KO Punch always takes a step forward during any animation state, midair or otherwise. No more turnaround wind whiffs and aerial buffering needed.
KO Punch now kills everyone 2% earlier
Jolt Haymaker hitbox arc change/increased KB
Dash attack travels less distance
Following moves have less knockback - with kill %s on Bowser while 150% rage active
Full FSmash 45% (from 40%)
Full SL 41% (from 37%)
Fsmash 80% (from 75%)
UFsmash 85% (from 80%)
Following moves have more knockback - with kill %s on Bowser while 150% rage active
Rising Smash 38% (from 42%)
KO Punch 14% (from 16%) [well KOP in general kills 2% earlier now]
Full Stun Lunge 78% (from 80%)
Unconfirmed:
Dsmash sends opponents at a higher angle
I want to say that nair has better trapping qualities but I figure its now the new CPU AI not being godlike
KO Punch now kills everyone 2% earlier
Jolt Haymaker hitbox arc change/increased KB
Dash attack travels less distance
Following moves have less knockback - with kill %s on Bowser while 150% rage active
Full FSmash 45% (from 40%)
Full SL 41% (from 37%)
Fsmash 80% (from 75%)
UFsmash 85% (from 80%)
Following moves have more knockback - with kill %s on Bowser while 150% rage active
Rising Smash 38% (from 42%)
KO Punch 14% (from 16%) [well KOP in general kills 2% earlier now]
Full Stun Lunge 78% (from 80%)
Unconfirmed:
Dsmash sends opponents at a higher angle
I want to say that nair has better trapping qualities but I figure its now the new CPU AI not being godlike
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