Speaking as someone with a similar personality in terms of being a control freak, it's not
quite that simple.
When I took over as the manager for our furniture store, a lot was asked of me by the owner. And when I'm given a task, I'm going to
make sure that it's done correctly, even if I have to do it entirely myself. I briefly tried to delegate tasks like updating our website, organizing the warehouse, running social media, merchandising the floor, etc., but with every task, they simply weren't
doing it right. I took pride in our store and didn't want anything to be less than perfect, and in the end I was putting in 60-70hr weeks doing four different jobs.
Now, the owner probably should have realized this wasn't sustainable and hired an additional employee for one of those specific tasks, but instead I eventually burnt out and took a demotion to run only our warehouse and website. But for nearly three years I stretched myself to the limit because I'm a perfectionist and the store owner liked the results. Should I have spoken up sooner? Yeah. Should I put more faith in other people? Maybe. But as long as I'm asked to do something by my employer, I'm going to make sure
it's done right. It's weird, but I just don't feel right when anything I attach my name to isn't
perfect, so if something is my responsibility, anything less than perfect isn't an option.
I imagine that Sakurai-- based on what little I know, of course-- has a similar view in that, as long as Nintendo asks him to make Smash, he's going to make the hell out of every Smash he's put in charge of. Whether or not he
wants to isn't the concern.
To be clear, I'm not saying he's a martyr or that he's any more or less deserving of praise than any other game director. I'm simply saying that I see parallels in his work ethic and mindset, and that those traits are commonly abused by employers because they produce more or less guaranteed results.