Renegade TX2000
Smash Ace
Can someone confirm this but it seems like macs rapid jab can't be blocked anymore by characters that are close to the ground while being hit.
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they can, it just depends on the char and their DI etcCan someone confirm this but it seems like macs rapid jab can't be blocked anymore by characters that are close to the ground while being hit.
OK just making sure.they can, it just depends on the char and their DI etc
his side b is different but not better as a recovery.Maybe it's just a placebo-type reaction, but it feels like Mac's recovery is better. Is there any frame data to support this or is it just in my head?
I know his Up B doesn't snap the ledge, but it feels like he can grab it from further away than before. I guess it's just my mind playing tricks on me, but he seems more viable to me after this patch for some reason.his side b is different but not better as a recovery.
overall his recovery is the same.
i was thinking something like this as well -- as if mac's ledge snap was extended a little bit. but i don't think there's really a good way to test this and in the end, it may just be because he has a slightly higher 2nd jump (was this confirmed?) that he is able to recover a little better.I know his Up B doesn't snap the ledge, but it feels like he can grab it from further away than before. I guess it's just my mind playing tricks on me, but he seems more viable to me after this patch for some reason.
The best way to test it would be having two 3DSs, one on 1.0.6 and one on an earlier version, and see how far he can snap to the ledge from in both versions and see if it is different.i was thinking something like this as well -- as if mac's ledge snap was extended a little bit. but i don't think there's really a good way to test this and in the end, it may just be because he has a slightly higher 2nd jump (was this confirmed?) that he is able to recover a little better.