bowl
Smash Cadet
request to make characters whose taunts are uncancellable cancellable
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Characters without taunt cancels exist because the sound in their taunt is triggered anywhere else but the start of the taunt. I'm not sure if changing when a taunt plays a sound is even possible through cheat codes/modding.request to make characters whose taunts are uncancellable cancellable
Just play on emulator or console. Take your wii, pick it up, and throw it on the ground and smash it into millions of pieces. Wear closed toed shoes as you may need to stomp on the wii to successfully smash it into millions of pieces. Enjoy!This is what I notice playing the 19XX version on my wii for the last few days and I will be comparing it to the smash64 wad version on the wii(reason for playing on the wii is that my adapters and n64 controllers are back at my parents and I'm away from home in college). Just to clear things I have played the both versions on the same tv and wii, so we can take that factor out of the equation.
OK so first thing I notice is that grabs now are in the instead of the and every time I was about to grab I just taunted, this was funny at first but bad at that crucial moment that you need it that grab.
Second thing is I can no longer spam grabs, if I hold shield and press A I could spam the grab, this does not work on the 19XX version. It looks like you can't grab from shield.
The moment for a successful L-cancel seems to be a little sooner compared to the original wad version.
Also I don't know if is just me but Falcon's up B dose not allow me to influence it trajectory. Cant seem to explain myself well but even if I hold forward after the up B I don't feel that help in moving a little forward.
Other than those problems 19XX does exactly what is says you can play in the various stages and jumps directly to character select with the tournament rules. The time is a big plus in my opinion.
Have anybody experience this problems and can they be fix, especially the L-cancel thing and the grab out of shield. It is fun to play in the different stages but this problems dose not make it too enjoyable when my friends and me get competitive in the game.
DAE 64 master race?Just play on emulator or console. Take your wii, pick it up, and throw it on the ground and smash it into millions of pieces. Wear closed toed shoes as you may need to stomp on the wii to successfully smash it into millions of pieces. Enjoy!
Right know I don't have my adapter on me, so I will probably wait for the opportunity to go back and get it so my friends and me can play it on my laptop. Not gonna spend money on an everdrive to play this.Just play on emulator or console. Take your wii, pick it up, and throw it on the ground and smash it into millions of pieces. Wear closed toed shoes as you may need to stomp on the wii to successfully smash it into millions of pieces. Enjoy!
That wouldn't be a good idea. Stick jumping is very important in 64 because it allows for a variety of jump heights.Wow this is a great mod! Enjoying finally being able to play against friends on battlefield and final destination.
Would there be any way to add in an options toggle to turn on/off tap jump?
I've gotten too used to not having it on from Smash 4...
lol the only one you got correct was FDHere's an image I created to represent where each stage is located on the stage select in 19XXTE. Please let me know if I made any mistakes.
Only @fox324roja knows how to textur hack. If you want texture hacks, keep bugging him to post a guiderequest for this to be char select screen:
I'm having the same issue.Can I play this on the Wii64 homebrew app for wii? I'm having trouble running it.
I've downloaded the file, droped the .N64 file into the 19XXTE Patcher Folder and double click the .bat file
when I name the file nothing happens?
Can someone please explain how to patch or edit my rom please, so it works on wii64?
Thanks in advance!
Can I play this on the Wii64 homebrew app for wii? I'm having trouble running it.
I've downloaded the file, droped the .N64 file into the 19XXTE Patcher Folder and double click the .bat file
when I name the file nothing happens?
Can someone please explain how to patch or edit my rom please, so it works on wii64?
Thanks in advance!
I run this on a homebrew emulator called Not64, but I know for a fact that this works on Wii64.I'm having the same issue.
If you like. Any N64 emulator will play this.Do I need PJ64 to do this?
This is a new onesomeone make DL without wind or top plat
are you doing stage bans?We will be using this at Xanadu this Monday. All our streamed matches will be played on the GS stages and players will be able to counterpick any of them. This is mostly a test of the stages in competitive environments and to add something new and interesting to our routine tournaments. We played it a little at the bar last night and had some fun, although theres some strange things with these stages that will take some getting used to.
There will be stage striking to pick starter stage.are you doing stage bans?
Nintendo probably isn't going to go after anyone "illegally" getting copies of very old roms since they aren't making any money off them and the cost to go after it probably isn't worth it. So downloading roms like NES are incredibly unlikely to be prosecuted unlike Wii roms because Nintendo doesn't sell or profit off them anymore. With 64 roms, it has a higher chance of prosecution thanks to virtual console sales but still is very unlikely. Because of this, I wouldn't worry too much with "illegally" obtaining the rom. Since you asked though, if you own the physical copy of the game you are free to own a digital rom copy of the game (I think) as long as you are not distributing it. If you were to extract the game data from the cartridge and put it on your computer to use, it would not be illegal but there may be a legal gray area with getting a rom copy that isn't from your physical game. However, since Nintendo has no way to know what physical game the rom copy came from, if you were to download any rom copy of the game, there would be no way to know you didn't extract it from your own physical copy and therefore clear you of any rom possession concerns.I don't know if someone already asked this, but what defines a legally acquired ROM? and if i have to get the ROM from my own game, how would one go about doing this, as i don't know how the memory and data system works for the 64.
Pokemon stadium hype? :^)someone make DL without wind or top plat
Glad to see this project is getting attention! I guess that means I need to start working on it againWe will be using this at Xanadu this Monday. All our streamed matches will be played on the GS stages and players will be able to counterpick any of them. This is mostly a test of the stages in competitive environments and to add something new and interesting to our routine tournaments. We played it a little at the bar last night and had some fun, although theres some strange things with these stages that will take some getting used to.
Yes. yes, you do!Glad to see this project is getting attention! I guess that means I need to start working on it again
I made an account here so I could watch this hack progress. Yes, you should!Glad to see this project is getting attention! I guess that means I need to start working on it again
Is there any update on the progress of this specific detail? And perhaps it would be good to give the polygon fighters the generic blue blob for a stock counter? [as a long-term thing, as I assume that, in fact, they aren't programmed to have "stocks" at all, and so this would be quite difficult to implement]I finished the easy half of the use polygons/metal mario/giant DK code today. Instead of crashing at the results screen, your character is reverted to the non-crashing version:
Now, for the hard half: letting you switch your character to the polygon, metal, or giant variant. Did anyone else know that R and L moved you right and left on the stage select screen? Why does anyone need 4 different ways to input left or right? Thanks sakurai.
Are you under the impression that I messed with the blastzones? That's not the case. I'm only loading different stages.I'm not sure that we should be messing around with blastzones this early into the 19XX meta, personally--unless they're stage-breaking in some way. Is that for some reason the case with SYI?
I'm not going to change any stage that's already legal as this could lead to a division in the community. Instead, I add features that don't interfere with the game being tournament ready.And, should there be a solution that allows two versions of the stage to be usable within the mod [perhaps through the same solution that will hopefully come about for MMario, GDonkey, and the Polygons] will we be able to remove the hazards completely [wind, tornado, acid, POW block, piranhas, arwings, and Pokémon] or, otherwise, would it be possible to minimize the damage and knockback they do by messing with their associated values?