PeachPlumPear
Smash Cadet
- Joined
- Oct 24, 2014
- Messages
- 34
They finally patched in my skill level.
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When will Sakurai understand Ike is NOT OP? He is garbage tier.Honestly I was hoping Ike had some ending lag removed from his attacks so he no longer thinks about life between attacks. Poor guy needs it.
See my Ike boiiiiiiiiiiiiiiiiiiWhen will Sakurai understand Ike is NOT OP? He is garbage tier.
When the noobs stop complaining.When will Sakurai understand Ike is NOT OP? He is garbage tier.
Somebody confirmed that Luma dies from the same amount of damage. (52%? 32%?)Could Rosalina's Luma always die from getting damaged too much? If so then perhaps the damage threshold got decreased? Either way I don't remember Luma dying this much.
I was just about to say this, glad to see someone else uses their brain. Quoting for truth.I don't think replay desyncs will be an issue at all. That was a problem of the past that should no longer exist, and looking at replays for desyncs shouldn't be the basis of finding mechanic changes or whether a bug still exists or not.
In order to avoid problems in the current day and age, replays are saved on a by-version basis. This means that if you have 1.0.3 and run a 1.0.2 replay, the game will run the replay as 1.0.2 causing no problems.
It's easy for the game to do this since the information for 1.0.2 still exists within it.
I think I may have been a little salty at the state of this balance patch, so I may have exaggerated my point a bit. I do agree with you that balance updates are necessary. I actually like the method that Dota 2 implements over its balance patches (very infrequent with lots of asymmetrical changes), but I guess what concerns me more is the speed at which this first balance patched arrived. There may totally be things that are so overpowered that they are broken, but I don't feel we have had enough time to properly evaluate that. Its entirely possible i'm wrong, but a lack of patch notes makes it harder to discern the motivation behind the changes.I agree, I was just remarking on how a balance change that changed heroes from "instant ban" to "very good" more or less removed them from the metagame for several months. But you're right, Smash isn't likely to follow the same trend.
Brood War went through numerous balance changes over the year. Numerous other online games are good proof that an unchanging meta can be bad while changing balance is good (See Dota). You have to hit a nice balance between addressing actual issues (Void Ray charges in SC2, Terran's walling strength, Dota's push meta, Demoman stickies in TF2, etc) for balance's sake while giving each version sufficient time to test that balance. Balance changes any more frequent than two months or so are often rushed, but other times, like was the case with Dota 6.81, a system is so broken that it needs fixing.
Can't really tell at this point because this game is wholly new and hasn't been out long in general, but if they tweak things every 2-3 months without making major gameplay changes, the meta will be more than capable of evolving while character strengths and weaknesses are discovered and learned. And just because a character is nerfed once doesn't mean they can't be buffed again later - balance should always be a perpetual process (Morphling shotgun strat in Dota, for example, was considered absurdly broken during TI2, but the same option was returned recently, and he's no more than a slightly above average pick).
I've always had a bit of trouble for some reason. Air Dodges have scarred me in this game.I seem to have more trouble k.o.ing with Zero Suit Samus, but that could just be me, also may just be inmy head but Marth seems to have sslightly increased range, and it seems harder to spike with him, but all this just could be me. I feel as though they should have been a bit more specific for us.
Yep, good points. I agree.I think I may have been a little salty at the state of this balance patch, so I may have exaggerated my point a bit. I do agree with you that balance updates are necessary. I actually like the method that Dota 2 implements over its balance patches (very infrequent with lots of asymmetrical changes), but I guess what concerns me more is the speed at which this first balance patched arrived. There may totally be things that are so overpowered that they are broken, but I don't feel we have had enough time to properly evaluate that. Its entirely possible i'm wrong, but a lack of patch notes makes it harder to discern the motivation behind the changes.
I feel like the mentality of waiting for a nerf on a character the community has decided is overpowered stems from a developer reacting before the community has time to adapt. I completely understand there is a balance, and that leaving a broken system will drive people away, I'm just worried that this mindset, which I feel is represented strongly in the Starcraft 2 community, as well in the League of Legends community will become an issue in this game as well. I know Starcraft has definitely slowed down its patching process, allowing for more time for metagame responses to evolve, but I wonder how much of the current protoss balance whine is still a result of blizzard patching the game so frequently in its infancy. I still do disagree about the patch History of Brood war though. The game's entire balance changes can be summed up in maybe 1/2 of a single Dota 2 update. The actual balance patch was in 2001 (game was released in 1998) with the meta still constantly shifting for many years after the last patch.
Again, I'm not saying that every game should patch as infrequent as Brood War, or that patches should be only for extreme circumstances. In fact, I think the fact that a balance patch is released at all inspires confidence that Nintendo does care about the competitive scene. It's just an trend I have noticed in a lot of competitive multiplayer games recently that I find frustrating.
It was this offensive attitude that got me bullied out of this forum back during 2009/2010. (Alternate account)Kids won't continue to pick that team if they get shrekt in matchmaking.
Again, screw the casuals.
Yeah. Come on, guys. We're all smash bros. fandom here; no need for this "competitive superiority." :/It was this offensive attitude that got me bullied out of this forum back during 2009/2010. (Alternate account)
It seriously upsets me after all these years imaturity like this still exists here. Yes, I am a casuel. Does that offend you? Tough.
On the other hand, there's no need for "casual superiority" either, or "elitism" as I like to call it.Yeah. Come on, guys. We're all smash bros. fandom here; no need for this "competitive superiority." :/
I've just been lurking on this thread. Sounds like none of the fighters have really been changed.
FTFYIt was this offensive attitude that got me bullied out of this forum back during 2009/2010. (Alternate account)
It seriously upsets me after all these years immaturity like this still exists here. Yes, I am a casual. Does that offend you? Tough.
Wasn't implying that either. lolOn the other hand, there's no need for "casual superiority" either, or "elitism" as I like to call it.
Generally yes, but some just don't want to. It's a matter of people learning to stop taking random jabs at the side they don't like, when such debate has nothing to do with the subject at hand.Wasn't implying that either. lol
Can't we all just get along? xC
It's a Halloween event patch. All projectiles will become jack-o-lanterns on Halloween and Sudden Death will be who can avoid the headless horseman for the longest.Isn't the patch like ~100MB? How have a billion conspiracy theories not been formed yet?
http://en-americas-support.nintendo.com/app/answers/detail/a_id/11692/p/430Update Details:
This update also includes the previous Ver. 1.0.2 update.
- The Conquest chart will no longer be displayed when Conquest Mode is active.
- Adjustments have also been made to balance the game and make for a more pleasant gaming experience.
It's acting weird, but it's still possible. I'm testing it against CPU opponents, but the first fire hydrent placed I could not pick up with gravitational pull even standing right next to it/on top of it, but the next 3 I picked up without a problem. I restarted a new game and that time I couldn't put up the first, could pick up the 2nd, but couldn't pick up the 3rd or 4th. On the 3rd game I could pick up 5 in a row (CPU was practically spamming them at first) but the 6th and 7th I could not pick up. Each time it failed I tried multple gravitational pulls from different distances/directions but so far haven't figured out why it's not working one way or the other 100% of the time, so it could potentially be a new bug.Im quite sure earlier rosaluma earlier always could pick up the fire hydrant from pacman onstage, thats no longer the case.
Oh, I didn't mean that at you, in any case.Wasn't implying that either. lol
Can't we all just get along? xC
how can there be negative 100mb if there are only 100 bytes in the worldIsn't the patch like ~100MB? How have a billion conspiracy theories not been formed yet?
This wasn't the first patch to claim to include a balance patch. 1.0.2 also supposedly had rebalancing in it.I think I may have been a little salty at the state of this balance patch, so I may have exaggerated my point a bit. I do agree with you that balance updates are necessary. I actually like the method that Dota 2 implements over its balance patches (very infrequent with lots of asymmetrical changes), but I guess what concerns me more is the speed at which this first balance patched arrived. <snip>
That's a tilde symbol, not a minus symbol.how can there be negative 100mb if there are only 100 bytes in the world
( ͡° ͜ʖ ͡°)
Come to the dark side of hammers...seriously, the challenge is too ridiculous to do.I really hope they adjust the drop rate of new mii hats. I've been stuck at 52/55 for the last 3 weeks and that's all I need to unlock everything 100%. I've gotten so bored running classic mode
Kinda the point. Most games drag out the last 1% with grinding. Like SM3DL's mystery box star coins, or SM3DW's beating every level as every character. Or even KIU's hardest challenges that require specificly made weapons.Come to the dark side of hammers...seriously, the challenge is too ridiculous to do.