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Version notes

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Flyfunner said:
I'm finished with the 4.1B Notes (Characters that are missing, like Pikachu oder Wario have seen no changes in this Codeset, so they do not appear in the list)
Will start doing the same for the 4.2B Changes so far tomorrow

I can keep doing this Lists for you, and you can use them as the offical Changelist if you want to. I personally really like this one, Even though I think that I should sort Character attacks in a fixed order (Smashes, then tilts, then Aerials for example)

Brawl Plusery 4.1B (28th May 2009)

Global Gameplay Changes
  • Hitstun changed to 0.4865 (up from 0.48)
  • Aerial Landing Lag Reduction reduced to 50% of original duration for most characters
    Exceptions:
    • Captain Falcon's Landing Lag reduced to 40%
    • Lucas' Landing Lag reduced to 40%
    • Link's Landing Lag reduced to 35%
  • Characters individual Short Hop, Full Hop, Fast Fall, Down Gravity and Normal Gravity have been optimized for all characters (see chart below)
  • Characters retain momentum when performing a running jump (see chart below)
  • Brawls teching system changed from distance to frame window: Tech window = 15 frames
  • Handicap no longer gives handicap, the value/10 equals your buffer frame window
  • Grabbing a Ledge now causes less lag, you can now perform actions earlier after grabbing a ledge (Constant: 40800000)
  • Ledge invulnerable time at 34 frames to restore to brawl default value due to 11 being shaved off
  • Dash Dancing window has been improved
  • You can now Cancel a dash with a crouch
  • You can now shield during a dash dance
  • Shieldstun follows New Stun = 2 * OLDSTUN + 3.5
  • Hitlag Modifier: NewHitLag=.5*OldHitlag
  • Electric Hitlag set to 1.0 (equals regular Hits now)
  • Techrolls sped up by 30%
  • You will no longer grab edges while performing an Up-B Attack
  • Move's no longer stale
  • Random Trippings has been removed
  • You can no longer perform a fast fall by using the C-Stick
  • Ganon, Falcon, Toon Link and Bowser's weird upB momentum was fixed
  • Powershield window decreased to 2 Frames (down from 4 Frames)
  • Default Setting is now 4 Stock, 8 Minutes, Team Attack on
  • Nametags are now saved in replays
  • The 3 minute time limit to save a replay has been removed, you can now always save the replay regardless of matchs duration. However, the Replay-Save Symbol is not displayed if the duration is over 3 minutes
  • Custom Character Select Screen is now supported
  • Grabs now give you back your second jump
  • Testing new Death Boundaries (made by kupo)
  • Texture Hack Version 2.1a is now supported
  • Scar Jumping has been added back into the game
  • Added unrestricted Pause and Replay Camera
  • Added the Code "colored Shields" cuz its awesome (Shields now look more colored, just better)

Character Specific Momentum Settings:
  • Global: 92.5%
  • Pikachu: 85%
  • Lucario: 75%
  • Lucas: 120%
  • D3: 70%
  • MK: 75%
  • Sonic: 175%
  • ZSS: 110%

Character Specific Gravity and Jump Power Modifications

Code:
Character Specific Gravity and Jump Power Modifications
Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	0.900	1.025	1.200	1.175	1.050	0
DK	1	0.850	1.000	1.400	1.000	1.000	0
Link	2	1.050   1.100   1.075   1.025   1.100	0
Samus	3	0.900	1.025	1.300	1.175	1.000	0
Yoshi	4	1.050	1.025	1.200	1.175	1.000	0
Kirby	5	1.000	1.000	1.100	1.000	1.000	0
Fox	6	0.900	1.050	1.150	1.200	1.100	0
Pikachu	7	1.000	1.000	1.150	1.000	1.000	0
Luigi	8	0.950	1.000	1.200	1.000	1.000	0
Falcon	9	0.900	1.050	1.150	1.200	1.100	0
Ness	A	1.075	1.050	1.150	1.075	1.150	0
Bowser	B	0.950	0.950	1.200	1.025	0.950	0
Peach	C	0.950	1.050	1.200	1.175	1.050	0
Zelda	D	0.900	1.000	1.200	1.000	1.000	0
Sheik	E	0.950	1.025	1.200	1.150	1.050	0
Clim 	F	0.800	1.050	1.300	1.000	1.000	0
Marth	11	1.150	1.125	1.075	1.025	1.200	0
G&W	12	1.000	1.000	1.200	1.000	1.000	0
Falco	13	0.900	1.050	1.150	1.200	1.100	0
Ganon	14	1.025	1.050	1.100	1.000	1.000	0
Wario	15	1.000	1.000	1.200	1.000	1.000	0
MK	16	0.900	1.000	1.300	1.100	0.950	0
Pit	17	1.000	1.025	1.200	1.000	1.025	0
ZSS	18	0.900	1.000	1.200	1.050	1.000	0
Olimar	19	0.950	1.025	1.200	1.175	1.050	0
Lucas	1A	1.025	1.025	1.300	1.050	1.025	0
Diddy	1B	0.950	1.025	1.200	1.150	1.050	0
Chariz	1D	1.000	1.025	1.200	1.150	0.950	0
Squirt	1E	0.900	1.050	1.300	1.050	1.000	0
Ivysaur	1F	1.025	1.025	1.200	1.050	1.000	0
Dedede	20	1.000	1.025	1.150	0.950	1.000	0
Lucario	21	1.050	1.100	1.075	1.025	1.200	0
Ike	22	1.000	1.050	1.100	1.025	1.025	0
ROB	23	1.000	1.025	1.200	1.150	1.050	0
Jiggs	25	0.950	1.000	1.300	1.000	1.000	0
Toony	29	1.000	1.000	1.300	1.150	1.000	0
Wolf	2C	1.025	1.025	1.200	0.850	1.100	0
Snake	2E	0.950	1.100	1.200	1.175	1.050	0
Sonic	2F	0.950	1.000	1.300	1.250	1.000	0
Airdodge Change

Airdodges has been reworked.
  • 7 Frames of Invincibility Section have been removed except for Peach
  • 2 Frames have been added to the Cooldown Section
  • Peach's Cooldown adjusted to compensate for differences
  • Ness, Lucas and Yoshi were exempted from the code due to teleports

Stage Changes:

  • Spear Pillar is now freezed
  • Wario Ware and Pokémon Stadium 2 are now reversed (no longer change their appereance
  • New Pork City has been replaced with the Online Waiting Stage
  • Luigi's Mansion is now always loaded without the mansion


Character specific changes

Mario
  • FLUDD
    • Base Knockback increased to 5 (up from 0)
    • Knockback Growth decreased to 70 (down from 100)
    • Angle changed to 50 degrees (from 55)
  • Down Air
    • Hitbox 2 - Base Knockback decreased to 60 (down from 80)
  • Forward Air
    • "Doc" Hit - Knockback Growth increased to 100 (up from 80)
    • Meteor Hit - Base Knockback increased to 40 (up from 20)
    • Hitbox 1 - Damage reduced to 8% (down from 10%)
      • Base Knockback increased to 42 (up from 40)
      • Knockback Growth on Sourspot Hit changed to 100 (up from 80)
    • Hitbox 2 - Damage reduced to 11% (down from 13%)
      • Base Knockback increased to 42 (up from 40)
      • Angle on sweetspot Hit changed to 50 (from 20)
      • Angle on Sourspot Hit changed to 40 (from 20)

Peach
  • Down Air
    • Last 2 Hitboxes - Knockback Growth decreased to 80 (down from 120)
  • Forward Air
    • Base Knockback decreased to 35 (down from 60)
    • Knockback Growth increased to 90 (up from 68)
  • Down Smash
    • Base Knockback increased to 50 (up from 38)
    • Damage increased to 7% (up from 5%)

Bowser
  • Forward Air
    • All Hits - Damage increased by 3%
  • Forward Tilt
    • All Hits - Damage increased by 2%
    • Now 1.2x Faster
  • Up B
    • Hitbox 1 - Knockback Growth increased to 90 (up from 80)
    • Hitbox 2 - Base Knockback increased to 100 (up from 80)
    • Hitbox 3 - Base Knockback increased to 70 (up from 50)
    • Landing Lag decreased by 50%
  • Forward Smash
    • Final Hitbox - Now has a fire effect
      • Base Knockback increased to 50 (up from 22)
      • Knockback Growth increased to 90 (up from 81)
  • Back Air
    • Angle changed to 20 (from 35)
  • Down B
    • Hitbox 3 - Base Knockback increased to 60 (up from 45)
      • Knockback Growth increased to 90 (up from 75)
    • Hitbox 4 - Damage increased to 14% (up from 11%)
      • Knockback Growth increased to 80 (up from 72)
  • Up Tilt
    • Now 1.5x faster on Frame 13
  • Down Tilt
    • Now winds-down 1.5384616x faster

Donkey Kong
  • Neutral B
    • No longer goes into special fall

Yoshi
  • Down Smash
    • Strong Hitbox - Knockback Growth increased to 80 (up from 63)
    • Weak Hitbox - Knockback Growth increased to 70 (up from 53)
    • Angle changed to 23 (from 30)
  • Standing Grab
    • wind-down Speed increased to 1.5x
  • Side B
    • No longer goes into special fall
  • Shield Exit
    • Animation Speed increased to 2.0x

Link
  • Up B
    • First Hitbox - Base Knockback increased to 85 (up from 72)
    • Semi Spike - Angle changed to 16 (from 269) for 2nd, 3rd and 4th Hitbox
    • 50% faster before Frame 11 to ensure no missing Hitboxes
  • Up Tilt
    • Animation Speed increased to 1.1x
  • Down Tilt
    • Will now always spike
    • Base Knockback decreased to 64 (down from 90)
  • Forward Smash
    • Angle changed to 25 (from 361)
  • Boomerang
    • Hitbox 1 - Damage increased to 10% (up from 7%)
    • Hitbox 2 - Damage increased to 8% (up from 5%)
    • Hitbox 1 and 2 - Knockback Growth decreased to 30 (down from 40)
  • Forward Air
    • Hitbox 1 - Base Knockback increased to 40 (up from 5)
      • Knockback Growth decreased to 5 (down from 100)
  • Back Air
    • Hitbox 1 and 2 - Base Knockback increased to 35 (up from 0)
      • Knockback Growth decreased to 0 (down from 100)
      • Angle changed to 72
    • Hitbox 3 - Base Knockback decreased to 50 (down from 70)
      • Knockback Growth decreased to 60 (down from 70)
  • Up Air
    • Strong Hit - Base Knockback increased to 25 (up from 18)
  • Z-Air
    • Hitbox 2 - Angle changed to 80 (from 45)
  • Dash Attack
    • All Hits - Base Knockback increased to 40 (up from 30)
      • Knockback Growth decreased to 60 (down from 80)
    • Hitbox 2 (mid) - Angle changed to 100 (from 80)
    • Hitbox 3 (run through) - Angle changed to 90 (from 70)
    • Hitbox 4 (run through) - Angle changed to 80 (from 60)
    • Wind-down Speed increased by 1.25x
  • Up Smash
    • Hitboxes 5 to 8 - Base Knockback increased to 75 (up from 70)
      • Knockback Growth increased to 95 (up from 80)
  • Standing Grab
    • Wind-down Speed increased by 1.5x

Zelda
  • Up Smash
    • Final Hit - Base Knockback increased to 30 (up from 20)
      • Knockback Growth decreased to 180 (down from 210)
  • Up B
    • Reappearance now winds-down 1.5x faster (down from 2.0x)
    • Landing Lag Animation Speed is now 1.5x faster
  • Side B
    • No longer goes into special fall
  • Forward Tilt
    • Now 1.2x faster

Sheik
  • Forward Air
    • Knockback Growth Change decreased to 120 (down from 135)
    • 5 Frames of lag has been removed
  • Forward Tilt
    • Base Knockback increased to 64 (up from 63)
    • Angle changed to 70 (from 90)

Ganondorf
  • Down B
    • Base Knockback set to 85
    • Knockback Growth set to 80
    • Landing Lag ('Murder Quake') Animation Speed increased to 1.85x
  • Side B ('Murder Choke')
    • Animation speed on Throw decreased to 2.0x
  • Aerial Down B
    • First Hitbox (Spike) - Base Knockback set to 50
      • Knockback Growth set to 100
    • Second Hitbox (Meteor) - Base Knockback set to 20
      • Knockback Growth set to 65
    • Now gives your second jump back
  • Up B
    • First Hitbox - Base Knockback increased to 50 (up from 31)
      • Angle changed to 45 (from 65)
  • Neutral A
    • Animation Speed changed - Frame 0: 3.5x
    • Frame 20: 0.5x
    • Frame 28: 3.0x
  • Forward Air
    • Animation Speed changed on Frame 15 (Sweetspot Frame) changed to 0.25x until Frame 16
    • Landing Lag reduced to 40% (down from 50%)

Toon Link
  • Forward Smash
    • First Hit - Base Knockback increased to 32 (up from 0)
      • Knockback Growth decreased to 60 (down from 86)
      • Angle changed to 35
  • Down Smash
    • Ridiculous Sideswipe glitch fixed
    • Hibox 2 (Front Side) - Base Knockback increased to 75 (up from 0)
      • Knockback Growth decreased to 0 (down from 100)
      • Angle changed to 176 (from 170)
      • Hitbox 3 (Middle) - Base Knockback increased to 75 (up from 0)
      • Knockback Growth decreased to 0 (down from 100)
      • Angle changed to 176 (from 180)

Samus
  • Forward Smash
    • Base Knockback increased to 56 (up from 20)
    • Knockback Growth decreased to 90 (down from 100)
  • Neutral Air
    • First Hit - Base Knockback increased to 22 (up from 10)
      • Knockback Growth increased to 120 (up from 80)
  • Neutral B
    • Base Knockback increased to 32 (up from 31)
    • Knockback Growth increased to 70 (up from 56)
  • Side B (Super Missiles)
    • Damage increased to 15% (up from 10%)
    • Knockback Growth ingreased to 72 (up from 65)
    • Angle changed to 40 (from 55)
    • Animation Speed after Frame 25 increased to 2.0x
  • Side B (Homing Missiles)
    • Animation Speed after Frame 20 increased to 2.0x
  • Standing Grab
    • Wind-down Speed increased to 1.6x

Zero Suit Samus
  • Forward Smash
    • Damage and Base Knockback on All Electric Hits has been increased by 2
    • Last Hitbox (Backwards Hit) - Damage increased to 8% (up from 6%)
      • Base Knockback increased to 128 (up from 65)
      • Knockback Growth decreased to 16 (down from 100)
      • Angle changed to 106, Hits forward Overhead
  • Side B
    • Whip is 13% Damage, +5 Base Knockback and +5 Knockback Growth
  • Forward Air
    • First Hit - Knockback Growth decreased to 0

Pit
  • Down Tilt
    • Now is a meteor for the whole Hitbox
  • Up B
    • No longer goes into special fall

Ice Climbers
  • Side B
    • Popo's Solo Squall - Trajectory increased to 60 (up from 30)
    • Nana's Squall - Base Knockback increased to 40 (up from 20)
      • Knockback Growth decreased to 80 (down from 130)
      • Trajectory increased to 240 (up from 30)
  • Down B
    • Knockback Growth fo all Hitboxes changed to 60 (from 180, 130 and 30)
    • Trajectory increased to 225 (up from 70 and 20)
  • Neutral B
    • Damage increased to 5% (up from 3%)
  • Popo's Neutral Air
    • Base Knockback increased to 90 (up from 20)
    • Knockback Growth decreased to 90 (down from 100)
    • Second Hitbox (?) - Base Knockback increased to 60 (up from 40)
  • Nana's Neutral Air
    • Base Knockback increased to 40 (up from 20)
    • Knockback Growth decreased to 70 (down from 128)
    • Trajectory increased to 320 (up from 20)
  • Popo's Up Air
    • Sweetspot - Knockback Growth increased to 145 (up from 120)
  • Nana's Up Air
    • Nana's Sourspot - Knockback Growth decreased to 50 (down from 142)
    • Trajectory decreased to 35 (down from 70)
  • Popo's Forward Air
    • Base Knockback increased to 58 (up from 40)
  • Nana's Forward Air
    • Sourspot - Base Knockback decreased to 8 (down from 40)
      • Knockback Growth decreased to 15 (down from 100)
      • Trajectory increased to 270 (up from 40)
    • Sweetspot - Base Knockback decreased to 10 (down from 20)
      • Knockback Growth increased to 30 (up from 10)
  • Popo's Down Smash
    • Hitbox 1 to 4 - Knockback Growth increased to 120 (up from 105, 105, 102 and 102)
      • Trajectory decreased to 45 (down from 60, 83, 60 and 83)
  • Nana's Down Smash
    • Hitbox 1 to 3 - Trajectory decreased to 10 (down from 60, 83 and 60)
  • Popo's Dash Attack
    • Base Knockback decreased to 60 (down from 90)
    • Knockback Growth decreased to 40 (down from 60)
  • Nana's Dash Attack
    • Base Knockback decreased to 60 (down from 90)
  • Grab Attack
    • Now has an ice effect (no gameplay effect)

ROB
  • Up Tilt
    • Trap Hitbox fixed to remove an infinite

Kirby
  • Neutral Air
    • Base Knockback increased to 60 (up from 10)
  • Up Tilt
    • Base Knockback increased to 55 (up from 40)

Metaknight
  • Up B
    • Base Knockback decreased to 55 (down from 90)
    • Knockback Growth increased to 83 (up from 60)
  • Neutral B
    • Now comes out at 0.75x Speed (Hits on Frame 16 instead of Frame 12)
    • Landing Lag increased by 1.5x
    • No longer can change height due to Gravity Changes
  • Down Smash
    • Both Hitboxes - Base Knockback decreased to 30 (down from 40)
      • Knockback Growth decreased to 80 (down from 93)
  • Forward Air
    • Outer Hitbox on 1st and 2nd Swipe now does nothing

Dedede
  • Down B
    • Uncharged - Base Knockback increased to 40 (up from 20)
    • Fully charged - Hitbox 1 - Base Knockback increased to 50 (up from 30)
  • Down Air
    • Knockback Growth removed to allow for combos
    • Wind-down Animation Speed increased to 2.0x
  • Up Air
    • Knockback Growth increased
  • Neutral A
    • Now 1.25x times faster
    • Second Jab - Base Knockback increased to 55 (up from 20)
      • Knockback Growth decreased to 0 (down frum 50)
      • Angle changed to 90 (from 85)

Pikmin & Olimar
  • Up B
    • Purple Pikmin - Knockback Growth increased to 100 (up from 88)
    • White Pikmin - Damage increased to 10% (up from 6%)
      • Knockback Growth decreased to 54 (down from 90)
    • Yellow Pikmin - Knockback Growth increased to 100 (up from 90)
      • Angle changed to 80 (from 70)
    • Red Pikmin - Base Knockback increased to 80 (up from 60)
      • Angle changed to 45 (from 20)
  • Dash Attack
    • Animation Speed up by 2.0x

Fox
  • Neutral Air
    • Hitbox 1 - Base Knockback increased to 20 (up from 10)
      • Angle changed to 50 (from 20)
    • Hitbox 2 - Base Knockback increased to 10 (up from 0)
      • Angle changed to 50 (from 20)
  • Down Air
    • Damage reduced to 2% (down from 3%)
  • Up Tilt
    • Hitbox 1 - Damage reduced to 7% (down from 10%)
      • Base Knockback increased to 47 (up from 22)
      • Knockback Growth increased to 135 (up from 110)
      • Angle changed to 84 (from 110)
    • Hitbox 2 - Damage reduced to 7% (down from 8%)
      • Base Knockback increased to 47 (up from 18)
      • Knockback Growth increased to 135 (up from 110)
    • Hitbox 3 - Damage reduced to 7% (down from 8%)
      • Base Knockback increased to 47 (up from 18)
      • Knockback Growth increased to 137 (up from 110)
  • Neutral A
    • Fixed Jab where it afforded nur Hitstun
    • Base Knockback increased to 20 (up from 10)
    • All Hitboxes - Angle changed to 80 (from 35, 80 and 20)

Falco
  • Down B
    • Change re-added - Base Knockback increased to 80 (up from 35)
      • Angle changed fro 120 (from 20)
    • Animation Speed changed - Frame 0: 0.5x
    • Frame 4: 1.0x
    • Frame 7: 1.5x
    • PLEASE PROVIDE FEEDBACK
  • Neutral B
    • Damage reduced to 2% (down from 3%)
  • Up Tilt
    • Animation Speed increased to 2.0x after Frame 14

Wolf
  • Down Air
    • Sweetspot - Base Knockback increased to 32 (up from 6)
    • Animation Speed increased to 1.4x after Frame 20
  • Forward Air
    • Knockback Growth increased to 110 (up from 95)
    • Angle changed to 105 (from 75)
  • Neutral Air
    • Hitbox 2 - Damage increased to 4% (up from 3%)
      • Base Knockback increased to 40 (up from 10)
    • Hitbox 3 - Damage increased to 2% (up from 1%)
      • Base Knockback increased to 40 (up from 0)
    • Hitbox 4 - Base Knockback increased to 40 (up from 0)
      • Knockback Growth increased to 100 (up from 0)

Captain Falcon
  • Down Air
    • Spike - Base Knockback increased to 32 (up from 10)
      • Knockback Growth decreased to 86 (down from 100)
  • Forward Air
    • Reverse Sweetspot (Knee) - At equivalent forward Power, 60% Hitbox Size
  • Side B
    • Base Nockback changed to 86
    • Knockback Growth changed to 43

Pokémon Trainer
  • Overall
    • Pokémon now have infinite Stamina
    • Pokémon no longer automatically switch upon death
    • Hold Shield to switch Pokémon on Respawn
  • [*]Charizard
    • Up Air
      • Animation Speed increased to 1.75x after Frame 18
    • Forward Air
      • Hitbox 4 (No Flinch) - Base Knockback increased to 10 (up from 0)
        • Knockback Growth increased to 176 (up from 0)
    • Down Air
      • Animation Speed changed - Frame 0: 1.5x
      • Frame 18: 1.0x
      • Frame 20: 1.5x
    • Forward Tilt
      • Wind-down nur 1.75x times faster

    [*]Ivysaur
    • Up B
      • Now gives a bigger hop
    • Neutral B
      • Both Hitboxes - Base Knockback increased to 15 (up from 10)
        • Knockback Gain increased to 60 (up from 40)
    • Side B
      • Animation Speed increased to 1.25x
    • Down Smash
      • Wind-down Speed increased to 1.25x
    • Up Tilt
      • Now comes out 1.3x times faster
    • Up Air
      • Damage decreased by 2%
      • Base Knockback decreased by 2
    • Back Air
      • All Hits - Damage increased to 5% (up from 2%)
    • Down Air
      • Sourspot - Angle changed to 80 (from 50)
      • Animation Speec increased to 2.0x after Frame 12
    • Standing Grab
      • Now winds-down 1.2x times faster

    [*]Squirtle
    • Neutral B
      • Base Knockback increased to 5 (up from 0)
      • Knockback Growth decreased to 70 (down from 100)
      • Angle changed to 50 (from 55)
    • Up Air
      • Damage reduced to 9% (down from 11%)
      • Base Knockback increased to 45 (up from 30)
      • Knockback Growth increased to 115 (up from 94)
    • Forward Air
      • Hitbox 1 - Damage reduced to 10% (down from 12%)
        • Knockback Growth increased to 113 (up from 94)
        • Hitbox 2 - Damage reduced to 4% (down from 6%)
          • Base Knockback increased by 2
          • Knockback Growth decreased to 70 (down from 100)
    • Back Air
      • Hitbox 1 - Damage reduced to 8% (down from 10%)
        • Knockback Growth increased to 121 (up from 97)
      • Hitbox 2 - Damage reduced to 4% (down from 6%)
        • Base Knockback increased by 2
        • Knockback Growth increased to 135 (up from 90)
    • Up Tilt
      • Damage reduced to 4% (down from 6%)
      • Base Knockback increased to 50 (up from 31)
      • Knockback Growth increased to 150 (up from 100)



Lucario
  • Up B
    • Softlanding Landing Lag - Animation Speed increased to 20.0
    • Now flies 1.5x times faster
    • No longer goes into Special Fall
  • Down Air
    • First Hitbox - Now has a set Base Knockback and
      no Knockback Growth
  • Back Air
    • Final Hitbox - Angle changed to 280 (from 361 (special 20 degrees))
  • Up Tilt
    • All Hitboxes - Knockback Growth increased to 55 (up from 43)
  • Dash attack
    • Hitbox 1 - Damage reduced to 10% (down from 12%)
      • Knockback Growth decreased to 35 (down from 76)
    • Hitbox 2 - Damage reduced to 5% (down from 10%)
      • Base Knockback decreased to 0 (down from 60)
      • Knockback Growth increased to 64 (up from 40)
      • Angle changed to 361 (20 special degrees) (from 75)

Jigglypuff
  • Down B
    • Damage increased to 25%
    • Base Knockback increased to 118 (up from 100)
    • Knockback Growth increased to 45
    • Angle changed to 45
    • Now has a fire effect instead of poison
  • Down Tilt
    • Wind-down is now 1.5x times faster

Marth
  • Up B
    • Damage reduced to 10% (down from 13%)
    • Angle changed to 20 (from 35)
  • Side B
    • First Swing - All Hitboxes now deal 3% Damage (previously some dealt 4%)
    • Second and third Swing - All Variations - Reduced Damage by 1% (5% -> 4%, 4% -> 3%, 3% -> 2%)
    • Last Swing - Up and Forward Version - 8% Damage Hitboxes reduced to 5% Damage
      • 6% Damage Hitboxes reduced to 4% Damage
    • Last Swing - Down Version - First 2 Hitboxes - Reduced Damage by 1% (3% -> 2% and 2% -> 1%)
    • Last Swing - Down Version - Third Hitbox - Damage reduced to 3% (down from 5%)
  • Up Air
    • Hitbox 1 - Damage reduced to 8% (down from 10%)
    • Hitbox 2 - Damage reduced to 11% (down from 13%)
      • Base Knockback increased to 42 (up from 40)
      • Knockback Growth increased to 95 (up from 80)
  • Forward Air
    • Hitbox 1 - Damage reduced to 8% (down from 10%)
    • Hitbox 2 - Damage reduced to 11% (down from 13%)
      • Base Knockback increased to 42 (up from 40)
      • Angle on Sweetspot Hit changed to 50 (from 20)
      • Angle on Sourspot Hit changed to 40 (from 20)
  • Up Tilt
    • Animation Speed increased to 1.5x after Frame 15

Ike
  • Side B
    • When swinged, no longer goes into Special Fall
    • When swinged, winds-down at 3.0x after Frame 15
  • Neutral Air
    • Now winds-down at 2.0x

Ness
  • Up B
    • No longer goes into Special Fall if the Thunder did not hit Ness
  • Forward Smash
    • Now makes a Homerun Sound (Ping)
  • Down Smash
    • Hitbox 1 - Base Knockback increased to 15 (up from 0)
      • Knockback Growth decreased to 50 (down from 100)
      • Angle changed to 20 (from 110)
    • Hitbox 2 - Base Knockback decreased to 60 (down from 90)
      • Angle changed to 80 (from 55)
  • Down Tilt
    • Angle changed to 5 (from 0) to remove Wall Lock
  • Dash Attack
    • Animation Speed increased by 1.6x after Hitbox ends
  • Up Tilt
    • Wind-down Speed increased by 2.0x
  • Down Smash
    • Wind-down Speed increased by 1.75x

Lucas
  • Up Smash
    • Animation Speed increased to 1.15x (Comes out on Frame 24 instead of 28, ends at Frame 85 instead of 98)
  • Back Air
    • Final Hexagon Hitbox - Angle changed to 280 (from 361 (special 20 degrees))
  • Dash Attack
    • Hitbox 1 - Damage reduced to 10% (down from 12%)
      • Knockback Growth decreased to 35 (down from 76)
    • Hitbox 2 - Damage reduced to 5% (down from 10%)
      • Base Knockback decreased to 0 (down from 60)
      • Knockback Growth increased to 64 (up from 40)
      • Angle changed to 361 (special 20 degrees) (from 75)
    • Aniamtion Speed increased to 1.2x until Frame 31 (Previously was 1.35x for the whole move)
    • Animation Speed reduced to 0.7x for the last 10 Frames
  • Up Tilt
    • Animation Speed reworked to 1.175
      x after Hitbox (previously was 1.35x for the whole move)
  • Standin Grab
    • Wind-down Speed increased to 1.5
  • Double Jump
    • Animation Speed increased to 1.25x after second Frame

Mr. Game & Watch
  • Down Smash
    • Animation Speed decreased to 0.85x after Frame 15
  • Down Air
    • Landing Lag increased back to 100%. All other Aerials remain unchanged (50%)
  • Down Throw
    • Animation Speed increased to 1.3x

Snake
  • Down Air
    • Hitbox 4 - Knockback Growth decreased to 50 (down from 100)

Sonic
  • Neutral Air
    • Hitbox 1 - Base Knockback increased to 50 (up from 30)
      • Knockback Growth increased to 85 (up from 80)
    • Hitbox 2 - Base Knockback increased to 30 (up from 20)
  • Up Tilt
    • Wind-down Speed increased to 1.75x
  • Down Smash
    • Comes out 2x as fast but has more wind-down (Frame 19, Endlag Frame Speed 0.5x)
  • Up Smash
    • Animation Speed increased to 2.0x for the last 16 Frames
  • Down Throw
    • Animation Speed increased to 1.3x


I note that it needs grammar fixes and to be made wholly formal.
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
That looks quite professional. We discussed adding logic / justification to each change, are we planning on merging that with this list?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
One thing, under PT he has listed that you hold shield to change to the next Pokemon on spawn. That isn't in anymore at all. Remove that plz.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Holy **** I just came...

That is an AMAZING list Almas and looks fantastic. Yes we need to merge with this list and whenever there is a change we need to post it like that.

EDIT: Where is Weegee?
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Hmm...

Lucario -

Now flies 1.5x times faster

Wasn't that removed as it also boosted the distance it traveled?

EDIT: I meant for the change on Up+B btw; I wasn't clear.

Also, I've always wondered this, but was Marth's Side-B and Up-B's BKB and/or KBG changed at all alongside the damage changes?
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Hmm...

Lucario -

Now flies 1.5x times faster

Wasn't that removed as it also boosted the distance it traveled?

EDIT: I meant for the change on Up+B btw; I wasn't clear.

Also, I've always wondered this, but was Marth's Side-B and Up-B's BKB and/or KBG changed at all alongside the damage changes?
Side-b was done purposefully. It's too good at punishing to KO as well. Up-B was overnerfed and we haven't adjusted it yet.
 
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