zeldspazz
Smash Master
- Joined
- Dec 29, 2008
- Messages
- 3,432
If a mod feels that this thread belongs in the general brawl discussion would you please move it.
TECHNIQUE(S) BEING TESTED NOW:
-Yoshi's Rising Aerials/AT
-ROB's robobuster
Ok guys I did this for the luls so don't take it too seriously
Ok I decided since I never saw a thread like this, so see how could get the highest vertical distance from the GROUND. So yes, the first initial jump IS COUNTED. With that said I followed a couple of my own rules to test this.
1) I did not use any advanced techniques that could be used infinently in the air. Therefore, yes, Snake could theoretically stay in the air until he died off the top, I didn't do that because it can be used infinently.
2) In the case of a tie, I would take the the character whose highestest distance I could get with most ease, but I'm proud to say there were NO TIES =) I was very surprised by this too.
3) I'm not going to go into much detail about how I did this. All you need to know is that I used a veyu accurate math and measuring program that my dad showed me on the computer to give me an extremely accurate perecent when using the difference of the highest char to the lowest char height as the base for all the decimals. I'll explain after you see the numbers next to the characters names
4) Remember, this is the Highest Vertical Distance that I could get. I make mistakes, meaning maybe some people in the lower tiers might diserve one spot or 2 up because I didnt reach their "maximum height potential" by like 0.3, but you'll get the idea of where they're around in the tier list
5) THIS IS NOT A VERTICAL RECOVERY TIER LIST. This is just how high the characters can get off the ground.
I think thats it so lets get to the list XD
Over the Moon (A class height)
ROB(15.00+)????? <--------------------Used Robobuster to the best of my ability, but one person or 2 said that he can go that high, while some say its impossible, so may change
Pit (15.0)<------------------------Used Wing Refresh
Wario (14.76)<--------------------Used Bike and Fully charged Waft along with up-b and jumps
Sonic (12.04),---------------------Grounded up-b-->dair-->grounded spring-->doublejump-->up-b
Lucas (11.91)<--------------------Used Zap Jump
King Dedede (11.34)
Metaknight (10.95)
Luigi (10.74)<---------------------Jump-->double jump-->down-b-->up-b = higher than I expected.
Toon Link (10.06)<----------------Used Bomb Jump
Atmosphere Scrapers (B class height)
Fox (9.29)<-----------------------Used Rising f-air-->rising f-air-->up-b
Snake (9.00)<---------------------No c4
Pikachu (8.75)
Sheik (8.63)
Falco (8.49)
Kirby (8.28)
Link (8.21)<-----------------------Used Bomb Jump
Lucario (8.12)
Building Bouncers (C class height)
Ice-climbers (7.98)
Ness (7.83)
Ganondorf (7.79)<------------------Used Super Jump
Diddy Kong (7.67)
Zero Suit Samus (7.59)<------------Used Boost jump to down-b
Marth (7.41)<----------------------Used Dancing Blade after both jumps
Wolf (7.26)
Zelda (7.01)
House Hoppers (D class height)
Charizard (6.60)
Jigglypuff (6.57)
Mr. Game and Watch (6.55)
Samus (6.31)
Captain Failcon (6.23)
Ike (6.17)
Yoshi (6.10)<---------------------AT being tested for him
No Ups (E class height)
Squirtle (6.00)
Bowser (5.84)
DK (5.70)
Mario (5.58)
Peach (5.13)
Ivy (5.04)
LOL (Fail class Height)
Olimar (4.85)
Ok now for the last part: How The Number System Works.
Now, I could go into all this Mathematics about decimals and formulas and percents and **** but I'm going to do this easily. The program used 15 as the base number, making that "how high" Pit went. So, if you draw 15 equivalently spaced intervals going vertically on a paper, at the top would be Pit (I know Pit is no longer at the top, but I don't know exactly how high ROB can go, so I'm using Pit as a benchmark. All you need to know about ROB is that he goes higher XD). Now lets take Zelda's and Shiek's heights. This how you would see how high they went in comparison to Pit.
---------- <========= Pit's height
----------
----------
----------
----------
----------
----------
<============ This is about where Sheik got to in comparison
----------
----------<============ This is about where Zelda got to in comparison
----------
----------
----------
----------
----------
----------
So you count how many up from the bottom that the number to the left of the decimal is and then try to find about where in between that and the next one the number to the right is. Sounds confusing but I think you should get it ^^
Well thats it enjoy that list and give me some feedback, comment, or whatever if you'd like
Edit #1 Zero Suit Samus height added
Edit #2 Sonic Height Updated. Thank you djbrowny for the technique.
Edit #3 Lucas's Zap Jump shoots him way up on the list
Edit #4 Retested ZSS and Diddy's Height. Both updated and raised. Thanks you Supermodel From Paris for the ZSS technique.
Edit #5 A Class Section resituated, I had some off measurment. Thanks djbrowny again your big help =)
Edit #6 ROB and Ganondorf both moved up thanks to finally figuring out ROBs robobuster and Ganondorfs Super Jump. Thanks to kingcobra and twilight prince
Edit #7 Marth retested with dancing blades and moved up nicely. Thanks to My Zombie Dog Ate Me (nice name hehe)
Edit #8 Added what AT I used next to what character for people to see before suggesting it
Edit #9 Thanks to Xiivi, Fox is raised slightly on the list due to his rising f-airs
TECHNIQUE(S) BEING TESTED NOW:
-Yoshi's Rising Aerials/AT
-ROB's robobuster
Ok guys I did this for the luls so don't take it too seriously
Ok I decided since I never saw a thread like this, so see how could get the highest vertical distance from the GROUND. So yes, the first initial jump IS COUNTED. With that said I followed a couple of my own rules to test this.
1) I did not use any advanced techniques that could be used infinently in the air. Therefore, yes, Snake could theoretically stay in the air until he died off the top, I didn't do that because it can be used infinently.
2) In the case of a tie, I would take the the character whose highestest distance I could get with most ease, but I'm proud to say there were NO TIES =) I was very surprised by this too.
3) I'm not going to go into much detail about how I did this. All you need to know is that I used a veyu accurate math and measuring program that my dad showed me on the computer to give me an extremely accurate perecent when using the difference of the highest char to the lowest char height as the base for all the decimals. I'll explain after you see the numbers next to the characters names
4) Remember, this is the Highest Vertical Distance that I could get. I make mistakes, meaning maybe some people in the lower tiers might diserve one spot or 2 up because I didnt reach their "maximum height potential" by like 0.3, but you'll get the idea of where they're around in the tier list
5) THIS IS NOT A VERTICAL RECOVERY TIER LIST. This is just how high the characters can get off the ground.
I think thats it so lets get to the list XD
Over the Moon (A class height)
ROB(15.00+)????? <--------------------Used Robobuster to the best of my ability, but one person or 2 said that he can go that high, while some say its impossible, so may change
Pit (15.0)<------------------------Used Wing Refresh
Wario (14.76)<--------------------Used Bike and Fully charged Waft along with up-b and jumps
Sonic (12.04),---------------------Grounded up-b-->dair-->grounded spring-->doublejump-->up-b
Lucas (11.91)<--------------------Used Zap Jump
King Dedede (11.34)
Metaknight (10.95)
Luigi (10.74)<---------------------Jump-->double jump-->down-b-->up-b = higher than I expected.
Toon Link (10.06)<----------------Used Bomb Jump
Atmosphere Scrapers (B class height)
Fox (9.29)<-----------------------Used Rising f-air-->rising f-air-->up-b
Snake (9.00)<---------------------No c4
Pikachu (8.75)
Sheik (8.63)
Falco (8.49)
Kirby (8.28)
Link (8.21)<-----------------------Used Bomb Jump
Lucario (8.12)
Building Bouncers (C class height)
Ice-climbers (7.98)
Ness (7.83)
Ganondorf (7.79)<------------------Used Super Jump
Diddy Kong (7.67)
Zero Suit Samus (7.59)<------------Used Boost jump to down-b
Marth (7.41)<----------------------Used Dancing Blade after both jumps
Wolf (7.26)
Zelda (7.01)
House Hoppers (D class height)
Charizard (6.60)
Jigglypuff (6.57)
Mr. Game and Watch (6.55)
Samus (6.31)
Captain Failcon (6.23)
Ike (6.17)
Yoshi (6.10)<---------------------AT being tested for him
No Ups (E class height)
Squirtle (6.00)
Bowser (5.84)
DK (5.70)
Mario (5.58)
Peach (5.13)
Ivy (5.04)
LOL (Fail class Height)
Olimar (4.85)
Ok now for the last part: How The Number System Works.
Now, I could go into all this Mathematics about decimals and formulas and percents and **** but I'm going to do this easily. The program used 15 as the base number, making that "how high" Pit went. So, if you draw 15 equivalently spaced intervals going vertically on a paper, at the top would be Pit (I know Pit is no longer at the top, but I don't know exactly how high ROB can go, so I'm using Pit as a benchmark. All you need to know about ROB is that he goes higher XD). Now lets take Zelda's and Shiek's heights. This how you would see how high they went in comparison to Pit.
---------- <========= Pit's height
----------
----------
----------
----------
----------
----------
<============ This is about where Sheik got to in comparison
----------
----------<============ This is about where Zelda got to in comparison
----------
----------
----------
----------
----------
----------
So you count how many up from the bottom that the number to the left of the decimal is and then try to find about where in between that and the next one the number to the right is. Sounds confusing but I think you should get it ^^
Well thats it enjoy that list and give me some feedback, comment, or whatever if you'd like
Edit #1 Zero Suit Samus height added
Edit #2 Sonic Height Updated. Thank you djbrowny for the technique.
Edit #3 Lucas's Zap Jump shoots him way up on the list
Edit #4 Retested ZSS and Diddy's Height. Both updated and raised. Thanks you Supermodel From Paris for the ZSS technique.
Edit #5 A Class Section resituated, I had some off measurment. Thanks djbrowny again your big help =)
Edit #6 ROB and Ganondorf both moved up thanks to finally figuring out ROBs robobuster and Ganondorfs Super Jump. Thanks to kingcobra and twilight prince
Edit #7 Marth retested with dancing blades and moved up nicely. Thanks to My Zombie Dog Ate Me (nice name hehe)
Edit #8 Added what AT I used next to what character for people to see before suggesting it
Edit #9 Thanks to Xiivi, Fox is raised slightly on the list due to his rising f-airs