Only 59 animations left (7 swimming animations and 52 item animations). Considering how quickly i finished making 52 get hit animations (3-4 days), it won't take too long and most of those don't require much effort.
All attacks are finished then. Excellent. I have a few questions if you don't mind.
1. The original Neutral B attack, the 5 horizontal fireballs, is unavailable due to a bug that crashes the game, and it is currently replaced by the short ranged flamethrower attack. The Wall of fireballs I had suggested earlier, which would have potentially been Neutral B's alternate input (by charging B or pressing A), I assume it was dropped due to the same bug that crashes the normal input. My suggestion was to give it similar mechanics to Urien's Aegis Reflector (slow moving barrier that limits opponent's movement to set up mindgames).
If you ever manage to remove the bug, will you be keeping the short ranged flamethrower as Neutral B's alternate input, or will you attempt to implement the Aegis Firewall? I'm simply curious to know what to expect in the future. If you are content with the short ranged flamethrower, it's all good. The Firewall was just another one of my ideas of implementing into your mod at least 1 attack from every Ridley battle in the Metroid series. Zero Mission Ridley didn't have anything unique except for his shotgun fireball blast (though instead of having his shots spread out with distance, your mod would have kept his fireballs close to each other, forming the slow-moving barrier).
2. The new Ground Side B, does it remove the Massive Ordinance Dwarf Ridley Temple Launch glitch that occurred with the previous Ground Side B? Or does the glitch always happen no matter what attack you implement into Side B, until you find out the cause behind it?
3. May we see the new Down Smash? Even though you didn't choose my favorite of the two ideas I had suggested (Omega Ridley's tail swipe + flamethrower spin), I am nevertheless anxious to see in action the one you chose (Meta Ridley's peek-a-boo tail swipe)
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4. Seeing as how Warzenschwein is posting previews of your mod, I assume he'll be making the final showcase video? And the glitch with Mario being stuck inside Ridley, is it fixable?
That's all my questions. Good luck on the following days!