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Useful Information for Specific Situations

GREENTHUMB

Smash Apprentice
Joined
Sep 17, 2008
Messages
97
Fox can shine/jump out of marths throw between like 20-24% its a window. The marth can pivot grab to prevent this.
Falco can shine/jump out at 27-29% ish. again, marth can pivot grab. Either way, its not as garunteed as it seems.

Falco downthrow downsmash doesnt work. they can just sheild most times, otherwise, they can DI in and shine. but it can catch people off guard once in a while.

Falco upthrow->shine/aerial on other space animals only works if they dont DI. if they DI away, you aint getting squat.

Fox can straight chaingrab both space animals to about 85% if they continue to DI left right the whole time. Strarting at about 45-55%, if they neutral DI, they can jump out or shine out. You have to uptilt or aerial or something.

Marth's forward throw regrab on spacies at 0% can be buffered roll'd out of.
also, just as a tidbit, marth cant actually regrab falco from a upthrow at 0%. I think he cant regrab from a upthrow till like...~7%

I havent looked at the other chars yet. Mostly though, almost everything that seem "garunteed" can be avoided if you have knowledge of how/when to do it and adequate reactions

finally someone in this thread who actually knows something.

my god you guys are all ******** and this thread is a giant fail. (besides jpobs)

Not very many of those things are guaranteed, they may work if you surpise someone but they aren't true combos and they can be escaped.

PLEASE DON'T MAKE ****TY THREADS IF YOU DON'T KNOW WHAT YOU ARE TALKING ABOUT
 

DippnDots

Feral Youth
Joined
Sep 27, 2006
Messages
2,149
Location
Cbus, Ohio
It might not be guaranteed but why does it work every time I do it and see it done? I asked dr pee pee in a pm to see what he thinks
Really man, fox can shine or grab falco back before falco even gets out of his down throw animation. Try it out instead of name dropping?
 

L__

Smash Master
Joined
Nov 5, 2007
Messages
4,459
Location
flopmerica
no
http://www.youtube.com/watch?v=P-v-8po6_pk
2:57

It might be possible to get out of this with proper DI from fox, but most often, Ive seen this work.


against people who don't know what they're doing

Fox can shine out at ~40%
so he can shine out at above ~40 too I'm assuming?

think about it

Marth:
Can chaingrab Fox and Falco until at least 60 - 70% on Final Destination

Fox can get out at 20-22%
and up too? Or is it just a window? Somehow I thought marth could chaingrab fox to death.

think about it

In General:

It is not wise to attack the top of the shield

you're supposed to mix up your shield pressure
Yes but I'm talking about just in terms of doing aerials on the shield, in which case its much better to delay your aerials so you don't get shield grabbed

haven't you ever heard of aerials out of shield? shine out of shield? shield grabbing isn't your only option

You should always DI away from Shiek's moves

not always
In what cases should you not? Im mainly referring to her tilts and grabs

if you're near the edge and you DI away from her dash attack, tilts, etc. all you're gonna do is get screwed over when she runs off and fairs you

When a player techs near a ledge, they will most often roll towards the middle of the stage

is this a joke? everyone has different habits
Yes but this a universal reaction to not wanting to be killed off the side, while it might not always happen this way, I think most people fall under this category.

no it's not

When you corner a fast faller they will most often jump
sadface

This makes sense to me, and even if its not true all of the time, its an interesting thing to try and predict.

-sigh-
I'm done reading your generalizations of bad habits

I don't know who you're playing because they sound awful

letting you get away with such trash combos and bad habits
 

DippnDots

Feral Youth
Joined
Sep 27, 2006
Messages
2,149
Location
Cbus, Ohio
I think you can continue a marth chain grab on fox past 20, you just have to start pivoting your JC grabs so you're out of his shine range. Even if they jump out marth can uair, or if they fall and tech you can chase. Dunno you definitely can't just grab throw grab throw past 20 but you can hold the momentum for a stock pretty much guaranteed. At least M2K makes it look that way.
 

Ballistics

Smash Champion
Joined
Sep 14, 2006
Messages
2,266
Location
Tallahassee Florida State, what WHAT!
Fox can shine/jump out of marths throw between like 20-24% its a window. The marth can pivot grab to prevent this.
Falco can shine/jump out at 27-29% ish. again, marth can pivot grab. Either way, its not as garunteed as it seems.

Falco downthrow downsmash doesnt work. they can just sheild most times, otherwise, they can DI in and shine. but it can catch people off guard once in a while.

Falco upthrow->shine/aerial on other space animals only works if they dont DI. if they DI away, you aint getting squat.

Fox can straight chaingrab both space animals to about 85% if they continue to DI left right the whole time. Strarting at about 45-55%, if they neutral DI, they can jump out or shine out. You have to uptilt or aerial or something.

Marth's forward throw regrab on spacies at 0% can be buffered roll'd out of.
also, just as a tidbit, marth cant actually regrab falco from a upthrow at 0%. I think he cant regrab from a upthrow till like...~7%

I havent looked at the other chars yet. Mostly though, almost everything that seem "garunteed" can be avoided if you have knowledge of how/when to do it and adequate reactions
Nice work JPOBS I updated it
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
upthrow can be good vs peach, marth, jiggs, sheik

so thats the important chars
the bad chars are bad.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
ya falcos upthrow.

leads into like, any aerial unless they have really really good di. works much more than it should lol
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Ballistics:

Falcon has a guaranteed tech chase on all three fastfallers (fox, falco, falcon) when they tech. If they ever don't tech, of course that's where prediction comes into play. On the other hand, if you rely on pure reaction and make sure to be dashdancing (because his initial dash animation sucks), it's guaranteed, period.

Marth ditto I've found something similar. Marth's grab range is so ridiculous that he can guarantee tech chase other marths, with the exception to reaction time of course being when the opposing marth doesn't tech.

In both cases not teching risks getting punished badly, of course
 

dudutsai

Smash Lord
Joined
Nov 24, 2007
Messages
1,714
Location
Lincoln MA
Hey I have a combo that works very well for me.

Dash attack -> up tilt -> back air. It works every time for me, or nearly every time. I call it The Guaranteed Combo. You should add it in.

Oh I forgot it only works with fox and falco AKA the top tiers
 

Ballistics

Smash Champion
Joined
Sep 14, 2006
Messages
2,266
Location
Tallahassee Florida State, what WHAT!
Ballistics:

Falcon has a guaranteed tech chase on all three fastfallers (fox, falco, falcon) when they tech. If they ever don't tech, of course that's where prediction comes into play. On the other hand, if you rely on pure reaction and make sure to be dashdancing (because his initial dash animation sucks), it's guaranteed, period.

Marth ditto I've found something similar. Marth's grab range is so ridiculous that he can guarantee tech chase other marths, with the exception to reaction time of course being when the opposing marth doesn't tech.

In both cases not teching risks getting punished badly, of course
Great information, I always thought it was kind of easy to tech chase in the situations you are describing. In the marth dittos, is marth dash dancing as well when he tech chases?

Hey I have a combo that works very well for me.

Dash attack -> up tilt -> back air. It works every time for me, or nearly every time. I call it The Guaranteed Combo. You should add it in.

Oh I forgot it only works with fox and falco AKA the top tiers
I can see the usefulness of this, what percentages would this work at, and does it work on each character vice versa? This made me remember the guaranteed dash attack forward smash falco has on fox and falco at certain percents
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
@Ballistics

Marth's grab range is so good that as soon as you fthrow simply run forward. If they DI toward you/up, just regrab. Otherwise you simply react as soon as they tech, no initial dash dancing required besides the immediate dash in their direction =D
 
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