SCOTU
Smash Hero
This will be an ongoing community effort to list all of the most major things that are useful about each of Fox's attacks. This will be a compilation of what sort of situations attacks are good for, what situations they can cause, how they can be used effectively, what they beat that's good to know, and essentially everything about each move that makes it useful that you'd want to know.
Clearly a Work in Progress, I'll get it started a tiny bit while I've got some time, just to get some discussion going.
Normals
Jab
2nd Jab
rapid jabs
Ftilt
Utilt
Dtilt
Dash Attack
Smashes
Fsmash
Usmash
Boost Usmash
Dsmash
Aerials
Nair
Fair
Uair
Dair
Bair
Specials
Laser
Fox Fire
Shine
Fox Illusion
Grab
Standing Grab
Running
Pivot Grab
Boost Grab
Fthrow
Uthrow
Dthrow
Bthrow
Defensives
Shield
Spot Dodge
Forward Roll
Backward Roll
Air Dodge
Situationals
Wake Up (Face Down)
Wake Up (Face Up)
Edge Attack (< 100%)
Edge Attack (>= 100%)
Edge Jump
Edge Standup
Edge Roll (< 100%)
Edge Roll (>= 100%)
Clearly a Work in Progress, I'll get it started a tiny bit while I've got some time, just to get some discussion going.
Normals
Jab
- Fastest attack
- leads into 2nd jab or grab
2nd Jab
- Punisher for shieldgrabbers who grab after your first jab too much
rapid jabs
Ftilt
Utilt
- Combos into more utilt, jab, grab, usmash, and leads into a near ground airchase
- Tied (with shine and turn around jab) as the fastest way to hit behind you
- A mid % utilt can lead nicely into a good setup for a fair/nair
Dtilt
Dash Attack
- Fastest attack from a run
- Good way to put someone in the air an uncomfortable (for them) distance away from you
- Easily meaties through air dodge landings
- Dash Attack Sheild Cancel Super Seibrek Combo
- Reasonable crossup option
Smashes
Fsmash
Usmash
Boost Usmash
Dsmash
Aerials
Nair
Fair
Uair
Dair
Bair
Specials
Laser
Fox Fire
Shine
Fox Illusion
Grab
Standing Grab
Running
Pivot Grab
Boost Grab
Fthrow
Uthrow
Dthrow
Bthrow
Defensives
Shield
Spot Dodge
Forward Roll
Backward Roll
Air Dodge
Situationals
Wake Up (Face Down)
Wake Up (Face Up)
Edge Attack (< 100%)
Edge Attack (>= 100%)
Edge Jump
Edge Standup
Edge Roll (< 100%)
Edge Roll (>= 100%)