Dark Horse
Smash Cadet
^^^^^^^^^^
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Posting links to download ROMs is not allowed, but someone can send you a patch file. I'll try and see what patching programs work for Mac.I found this kinda interesting, but can someone like upload the 19XXTE.n64, you know the rom when its done being hacked because i can't seem to it my self because my mac.. Please?
Thanks. I appreciate it Madao.Posting links to download ROMs is not allowed, but someone can send you a patch file. I'll try and see what patching programs work for Mac.
Lmaoo XDGrab it while it's hot
Edit:
It's no longer hot
Hey sorry if I missed this in all the comments but, sudden death?
My friend and I were just playing some late night casuals on DL. I went offstage as Yoshi and cancelled his fox upB for the sure win but then bonked by head on the DL underside and killed myself before he died. We are sure that I died and the timer didn't run out. We got a sudden death (300% one stock) as if we were playing timed and the KOs were tied. What triggered this?
Nice man thanks. Even though it says "Score -1" when you die, it only actually takes away a point if it's a suicide right?Suicide takes away from your score. Killing your opponent increases the score. When timer and stocks are enabled, time takes priority over stocks and score is used to determine the winner.
In time, every death is -1. So 1 stock with no SDs would be +1 over -1. A 1 stock with 2 SDs by the loser would be -1 to -1.Nice man thanks. Even though it says "Score -1" when you die, it only actually takes away a point if it's a suicide right?
I used Multipatch to get 20XX with the .xdelta file. Had no problems.Posting links to download ROMs is not allowed, but someone can send you a patch file. I'll try and see what patching programs work for Mac.
its set to 8 min for a reason. it prevents people from stalling cuz it would only end when people dieI tried this out. It was super fun! However, there are 2 small things missing from the ideal version to me.
Can you please make a version with an infinite default timer (to prevent having to set it to infinite for the 5-stock game on every boot) and no tornado on Hyrule Castle? If you did that, it would be the PERFECT SSB.
Further, a Planet Zebes level with stationary acid would be pretty awesome, but that's just a dream.
mHi I am new to this thread and this hack is amazing thank you for your hard work. Been playing it on my everdrive and it runs very well.
I thought I could give you some insight on texture hacking. I have looked through the game's textures using tile molester and have found 1 texture of Kirby's face and a lot of textures of fire and energy balls and that sort of stuff and nothing else. With these textures I was able to edit and have them run on an everdrive and on project 64 but these textures are very minor ones and are not the ones people even want changed.
All the good textures(character select/stagetextures) are compressed within the rom using the vpk0 compression format found in Hudson games. I used Universal game decompressor by SubDrag to decompress the rom. Then once it was decomprssed I found most of the missing textures located there. I just dont know how you would recompress the files back in the game after editing them.
here is a link to a forum post for more details: http://origami64.net/showthread.php?tid=245
(these are some examples of some of the texture that i found that were compressed)
Also on a later update it would be cool to have 2 more roms made with the hitbox cheat enabled as an option like:
19xxte.n64
19xxte(Widescreen).n64
(HitBox)19xxte.n64
(Hitbox)19xxte(Widescreen).n64
Thanks and sorry for the long post.
In the GUI, there should be a checkbox for "verify rom". Uncheck that and it should work fine on the extracted files/big-endian memory dumps/etc.The one problem is that when I decompess a file it turns into a ".bin" file and I cannot edit the file with n64 rip because i get an error saying that its not a n64 file
To view the files you have to really mess around with the setting in tile molester.
Nice catch! I just patched it as well.Also, I fixed the not-remembering cursor on the SSS bug. It happened due to changing the pointer in S1 for the alternate stage loading. S1 was also used to store the cursor location, but it's SB instruction was not updated to reflect the new value in S1
Like this?Anyways, making progress. For some reason, ssb seems to store its 4bpp images in some weird format where every word needs to be swapped with the word following it on the even lines (if you call the first line "line 1")
[Edit: All the images need to be swapped....]
There is. We can use a slightly modified version of Soul of Deity's method (described for OoT here and simplified by me below). Our way of doing it would look something like this....there has to be a better method of finding these textures than looking through tile molester, right?.
Probably a question more suited for @fox324roja. He replaced Fox with Falco in a ROM hack. Pretty sick if you ask me.Is there a way to add new characters? Maybe by replacing metal marios files or giant dks character files? I would love to see falco or marth