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Upthrow, effective or not?

adumbrodeus

Smash Legend
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I was having a bit of a debate with a friend about the upthrow, I'm saying that it's good to lead into combos usually with upair, or fair, against an experienced opponent, will this work? (Including factors like possible fast or slow fallers and especially DI)

Haven't really had a chance to test it in a bit.
 

Fortress | Sveet

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well, it is really the only useful grab to set up fast fallers into combos. you cant tilt fox out of a dthrow until really high %. sure they can DI your upthrow far, but u can dash attack, which is just as good for setting up for that fair. other than that i dont think it is that useful, but really its up to you. actually, use that uthrow. it would be a great thing to add into your game that is unique to you. if u figure out a semi-useless trick, stick with it and master it and pull it out when they least expect it. you never know when it might come in handy.
 

Nihonjin

Striving 4 Perfection
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If you play NTSC upthrow is only useful against fast fallers (against anything else downthrow is infinitely better).
In PAL however you can use upthrow to put people in a position where they are forced to jump. (wich means you can punish that jump horribly because its predictable)
 

Mosarani

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With correct DI the upthrow doesn't give you a guaranteed opening on fox or falco until over 60%. If they DI down at low percentages then they will hit the ground before you can get even a jab off, so it becomes a matter of tech guessing. If they DI up they still have an opportunity to shine before you can uptilt or jab or upsmash. Once they get about 30% even if they DI down you can get them with a jab and reset them to standing, which could net another grab. Where it really helps is if they DI left or right at over 60%. That's where you get the tilt or dash attack combo started. I wouldn't suggest using it as your staple at low damage on fast fallers, or at any damage on floaty types, but it can mix things up and throw them off. I think it works better on falcon than anyone.
 

Fortress | Sveet

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uthrow to dsmash works on fast fallers if they tech in place or miss the tech. i kinda want to do what nihonjin said about uthrow to force the jump. sounds useful ^^
 

adumbrodeus

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Been testing it out a bit, seems most effective against regular fallers cause you can upsmash off it, follow up with a second upsmash (you'll have time to adjust if the DI out before they regain control, or possibly sub for an aerial attack if they DI up), then use nair, fair, or upair depending on DIing or lack thereof, you and then use your second jump to repeat. Can get a good 70% when the charecter is at 0% 0% and potentially set up for a KO.

Keep in mind, I have yet to test this out against an actual person, but, theoretically it should work.


The for the floaters you have to move directly to the aerials, even at 0%, so it tops out at about 30% damage.

For the fast-fallers they have to miss a few techs before you can do enough damage to combo, but at higher percents you can do the same thing as with the medium fallers.
 

Fortress | Sveet

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but a lot of times on fast fallers at low and mid % fast fallers can spot tech and shine before you can do much. overall, uthrow is better vs fastfallers
 

adumbrodeus

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I'd think d-throw is alot better. First, it's faster. Second, if they tech, you can d-smash. Third, if they don't tech, you can d-smash. Fourth, if they're chain-grabbable, you can chain grab em.
It's more an issue of variety here, Sheik is a very well-known character, so it's very difficult to surprise opponents. Just having a trick so you can mix it up a bit should drastically improve performance.

Plus, the straight 70% or more is quicker and easier then chain grabbing (if it works), so I figure, why not give it a try?

Then again, since I freely switch forms I'm already gonna be one of the more unpredictable Sheik players.
 

T0MMY

Smash Master
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Sep 20, 2005
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U-throw fast fallers when you're below a platform. A lot of the time they'll go for the platform and tech off it. This gives you enough time to wait below and strike at a given opportunity when they are vulnerable from standing up (U-airs are useful from below).
Other than that, listen to Drephen. He didn't even waste a period giving some good advice, heh heh.
 

Plairnkk

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Uthrow-->jab works from about 10% on spacies iirc. I use it pretty often, and if theres a platform above me i throw up as well. Punish platform techs with uairs and combos is too good. At high % u can uthrow falcon and if he DI's in u can tilt.

i dont see any reason not to uthrow vs falco or fox, it just adds a few more options. I mix it in sparingly to keep the opponent from getting used to it and DI'ing correctly.
 

RyokoYaksa

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Uthrow combos Captain Falcon extremely well at reasonable percents. Around 40-50, ftilt/utilt is easy, around 80 a dash attack is linkable if they DI. That's far more guaranteed than dthrow techchasing.

You can directly ftilt Fox/Falco out of uthrow starting at certain damages, but the timing is steep and you probably won't get much out of it unlike hitting CF.
 
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