Cyjorg
tiny.cc/19XXTE
I get the error once I open the rom in the emulator[/quote]Where are you getting the error? Is it the patcher or project 64? And yes PJ64 is best.
Make sure you're using a byte swapped rom.
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I get the error once I open the rom in the emulator[/quote]Where are you getting the error? Is it the patcher or project 64? And yes PJ64 is best.
You need a hex editing programm, "HxD" is a free editor iirc.I've used a USA rom and a PAL rom and neither of them work. How can I tell if the rom is byte-swapped?
I've used a USA rom and a PAL rom and neither of them work. How can I tell if the rom is byte-swapped?
Oh well I ****ed up. You want the one that says "SMASH BROTHERS" not "MSSA..."You need a hex editing programm, "HxD" is a free editor iirc.
Open it and just drag and drop your rom in it.
After that look at the offset 0x20 if it shows "SMASH BROTHERS" (besides the hex values).
This doesn't work for me. Dolphin just closes immediately when opening my new wad.yeah there is, once you patch the rom, inject it into a Sin and Punishment .wad file using this tutorial
https://www.youtube.com/watch?v=dESgwPlPaTg
you gotta get the sin and punishment wad on ur own though
might try re-downloading it and re-patching the rom. i just tested 0.5.3 out on my everdrive and there were no issues, with regular or widescreen.This works on real hardware with a everdrive 64. Going into training mode and choosing stages freezes the game. Saw in the demo mode of the game that master hand was playable, how do you choose him?
This is a known bug. Unfortunately, I do not have a fix. Master hand is not selectableThis works on real hardware with a everdrive 64. Going into training mode and choosing stages freezes the game. Saw in the demo mode of the game that master hand was playable, how do you choose him?
I'm going to ATTEMPT, to make the left and right C buttons cycle through costumes to allow this to happen. I have no intention on working with the polygons although I think @tehz started doing so.I don't know if this has been suggested yet and I am sorry if it has. But you should find a way to be able to play as blue falcon and those extra Yoshi colors.
Also you should be able to play with the polygon models. That'd be hype as ****.
EDIT: also collision bubbles pleeeeeease
Oh man this would be sweet, I always pick blue Falcon. I see you also added the results skip, hot diggity!I'm going to ATTEMPT, to make the left and right C buttons cycle through costumes to allow this to happen.
No promises.
This happens in the original gameEDIT: Bug report: While letting 19XX just sit at the character select enough time passed so it played the intro movie. After that it went to the character showcase thing. I wasn't watching the whole time but it froze when it got to Puff. I don't know if Puff is the problem, but there is a bug here.
Oh, I didn't know that.This happens in the original game
The game crashes whenever you try to load them in versus so no for the time beingIs there a possibility of playing in the stages of Break The Targets and Board Platfoms?
PS: Thanks for the credits @Jorgasm
I'm always happy for people to help but I don't think this project is what you're looking for. A majority of my work consists of me exploring RAM and changing the values loaded directly on the ROM and occasionally manipulating MIPS instructions to fit my needs (like the stage loading hack I documented earlier and the random stage fix to go along with it).@ Cyjorg
I've been looking for a new coding project and wondered if there had been any work on SSB64 when I happened upon this thread (I joined just to at least write this).
I'd really be interested in lending out a hand.
Do you have your code up on git for tracking edits?
Do you want some more help in trying to develop this further?
I wouldn't want to intrude if this is a personal endeavour, but I'd be glad to help in any way that I could.
Plus, I have a few other friends in the industry always looking for a new challenge. About 4 of my close friends from my internship while doing software dev. I don't know if they'd be on board, but they might too.
Let me know what you think. I'll check here between breaks at work.
Meh, I wasn't looking for anything complicated. I like messing with stuff like this in my free time. I did a little here and there for the Xbox scene way back in the day and the last game that I did some stuff on was the leaked FixItFelixJr executable. I do infrastructure operations storage administration by day and hang out with the family at night most of the time. I was just looking for something small to contribute to since the mundane tasks of helping our employees at the home office doesn't give me much time for starting my own projects.I'm always happy for people to help but I don't think this project is what you're looking for. A majority of my work consists of me exploring RAM and changing the values loaded directly on the ROM and occasionally manipulating MIPS instructions to fit my needs (like the stage loading hack I documented earlier and the random stage fix to go along with it).
Right now I'm m working on reworking the debug menu and adding my own code on top of it. If it's possible to branch there whenever we want, then I'd love to have your help. Otherwise, I'd probably look elsewhere for a more complicated project if that's what you're looking for
That could be possible but there we need to be some script checking values and updating them in memory. Spawn locations are set in memory I believe so this could be changed but you would need to have these changes be static without a script reading and checking everything. If you wanted it to be dynamic and say, regardless of ports, if its 2 people put one here and another there then you would need a script that checks all ports, identifies the ones in use and sets one to one location and the other to another location. Neutral starts are different ports on each stage btw so having static locations won't help either and a script would be needed to check stages, know neutral starts on stages, and move players to these locations. Seems out of the scope of this project or at least not a priority for this project just yet.hate to just post without lurking but is it possible to have players always spawn at neutral points? regardless of ports used i mean?
also how about custom (more vibrant) shield colors?
Coming from the guy who wrote the first Neutral Spawn Points code for Melee, probably not.hate to just post without lurking but is it possible to have players always spawn at neutral points? regardless of ports used i mean?
also how about custom (more vibrant) shield colors?
This game is flawless.Just wanted to bump to say how great this patch is, thanks a lot!
Also, how feasible would it be to make balance adjustments? Like nerfing/buffing moves?
A separate patch with balance fixes and such (like Project M is to Brawl) would be pretty nice!
(I'm just extra salty over getting rekt by Kirby too often)
Two roms should be produced when you patch. One is widescreen and one is notAnyway to turn off widescreen? (If this has not been asked already)
I'm looking into that as well. Wads run so much more smoothly.New here
So I have been trying to inject the rom to a wad, I have used a smash64 wad and also tried the sin and punishment wad but so far no luck. Just asking if someone here successfully did convert it to a wad and so can they help me or something. I don't know if providing the wad is illegal or not.
Any help is appreciated
I'm looking into that as well. Wads run so much more smoothly.
I believe the norm is to use a Sin and Punishment(?) wad. It's listed a few pages backNew here
So I have been trying to inject the rom to a wad, I have used a smash64 wad and also tried the sin and punishment wad but so far no luck. Just asking if someone here successfully did convert it to a wad and so can they help me or something. I don't know if providing the wad is illegal or not.
Any help is appreciated