed into Soul Calibur).
The "smart thing" is quite debatable. Yes, there is an element of intelligence to easing people through the decloning process but, if it's still going to be decades before we see anything even remotely resembling an actual Ganondorf, was it really that smart to add him in the first place?As for my opinion on the matter, I think Sakurai is already doing the smart thing. He's working clones away from their counterpart bit by bit. Full moveset revamps have been known to alienate players.