Wisp is still ridiculously strong given the proper team-mates, and an experienced Batrider is a god-damned nightmare to play against.
Doesn't really seem like it would be the same in Smash though. In Dota, nobody has 'mains' but in Smash we do.
Dunno. I guess I'll just wait a few days for the confirmed changes, if there even are any.
I agree, I was just remarking on how a balance change that changed heroes from "instant ban" to "very good" more or less removed them from the metagame for several months. But you're right, Smash isn't likely to follow the same trend.
I'm really hoping this game doesn't do frequent patches to make every character "equal". A constantly evolving meta game can easily address slight balance patches. If we as players get into the mindset that any aspect of the game that feels overpowered should be patched, the meta will stagnate. Starcraft Brood War is a perfect example of a meta game shifting to balance a game. The game was barely updated, and the "Strongest race" changed multiple times through its life span without any patches. I'm not opposed to balance changes in general, but Id prefer if we as players were forced to learn to abuse and react to advantages specific characters strengths over us expecting Nintendo to fix the character who we feel is "too strong".
Brood War went through numerous balance changes over the year. Numerous other online games are good proof that an unchanging meta can be bad while changing balance is good (See Dota). You have to hit a nice balance between addressing actual issues (Void Ray charges in SC2, Terran's walling strength, Dota's push meta, Demoman stickies in TF2, etc) for balance's sake while giving each version sufficient time to test that balance. Balance changes any more frequent than two months or so are often rushed, but other times, like was the case with Dota 6.81, a system is so broken that it needs fixing.
Can't really tell at this point because this game is wholly new and hasn't been out long in general, but if they tweak things every 2-3 months without making major gameplay changes, the meta will be more than capable of evolving while character strengths and weaknesses are discovered and learned. And just because a character is nerfed once doesn't mean they can't be buffed again later - balance should always be a perpetual process (Morphling shotgun strat in Dota, for example, was considered absurdly broken during TI2, but the same option was returned recently, and he's no more than a slightly above average pick).