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Using Down Smash as a tech-chase against Space Animals.

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
So, I've been experimenting with down smash against space animals, mainly Falco. I fthrow or dthrow them, and then try to space myself so that the dsmash tippers the Falco/Fox if they don't tech/tech on place. The second hit hits them if they roll behind you, and as far as I know, they can't really punish your lag even if they roll away.

The Dsmash must be delayed a little bit. The timing is so, that it would hit them if they teched on place, after the invincibility frames run out, but before they can regain control. if you time it like this, it will hit everything but techroll away.

The first hit tippered has really nice damage, and sends them in the air, which is really good. The second hit sets up for another tech-chase, depending on %.

If you do this a couple of times in a row, they will realize that techrolling away is their only option, and their teching pattern might get EXTREMELY predictable. When you just KNOW they will techroll away, you might as well space yourself so that you can tipper fsmash on the spot where their invincibility frames end in the techroll, and smash them to hell.

I didn't bother reading the forums of another thread about Dsmash being used like this, so sorry if it's old.

Any comments? opinions? ideas? Discuss.
 

Miggz

Pancake Sandwiches
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Marths attacks are meant to be swift, accurate and as less punishable as possible. Down smash kind of goes against the "Marth way" if yah get what I mean. I'm not saying your idea was bad but down smash is just one of those moves that shouldn't be used as a common as a fair. It just makes Marth look slow. I wouldn't recommed this strat, but if yah think it'll work...feel free to record it and post yah results.
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
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Dtilt is a safer option, you can do so many things out of it. I would personally never use the Dsmash against space animals unless I'm sandbagging. I would only use it for attacking a floaty/semi-floaty getting up from the ledge over 80%, shield stabbing over 80% and killing Jiggs who has missed a rest (fully charged) around 30-40%. It's good in team combos too.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Marths attacks are meant to be swift, accurate and as less punishable as possible. Down smash kind of goes against the "Marth way" if yah get what I mean. I'm not saying your idea was bad but down smash is just one of those moves that shouldn't be used as a common as a fair. It just makes Marth look slow. I wouldn't recommed this strat, but if yah think it'll work...feel free to record it and post yah results.
Did you read my post? "It just makes Marth look slow". So? They can ONLY techroll away. And when they do, they can't really punish it.

Dtilt is a safer option, you can do so many things out of it. I would personally never use the Dsmash against space animals unless I'm sandbagging. I would only use it for attacking a floaty/semi-floaty getting up from the ledge over 80%, shield stabbing over 80% and killing Jiggs who has missed a rest (fully charged) around 30-40%. It's good in team combos too.
Safer?... It hits standing tech, non-tech, and techroll behind. You can only techroll away. And I would use Dtilt when near the ledge, yes. But dsmash just is more damage, and it knocks down, unlike dtilt at lower %'s. You miss the point again. You only use it for tech-chasing fthrow/dthrow with the proper timing.
 

skrach8

Smash Lord
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Apr 3, 2006
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1,151
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Orlando, Florida
hey man if u can find a way to **** with the down smash then go for it. personally i use the up smash alot. lol. it sucks but its situational. i also use the down smash, again situational. i think all of marths moves are good, if u can manage to use all of marths moves then ur pretty good in my book.
 

Dark Sonic

Smash Hero
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Jun 10, 2006
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I personally like the down smash, but is it really your best option? It may be effective for hitting them out of the tech, but is the damage and knockback worth it? Space animals are very hard to kill of the top so spacing the downsmash to tip them isn't really doing much. Even running up to hilt them with it isn't going to have major effects until they are at a pretty high percent. It's also to laggy to follow up most of the time so all you are really getting is a little damage on them. It does cover a lot of techs, but it doesn't have any major effects on them. The down tilt covers fewer techs with the attack itself, but what you're really hoping for is for them to tech roll so you can run up and grab them using the IASA frames. If you happen to actually hit them with the downtilt you may still be able to grab them anyway.

At high percents this becomes a beast for tech chasing, but until then it just isn't as good as Marth's other tech chasing options (against spacies). Against floaty characters like Peach and even Samus I'll use this a lot more (especially in tech hasing them because tipping a downsmash will actually kill them).

I think that space animals are pretty much the worst characters to use this on (and Captain Falcon), but that's just my opinion.
 

Stormblast

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Still, the tippered dsmash has INSANE vertical knockback, more than pikachu´s and fox´s upsmash and will kill at pretty low percentages. But the sweetspot is so hard to hit with so i doubt its usability. I´ll have to try it out before i judge its usage though.
 

thebluedeath1000

Smash Champion
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Aug 14, 2006
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I believe I'll stick with more traditional (simple safe and effective) methods of tech chasing spacies.

Unless its a friendly I don't care about, I wouldn't be doing that.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
I personally like the down smash, but is it really your best option? It may be effective for hitting them out of the tech, but is the damage and knockback worth it? Space animals are very hard to kill of the top so spacing the downsmash to tip them isn't really doing much. Even running up to hilt them with it isn't going to have major effects until they are at a pretty high percent. It's also to laggy to follow up most of the time so all you are really getting is a little damage on them. It does cover a lot of techs, but it doesn't have any major effects on them. The down tilt covers fewer techs with the attack itself, but what you're really hoping for is for them to tech roll so you can run up and grab them using the IASA frames. If you happen to actually hit them with the downtilt you may still be able to grab them anyway.

At high percents this becomes a beast for tech chasing, but until then it just isn't as good as Marth's other tech chasing options (against spacies). Against floaty characters like Peach and even Samus I'll use this a lot more (especially in tech hasing them because tipping a downsmash will actually kill them).

I think that space animals are pretty much the worst characters to use this on (and Captain Falcon), but that's just my opinion.
First off. THE POINT OF THE DSMASH IS NOT TO KILL!!! IT IS TO DEAL DAMAGE, MAYBE PUT THEM ON A PLATFORM, MAYBE GET THEM TO AIR, MAYBE PUT THEM TO GROUND SETTING UP FOR ANOTHER TECH-CHASE!!!!!!

Got it? I doubt it. But I hope you did.

Second. After dtilt, you can't do anything. It's just the 10%. It comboes into nothing. If they techroll nehind you, you get a grab. The grab is a really good thing, but they won't techroll behind you many times, trust me. People learn. Also, you can just escape the dtilt by techrolling away. You can't really techroll away near the ledge. So the dtilt is superior there. You get a dtilt in in every case. If they techroll away(to ledge), you can dtilt again. If they techroll behind you, you can grab and set it up again. I thought I mentioned it?

Now. The throw-tech-chase best works on platform stages at low %'s. Otherwise you would just uthrow, right? I wouldn't dthrow tech-chase at 100%. I would upthrow into up B, 100% sure combo. The options Marth has for tech-chasing? Grab? covers 1 tech, sets up for another one... Dtilt? This one totally *****, I know. fsmash tipper? Getting into that later.

So, dsmash covers:

1. NO TECH: if they don't tech, they get tippered, which is like 16% damage, sets them up in the air, they'll go to platform to get owned by utilts and fsmash.

2. TECH ON SPOT: exactly same thing, same effect, can be timed so that it hits both.

3. TECHROLL BEHIND YOU: The second hit will most likely not hit with tipper if you spaced it properly. The damage it does is.. mediocre, indeed. But it makes the opponent fall down, giving you another tech-chase option. At the right %'s(Don't remember right now), you can follow with another dsmash tech-chase right after the last one.

Now, what tech does this not cover? TECHROLL AWAY FROM YOU. So, what will your opponent do after you have done the dsmash tech chase many times in a row? They will TECHROLL AWAY. Now, when you KNOW they WILL techroll away, what can you do? You can fthrow them to ground, wavedash after them, and space a fsmash tipper. Nice? Yes it is.

ALSO! I was NEVER punished for the dsmash tech-chase, I actually think it's not punishable unless you are near the ledge. The only way to punish it is to techroll away, and attack while you are in stun. Apparently the only time this became possible/viable, was when you used the tech-chase near the ledge, and they techrolled away(To the ledge, resulting in a long sidestep, essentially). However, near the ledges(edges?), the dtilt is the better option, so this should never happen anyway. So if it's unpunishable, and has only one way to escape it, makes the opponent fall down or pop up to platform.. Why not use it?

It appears to me that almost none of you have bothered to read what I have said. You probably just think: OLOLOL DSMASH SUXORS IT CANTZZ BE GUD!!!11!!1one!!!1.
But please, think about it, how it actually would work. I don't see what's so bad about it? The lag is not an issue, can't punish it. The damage it does is nice, and the setup sweet. What's wrong with it?

I believe I'll stick with more traditional (simple safe and effective) methods of tech chasing spacies.

Unless its a friendly I don't care about, I wouldn't be doing that.
Why? Because it's safe? Because it does nice damage and nice setting up? Because it covers all but one tech? Or because it's DSMASH?

Uncharged I think it has a little less knockback than Fox's up smash. It won't be killing spacies anytime soon.
Read my lips. NOT. FOR. KILLING.

Marths attacks are meant to be swift, accurate and as less punishable as possible. Down smash kind of goes against the "Marth way" if yah get what I mean. I'm not saying your idea was bad but down smash is just one of those moves that shouldn't be used as a common as a fair. It just makes Marth look slow. I wouldn't recommed this strat, but if yah think it'll work...feel free to record it and post yah results.
Meant to be swift? I thought dsmash was Marth's fastest smash. Meant to be accurate? Accuracy 75% AS A TECH-CHASE(that's excellent). Less punishable? This isn't punishable if you use it correctly. Did I say you will use this like a fair? Makes Marth look slow? So what?
And no, I don't get the "Marth way".
 

thebluedeath1000

Smash Champion
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Its predictable after the first try and I can get more damage in other methods.

You sir, need to calm down. You didn't discover anything all that great, at all.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Its predictable after the first try and I can get more damage in other methods.

You sir, need to calm down. You didn't discover anything all that great, at all.
And what after it's predictable? That's when you start predicting them. If they predict the dsmash, they will just techroll away. If you know they'll predict it, you'll wavedash to where their tehroll ends and fsmash there.

I'm not mad. I just thought I'd try to be formal instead of taipeng lyk diz, s0 dat ppl wuz axoli liztun 2 meh, understand that? How is it not all that great? You don't seem to even realize it's point, I wouldn't talk.

Oh yes, "simple safe and effective". This IS simple, and safe. and effective, isn't it?
 

Dark Sonic

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Dude, I did read what you said and I'm saying that the extra 16 damage isn't as good as a grab. You don't have to bite my head off. The down tilt only covers one tech with the intial attack, but it leaves you with enough time to cover two more of the techs by dashing at them for a grab if they roll away or turning around if they roll behind you. I only use the down tilt as filler for if they don't tech and it encourages tech rolling. Yes the down smash is hard to punish here, Yes it hits 3 out of 4 techs, but wouldn't you rather have a grab at those low percentages you planned on using it on. Especially if you have a platform right above them. I'd like to note that using this to put them on a platform isn't a good idea. You get them on the platform, but you're stuck in the second swing of the down smash and by the time that you can move again they've already teched on the platform. I said that it was an overall good idea, but d-tilt to grab works better in this situation. If you were using it at high percents to actually kill them then it might be better because it covers so much ground, but for racking damage there are better options.
 

thebluedeath1000

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I realize its point, but you're too caught up in "OMG THIS RULES" to listen.

I'd rather simply follow their tech and regrab over d-smashing and comboing from that, just because I feel I have more control and more potential with it. I don't like to add on damage I can't combo with as I don't like my foe living to a high % as then it becomes a hassle.

You do as you like, but don't whine when someone says its not all that great.
 

Jeth

Smash Rookie
Joined
Jul 1, 2007
Messages
23
You asked for comments, opinions, and ideas, yet when someone expresses himself, you go nah uh with lots of caps, exclamation marks, and talking to them like they are second graders. That is why thebluedeath told you to calm down.
 

Cactuar

El Fuego
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This is good to push someone away from you after CCing or something as it comes out super fast (5 frames I think), but as a tech chase, you can do a lot better than using down smash. Regardless of it being safe, Marth's other moves just set up for other things better and can be just as safe. Tech chasing is more about consistency than predictability, and it's very very easy to be consistent at tech chasing a space animal due to Marth's massive dash and grab range.
 

thebluedeath1000

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Cactuar just stated what me and sonic were saying, if you want to agrue more, you're an idiot.

When multiple marth players with a decent knowledge start saying something together, its usually correct.
 

Dark Sonic

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I just realized that Blue Death has almost 2000 posts even though he joined two months after I did. I definately need to post more often.

I'd like to offer a different use for this tactic if you don't mind. Instead of spacing yourself for a sweetspot and using it at low percents, try spacing it for a hilt and using it at high percents. I know it sounds like a ripoff from your idea (and essentially it is), but it covers all of the techs that yours does and has another advantage... It kills them. You don't have to worry about not being able to follow it up because it's not for comboing or racking damage, it's for a quick kill (much like how people use Marth's up B). If they tech in place they get hit by the hilt and go at a much lower angle than a F-smash and are set up for easy edgeguarding. If they don't tech, same thing. If they tech roll behind you they get tipped and die. So once again it covers all the areas you mentioned, but instead of just getting 16-18 more damage, the opponent dies.

BTW What should I do if the space animal lives too long (like to 130ish)? So far the only way I've really killed spacies at those percents is with a suprise Up B or a nair or something. Every now and then I get a hilted downsmash after Falco lasers and tries to grab or something, but I really have a tough time dealing with them.

P.S. I can't wait for you to come up with some reason to shoot me down Ijuka (even though it's just a slight adjustment of your idea.
 

Miggz

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Dude you have to work out your anger frist, not to mean and all but wow bro calm down. You read my lips..."down smash sucks, get over it." The d tilt has much better priority then down smash any day. Who cares what amount of damage the move does. Its its effect that makes it awesome. Even if it did 1% decent players would still use it for spacing. But no one is telling you that you can't use it, go ahead. Solid players will simply pwn you for it.
 

JesiahTEG

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Bascially, this all comes down to different playstyles. There is no right and wrong, using Dsmash will just qualify as having a different playstyle. If I were you dude, I would use it. You seem to like it, and feel comfortable with it. Most Marth players are accustomed to tech chasing with a grab, for many reasons. I think most people won't be willing to try this because tech chasing with a grab is powerful, and easy too. I'll try it though. If I'm playing friendlies, usually I don't care about winning or losing, I just try new things. I will definitely try this. Thanks.
 

Emblem Lord

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I would rather d-tilt.

D-tilt hits if they tech in place or don't tech. If they tech roll just d-tilt cancel to grab.

Grabs are good vs spacies.

It's true that d-tilt doesn't net a free grab, but it happens very fast and most people won't react to it unless it is expected. It works most of the time which makes it solid.

LOL@ this thread. People getting riled up.

Also, d-tilt is pretty much Marth's safest move and most reliable tech chase IMO.
 

No_Face

Smash Apprentice
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Aug 26, 2007
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Northern VA
Was i the only one that didn't think the OP's idea was completely horrible? In his defense, at the point where he freaked out the only responses were pretty much "lol don't use downsmash, it's not marthly enough" even though he meticulously explained why, in his opinion, it should work.

I know the dtilt is probably a safer bet, but i'm just saying, there have been far worse ideas.

ALSO: I'm pretty sure you can do a tippered Dsmash > tippered Fsmash combo because i saw it once on a kaze no kizzu combo vid. It was the sexiest thing ever?
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Dude you have to work out your anger frist, not to mean and all but wow bro calm down. You read my lips..."down smash sucks, get over it." The d tilt has much better priority then down smash any day. Who cares what amount of damage the move does. Its its effect that makes it awesome. Even if it did 1% decent players would still use it for spacing. But no one is telling you that you can't use it, go ahead. Solid players will simply pwn you for it.
priority? ....*ignores rest of the post, there is no priority involved here*

Oh no. Dsmash sucks, how? Explain. I explained my point. Oh yes. And i said that because the dsmash totally isn't meant to kill, thus he missed my point, in which case people shouldn't argue back.

I would rather d-tilt.

D-tilt hits if they tech in place or don't tech. If they tech roll just d-tilt cancel to grab.

Grabs are good vs spacies.

It's true that d-tilt doesn't net a free grab, but it happens very fast and most people won't react to it unless it is expected. It works most of the time which makes it solid.

LOL@ this thread. People getting riled up.

Also, d-tilt is pretty much Marth's safest move and most reliable tech chase IMO.
I played against MasterTK. Every time I did dthrow -> dtilt -> grab, he sidestepped it. When I tried to dash dance waiting for the sidestep, he shinecomboed me. Maybe he jsut read me perfectly. but the grabbing after dtilt didn't work. Also as I said, dsmash isn't punishable. Try it before judging.

Also, dtilt might be better sometimes. But I prefer ~17% and knockdown over 10% and opponent instantly being able to move. I prefer the grab resulting from the dtilt over the backhit of the dsmash, but dsmash is a lot easier to time and so on. Also, it's better if they tech on place or don't tech.

Bascially, this all comes down to different playstyles. There is no right and wrong, using Dsmash will just qualify as having a different playstyle. If I were you dude, I would use it. You seem to like it, and feel comfortable with it. Most Marth players are accustomed to tech chasing with a grab, for many reasons. I think most people won't be willing to try this because tech chasing with a grab is powerful, and easy too. I'll try it though. If I'm playing friendlies, usually I don't care about winning or losing, I just try new things. I will definitely try this. Thanks.
Tech-chasing grabs is so easily owned by not teching -> stand-up attack that it hurts. =/ Also tech on-place -> shine is nasty. I mix up my tech-chases a lot, this definitely is not what I do the whole time. but I use it none the less. it works. Oh yeah, and thanks. =)

I just realized that Blue Death has almost 2000 posts even though he joined two months after I did. I definately need to post more often.

I'd like to offer a different use for this tactic if you don't mind. Instead of spacing yourself for a sweetspot and using it at low percents, try spacing it for a hilt and using it at high percents. I know it sounds like a ripoff from your idea (and essentially it is), but it covers all of the techs that yours does and has another advantage... It kills them. You don't have to worry about not being able to follow it up because it's not for comboing or racking damage, it's for a quick kill (much like how people use Marth's up B). If they tech in place they get hit by the hilt and go at a much lower angle than a F-smash and are set up for easy edgeguarding. If they don't tech, same thing. If they tech roll behind you they get tipped and die. So once again it covers all the areas you mentioned, but instead of just getting 16-18 more damage, the opponent dies.

BTW What should I do if the space animal lives too long (like to 130ish)? So far the only way I've really killed spacies at those percents is with a suprise Up B or a nair or something. Every now and then I get a hilted downsmash after Falco lasers and tries to grab or something, but I really have a tough time dealing with them.

P.S. I can't wait for you to come up with some reason to shoot me down Ijuka (even though it's just a slight adjustment of your idea.
Hmm. Space animals 55-80% = uthrow - tipper. Space animals 80-90% or so = uthrow -> pivot tipper or up B(maybe usmash if they don't DI? =/). Space animals at 130% or so.. You could uthrow into nair or something. Up B out of shield and nair work best, yes. I wonder if the aerial-up B comboes(shffl uair -> up B) still work. Oh yeah, dair -> up B works, although the dair could be a little hard to hit with. My suggestion is to get them off the stage with a grab or so, and then edgeguard.

About the dsmash tech-chase at high %'s, yes, it works. Probably. But I fail to see how you can't use it to get the 16% at low %. What does the 16% hurt? of course you try to kill at high %...

I realize its point, but you're too caught up in "OMG THIS RULES" to listen.

I'd rather simply follow their tech and regrab over d-smashing and comboing from that, just because I feel I have more control and more potential with it. I don't like to add on damage I can't combo with as I don't like my foe living to a high % as then it becomes a hassle.

You do as you like, but don't whine when someone says its not all that great.
*been hit by standup attack millions of times tech-chasing with a grab*. But of course. I tech-chase with grabs a lot. Teching in place and not teching are nasty against that, though. And I don't see why not mix it up. That's the key anyway.

Cactuar just stated what me and sonic were saying, if you want to agrue more, you're an idiot.

When multiple marth players with a decent knowledge start saying something together, its usually correct.
"If mankind minus one were of one opinion, then mankind is no more justified in silencing the one than the one - if he had the power - would be justified in silencing mankind." <3

What do you mean argue? I'm bringing it to people's attention. It works. Your loss if you don't use it. At least I use it. So I suck now that I can do an easy 20% with one grab under the platform at DL64? Or something.

Was i the only one that didn't think the OP's idea was completely horrible? In his defense, at the point where he freaked out the only responses were pretty much "lol don't use downsmash, it's not marthly enough" even though he meticulously explained why, in his opinion, it should work.

I know the dtilt is probably a safer bet, but i'm just saying, there have been far worse ideas.

ALSO: I'm pretty sure you can do a tippered Dsmash > tippered Fsmash combo because i saw it once on a kaze no kizzu combo vid. It was the sexiest thing ever?
I was perfectly calm when I typed that. it's just ridiculous that people don't even try it, and then comment thinking they know something. And yesh, I've explained my points many times, and not only "it should work", I tested it against a player. ;D The dsmash in fact reaches to all of those techs.

I'm just defending my opinion, what is wrong with that? Should I say "ok it s0x lol cuz i sai it duz", when I honestly don't think it does, and I can explain why I think so. What would be up with that?

But thanks for that reply as well. =)
 

thebluedeath1000

Smash Champion
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Theres my point.

"What do you mean argue? I'm bringing it to people's attention. It works. Your loss if you don't use it. At least I use it. So I suck now that I can do an easy 20% with one grab under the platform at DL64? Or something."

It works yes, but you are indeed agruing over it due to we said its not that great. You're acting like a cocky prick with it.

"I was perfectly calm when I typed that. it's just ridiculous that people don't even try it, and then comment thinking they know something. And yesh, I've explained my points many times, and not only "it should work", I tested it against a player. ;D The dsmash in fact reaches to all of those techs. "

When someone tells me that I don't know something because they have no real defense, that pisses me off, so reframe from that unless you want to get flamed, hard. I know the bloody thing, I've done it, its not new. Randizzle even did it in his combo video I do believe. I know how it works, I've done it, against a player, its not that good for the last **** time. MUCH better options, can't you read?

And secondly sir, you suck at tech chasing if you are regularly hit by the get up attack.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Theres my point.

"What do you mean argue? I'm bringing it to people's attention. It works. Your loss if you don't use it. At least I use it. So I suck now that I can do an easy 20% with one grab under the platform at DL64? Or something."

It works yes, but you are indeed agruing over it due to we said its not that great. You're acting like a cocky prick with it.

"I was perfectly calm when I typed that. it's just ridiculous that people don't even try it, and then comment thinking they know something. And yesh, I've explained my points many times, and not only "it should work", I tested it against a player. ;D The dsmash in fact reaches to all of those techs. "

When someone tells me that I don't know something because they have no real defense, that pisses me off, so reframe from that unless you want to get flamed, hard. I know the bloody thing, I've done it, its not new. Randizzle even did it in his combo video I do believe. I know how it works, I've done it, against a player, its not that good for the last **** time. MUCH better options, can't you read?

And secondly sir, you suck at tech chasing if you are regularly hit by the get up attack.
Ok. >_> I don't get regularly hit by the get-up attack.

What are the MUCH better options?

I'm not being a brick, even if you know something, someone might not.

What's so sucky about it? -_-

PS: Watched the vids of you on youtube. You only play against noobs? Well, if they get so many stocks off you and play that bad, you can't be so good. =)
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Lol @ "watched the vids of you on youtube".


Just a note for all the people posting here. I do use down smash in one of my throw setups (up, down, turn around down smash). I do support players finding different uses for any and all of Marth's moves. There is no reason to really argue about it.

@Ijuka: Don't act so condescending towards others >.>
@Other people: If you don't like it, don't use it.
@Me: You're awesome.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Lol @ "watched the vids of you on youtube".


Just a note for all the people posting here. I do use down smash in one of my throw setups (up, down, turn around down smash). I do support players finding different uses for any and all of Marth's moves. There is no reason to really argue about it.

@Ijuka: Don't act so condescending towards others >.>
@Other people: If you don't like it, don't use it.
@Me: You're awesome.
QFT. Seriously.

I like it 'cause it makes me feel different from all the other Marth's out there.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
Ijuka, nice attack on me when you had nothing else to go by. I play thousands of friendlies I don't give a **** about, there may be a few videos of a fox named LENCA beating me or something, but I didn't call, all the money matches I've had or matches where I showed I was far better than them are on my account. When you 4 stock someone consistently, you can't be saying **** about them taking my stocks, because if they do, I ****ing give it to them.

I play the bloody power rankings of my state, Pac, a very good falcon, and lozr, a fox with tech skill you wouldn't believe. Yeah, no videos eh? James plans to spend some time with me at christmas so shut up about my skill. You've just shown to be a prick once again, trying to attack me based on some noob recording his "epic" defeat of me or something.

And no, you did indeed say you get hit by the get up attack regularly, what? now going back on your word?

By the way, I'm not agruing over the usefulness of the setup or attack, I'm agruing over you being a prick in the beginning of the thread then your little attack on me with a stupid basis. If you watched youtube, you would indeed see I 4 stock them consistently.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
Location
N.C, Bladenboro
No, you simply watched he ones that noobs try to upload to save their dignity. You can easily tell I was sandbagging in the few videos online, maybe one or two, that some noob has took some stocks.

All my videos outright show that I own them. And then some. You were just looking for a small little insult to defend your point and it bothered me.
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
Ijuka, You're going on as if this technique is the end of all of Marth's problems vs Spacies, yet it's just another option to add to your inventory as a Marth player. It's good to use occasionally, but too much and you'll become too predictable, just like any other technique. If you miss, you'll be seeing an Uthrow to Uair or a Shine combo. If you try to predict the tech away and they roll towards, that means they escape. It does have it's weaknesses.

The reason why I would prefer to use Dtilt is because you can do more off it. You don't always need to go for the grab. Use a nair or over B combo to catch them if the dodge/shine.
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
Ijuka, You're going on as if this technique is the end of all of Marth's problems vs Spacies, yet it's just another option to add to your inventory as a Marth player. It's good to use occasionally, but too much and you'll become too predictable, just like any other technique. If you miss, you'll be seeing an Uthrow to Uair or a Shine combo. If you try to predict the tech away and they roll towards, that means they escape. It does have it's weaknesses.

The reason why I would prefer to use Dtilt is because you can do more off it. You don't always need to go for the grab. Use a nair or over B combo to catch them if the dodge/shine.
yes, yes. But the dsmash doesn't miss if you time it properly.

but anyway, FROSTBYTE!!!11!!1!! I saw you playing against MasterTK! And you won some matches =O And even got complimented by him. =) And you won a recent UK tournament? O.o Have you improved like crap, or is the UK level just not so high above? ;P
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
Hmm... MasterTK, Was that the Fox player I played at RoX (I don't remember losing much to any Marth players ;)? I think I remember him, but I never got to meet you guys in general other than a few matches with Uchuha and some time with WMK.

I won the last major UK tourney but I don't think the UK standard is slipping. If anything, we're stepping it up big time. Zeppo, Jam, Mr P, Fuzzyness are still all beast. I've improved a heckuva lot since RoX :p, sad I didn't get to play you though.
 

Retroking2000

Smash Master
Joined
Oct 30, 2006
Messages
3,577
Location
London , Silver Street
Dtilt is a safer option, you can do so many things out of it. I would personally never use the Dsmash against space animals unless I'm sandbagging. I would only use it for attacking a floaty/semi-floaty getting up from the ledge over 80%, shield stabbing over 80% and killing Jiggs who has missed a rest (fully charged) around 30-40%. It's good in team combos too.
I agree with the frosty snowman
if you watch a lot of videos of ken and neo (otherwise known as two of the best marths in the world), you'll notice that they always use dtilt a lot. why? because they can cancel out of it really quickly, allowing for a lot of mindgames.And contributes to options when tech chasing
 

Ijuka

Smash Ace
Joined
Aug 16, 2004
Messages
673
I agree with the frosty snowman
if you watch a lot of videos of ken and neo (otherwise known as two of the best marths in the world), you'll notice that they always use dtilt a lot. why? because they can cancel out of it really quickly, allowing for a lot of mindgames.And contributes to options when tech chasing
Huh? You make no sense.
 
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