I don't see how "interfering" makes a stage CP instead of Neutral. If it's something oddball to the extreme like Pokefloats that plays with just a completely different style of fighting, then yes. However, these stages are at least as tame as Pokemon Stadium from Melee. I was originally worried about the speed at which Delfino Plaza took off being bad for slower characters, but I don't think it's a problem after taking another look at it.Castle Siege and Delfino Plaza are just too interfering to be neutral IMO, but they're good counterpicks.
Glad to see some people see this. Frigate is getting a lot of hate from people not used to the stage having freak deaths due to not understanding the rotation and being in the wrong place at the wrong time. It's a fair stage everyone will get used to, even if it will be a top choice for personal banning by tether recoveries.Luigi's Mansion and Frigate should be, though.
And Luigi's Mansion I hear no one defending... I wasn't too hot on it but random people walking by kept demanding to see both Luigi's Mansion and Green hill Zone. After playing it a lot, it became a favorite. People bring up nonsense about "camping", without listening to the obvious facts: If someone camps in the mansion, you can easily just destroy the mansion! That's the entire point of the stage; it's easy to do, the camper can do nothing to stop you (besides stop camping), and it even stays gone for a pretty long time. Besides, as a CP stage, who would big it? It gives no one an advantage! Definitely Neutral.
I thought wall infinites except for like DeDeDe's chaingrab were disproven ~2000 years ago by Jesus riding a dinosaur?Shadow Moses is extremely banned because of easy wall infinites.
I can see it going either way. I'm not sure how many people would miss it, though it is easy to imagine some characters liking it as a CP.Norfair is a very good counterpick, though.
See above: There will be johns galore on this stage with the one hit kill. People just can't understand for some reason that yes, there is a space on the stage that makes you lose a stock just like an edge. One most stages you have to go outside the boundary to die, and this stage just happens to have a zone inside that boundary that kills you as well. It isn't random, and it isn't unfair: The point of the game is to not get knocked out of bounds, and the point of this stage is also not to get knocked into that zone. The same applies to the fish on Summit and the klap-trap on Jungle Japes. There's a spot on the stage that makes you die, just like the sides and bottom of every other stage.Distant planet is kinda iffy but could be counterpick.
I say this in every stage discussion since people never seem to be taking it into account: The fact that players have a personal ban lets us allow a little more freedom in both Neutral and Counter-Pick stages.
For example, if there was no personal ban I would argue my guts out against anyone who tried to get Yoshi's Island (Pipes) legal, but with a personal ban I don't have a problem with it: other people can play on the stupid stage, and I will just ban it every time.
I'm also willing to bet that Yoshi's Story and Dreamland would not have been Neutral in Melee if people were not allowed to ban them. A few people would also have been very insistent that Pokefloats be banned for everyone if not for being able to ban it themselves.
And for the record, given the larger number of legal stages in Brawl whatever is decided, I still advocate THREE or at least TWO personal bans. (Only one Neutral.)
Two might be extremely easy come to think of it: ban one neutral and one counter-pick. Easy. In fact, it could be so players don't have to name their counter-pick ban until after the first match, so no one can forget.