ADHD
Smash Hero
Use it at high %'s.
It sends them in the air quite slowly with low enough knockback to be in jumping distance, and at high %'s most of them will naturally DI upwards. In this scenario, you can bait the airdodge and punish. If they jump in the air then they're above you without a jump anyway.
It sends them in the air quite slowly with low enough knockback to be in jumping distance, and at high %'s most of them will naturally DI upwards. In this scenario, you can bait the airdodge and punish. If they jump in the air then they're above you without a jump anyway.