Neutral attack - Performs two claw swipes and a tail swipe.
Forward tilt - Swings his tail forward. Sweetspot at the tip. Can't be angled.
Up tilt - Expels a stream of flames from his mouth in an overhead arcing motion. Hits anyone in front of, above and behind him. Deals extra shield damage.
Down tilt - Sweeps his tail across the ground. Sweetspot at the tip.
Dash attack - Performs an upwards slash. Hitbox on his hand deals extra shield damage.
Forward smash - Thrusts his tail forward. Deals high shield damage. Based off Ridley's tail stab attack from 2d games.
Up smash - Performs a powerful overhead wing clap. Taken from Super Smash Bros Crusade's moveset.
Down smash - Jumps forward while spinning. Sweetspot at the tip. Based off Meta Ridley's attack performed while turning after his dash attack.
Neutral aerial - Curls up and spins several times in the air. Based off Samus' Screw Attack, which is obtained in Fusion by absorbing Ridley-X.
Forward aerial - Slashes forward in a diagonal arc.
Back aerial - Swings his tail behind in a diagonal arc. Sweetspot at the tip.
Up aerial - Swipes in an arc above his head.
Down aerial - Thrusts his tail below him. A "stall-then-fall" type of attack. If attack hits, Ridley will bounce up. Based off Ridley's "pogo tail" attack from 2d games.
Pummel - Ridley bites the enemy. Heals 1%.
Forward throw - Slams the enemy into the ground with enough force to KO early.
Back throw - Impales, then throws the enemy behind him with his tail.
Up throw - Tears the enemy of out his grasp, then throws above him using his jaws. Heals 1%.
Down throw - Throws the enemy to the ground, burns them and then stomps them.
Floor attack (front) - Swings his tail up and behind him.
Floor attack (back) - Expels a stream of flames below him while flying at low altitude.
Floor attack (slip) - N/A
Fast ledge attack - Somersaults and attacks with his tail before landing on the platform.
Slow ledge attack - Thrust his tail into the platform, then moves it closer to the ledge before climbing up. Based off Ridley boss' ledge attack from SSB4. Animation and coding not finished.
Neutral special - Charges up energy to fire it in form of a fireball. Increases in size and moves up and down less with each charge level. In current state, fireball is automatically released upon reaching full charge. Based off Ridley's various fireball attacks.
Side special - Lunges forward to grab the enemy. Upon contact, Ridley rises and starts flying. By pressing A while moving control stick in one of the 4 directions, he will perform a throw. While holding his opponent, Ridley can freely move in any direction until he performs a throw or enemy breaks out of his grasp. Based off Ridley's grab from Super Metroid.
-Forward throw - Throws the enemy forward.
-Back throw - Impales, then throws the enemy behind him with his tail.
-Up throw - Throws the enemy up using his jaws.
-Down throw - Burns the enemy while holding them in his hand, then throws them down. Based off Ridley's grab attack from Metroid Zero Mission.
Up special - Performs something similar to an "inside loop". Can't be used again if it was used in the air. Can grab the ledge while jumping back and performing the loop. Based off one of Ridley's attacks in Brawl.
Down special - On the ground, Ridley rears back, then dashes forward. Attacks ends in the air and gives light armor at the beginning and heavy armor while dashing forward. In the air, he performs ground pound kind of move. Can grab the ledge while falling. Deals high shield damage. Ground version is based off Meta Ridley's dash attack from Metroid Prime while aerial version is based off Meta Ridley and Ridley clone's ground pound attack.
Final Smash - N/A (certainly not going to be Meta Ridley because...seriously?)