As someone who enjoyed both SSE and WoL for different reasons, I fail to see how SSE's gameplay is "repetitive", but WoL's isn't. Hell, in SSE, just having a different band of characters to choose from for each level was enough variety for me to enjoy the game consistently without it feeling same-y at any point. WoL, by comparison, was much of the same "fight the CPU(s) with a lame condition" repeated for over 20 hours save for the boss fights, which were actually pretty cool, albeit far between. It wasn't a bad timesink, but the latter definitely seems more repetitive than the former, if anything.
Also, the "muh entitlement stop wanting things" sect of the fanbase is miles worse than any support group on the face of the Earth.