BaganSmashBros
Smash Hero
1. I will leave it as alternate imput and attempt to implement just 5 fireballs in a row and that firewall. It seems that articles are not just generated in certain position and are generated on a certain bone, so, just rotating Ridley's head would most likely shoot fireballs in different directions. I'll try to mess around with PM Pit's neutral special to see is it true or not. If it is...then i just wasted several hours trying to properly pose giant fireball from Lucario version of this mod.All attacks are finished then. Excellent. I have a few questions if you don't mind.
1. The original Neutral B attack, the 5 horizontal fireballs, is unavailable due to a bug that crashes the game, and it is currently replaced by the short ranged flamethrower attack. The Wall of fireballs I had suggested earlier, which would have potentially been Neutral B's alternate input (by charging B or pressing A), I assume it was dropped due to the same bug that crashes the normal input. My suggestion was to give it similar mechanics to Urien's Aegis Reflector (slow moving barrier that limits opponent's movement to set up mindgames).
If you ever manage to remove the bug, will you be keeping the short ranged flamethrower as Neutral B's alternate input, or will you attempt to implement the Aegis Firewall? I'm simply curious to know what to expect in the future. If you are content with the short ranged flamethrower, it's all good. The Firewall was just another one of my ideas of implementing into your mod at least 1 attack from every Ridley battle in the Metroid series. Zero Mission Ridley didn't have anything unique except for his shotgun fireball blast (though instead of having his shots spread out with distance, your mod would have kept his fireballs close to each other, forming the slow-moving barrier).
2. The new Ground Side B, does it remove the Massive Ordinance Dwarf Ridley Temple Launch glitch that occurred with the previous Ground Side B? Or does the glitch always happen no matter what attack you implement into Side B, until you find out the cause behind it?
3. May we see the new Down Smash? Even though you didn't choose my favorite of the two ideas I had suggested (Omega Ridley's tail swipe + flamethrower spin), I am nevertheless anxious to see in action the one you chose (Meta Ridley's peek-a-boo tail swipe) .
4. Seeing as how Warzenschwein is posting previews of your mod, I assume he'll be making the final showcase video? And the glitch with Mario being stuck inside Ridley, is it fixable?
That's all my questions. Good luck on the following days!
2. I found a solution for this and know why it happened (its ground/air state was set as 17, which allows character to move in any direction according to the animation without carrying any momentum instead of going only horizontally), but then he couldn't move up, making this attack less useful.
3. Here:
4. Yes.
That glitch is fixable and i know why it happened and how to fix it.