BaganSmashBros
Smash Hero
Misc. animations like tripping, item animations, 100% ledge stuff, Final Smash, victory animations, taunts and, if i won't get too close to max file size, moving eyes. Of course this doesn't mean much when i can randomly decide to make animations for five hours or do nothing like i've been doing with Metal Face.Regarding classic ridley, what still needs to be done before releasing him?
Completely different SFX.does classic ridley use the same sfx as modern or is it different?
I think you shouldn't be using a rel file if you're putting it over Norfair.I tried to put the Ridley's Lair stage over Norfair & it crashes...
I got the rel from here: http://www.lakora.us/rel/
It's same.also, unless someone said asked this earlier, does C ridley's side b stay the same regardless of whether it is on the ground or air?
1. Hitboxes go beyond his arm.i just re watched the classic ridley video and i have 3 questions
1.View attachment 114694 how did this connect.
2.how did this View attachment 114695 not kill?
3.could you make ridleys down air send you up higher? being the ness at 0:33 looks like for glory level torture.
2. His aerial attacks are very weak in terms of knockback. I didn't want to make his ground attacks useless, but i couldn't make them faster either, so, this is my solution. Combined with how fragile Ridley is, i think it balances things out nicely.
3. You mean make Ridley bounce up higher or make it launch the enemy higher?
will both ridleys be able to be on the same match without issues?
That and i'm making him with ports in mind. He already uses Gray Fox's GFX and shares Wolf's soundbank. I just need to figure out how to completely remove Lucario's aura without changing Lucario's GFX or doing something that will affect Lucario too.It seems likely, as "Modern" Ridley uses Pit as a base, while "Classic" Ridley uses Lucario as a base.