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1000% agree. I know johning is a smash brothers thing, but that **** happens all the time. It's stupid. The hard part is catching yourself doing it and then refocusing on what actually happened and why. The ego gets in the way of improvement....This is their ego basically saying to their opponent, “If I didn’t mess up this execution, I would have had you. I’m smarter than you but I messed up, so DON’T GO THINKING YOU’RE BETTER THAN ME.”
Guess what kid, the fact that you messed up means I AM better than you
Look, maybe some people who always play to win have developed a system of learning at the same time- for me personally, it doesn’t work like that, which is why I recommend not caring so much about winning in friendlies.
I watched a video on the key points in that book after reading your post. I would really like to purchase the book and may order it tomorrow.Doh- Your honesty is awesome. I personally believe in Melee's unlimited potential. I believe even if you can't figure out how to do it, you most definitely can get better. Even the best players right now can get much better.
There's an extremely popular book (for good reason) by George Leonard called Mastery, and to simplify it, he talks about how most growth in any endeavor is actually occuring at a "plateau," when you think you're most stagnant and when you feel you're not improving at all.
Then you start improving again and you get re-motivated, but really the growth happened when you weren't improving. It'd be difficult to flush out the whole topic, but at the point you're at now I really recommend reading it![]()
I find watching matches in slowmo helps a lot. I watch them in 0.10x to 0.40x if I am trying to analyze them. You can do this by downloading them off of youtube and then using VLC player.That’s why if you’re a lower level player watching videos, your mind is going to focus on WHAT the top players are doing. You think you understand it all, but you only understand as much as your mind allows you to see. When higher level players are watching videos, they’re seeing much more than you are, but even then they’re not seeing everything, and again, players of even higher level are seeing even more.
What’s important to keep in mind is that I don’t want to nurture any lower level players. I don’t want anyone to EVER think someone’s going to make them good. In fact it’s a bit of an internal conflict for me, and I feel this conflict waging inside of me like a war when I’m playing players of lower levels. On one hand, as a competitor, I want to absolutely crush and destroy everyone who I play. This is definitely healthy for anyone wanting to become ****, so when someone takes a stock off me in a friendly (and with the people I play on a regular this is actually only usually once every 3-4 games) I feel a massive amount of frustration and anger, and I actually use that to motivate myself to not let it happen again.
I actually don't really agree with this. I can't say I have experience teaching people stuff at SSBM because I still haven't really reached a high enough level to deserve doing so. I still feel that I'm improving pretty fast and maybe one day I'll have the required experience to start helping new players out. So, if you don't mind I'll use what I know from smash 64.Also VERY well said about not helping people improve. While it helps some people to a certain degree, it's your own strength that brings you to the top.
Have you watched Kaiji/Akagi btw? I think those animes analyze this stuff really well.
It was 100% Magus420. I did the Excel stuff, but he found the knockback formula in Brawl's ASM. I don't want to take credit for the mountain of contribution James has done in the Project M Back Room as far as Melee mechanics and frame data goes. All I do is make tools to make use of the information.[crediting me for Histun frames etc.]
The effort it took to push past the plateau is similar to effort taken to improve normally, and thus is growth an and of itself. This growth is more significant because despite not improving, the fact that you are motivated to push forward despite not seeing any immediate growth is substantial. Indeed.There's an extremely popular book (for good reason) by George Leonard called Mastery, and to simplify it, he talks about how most growth in any endeavor is actually occuring at a "plateau," when you think you're most stagnant and when you feel you're not improving at all.
Then you start improving again and you get re-motivated, but really the growth happened when you weren't improving. It'd be difficult to flush out the whole topic, but at the point you're at now I really recommend reading it![]()
After reading "Mastery", I think I've come up with my own interpretation of what was being said in the book. It's kind of a blend of what you and Jesiah are saying.It was 100% Magus420. I did the Excel stuff, but he found the knockback formula in Brawl's ASM. I don't want to take credit for the mountain of contribution James has done in the Project M Back Room as far as Melee mechanics and frame data goes. All I do is make tools to make use of the information.![]()
I won't be able to make my vision of Hitstun/KB based on victim, character, move, & % until I learn C++ or something, because it's a huge undertaking (could take like months of data inputting <.<) when I could just use C++ to parse the data from a database of .dat files after I learn it.
Anyway I'm getting far off topic, so I'll respond to one of THE JESIAH's posts. I still need to read the first post btw. LOL
The effort it took to push past the plateau is similar to effort taken to improve normally, and thus is growth an and of itself. This growth is more significant because despite not improving, the fact that you are motivated to push forward despite not seeing any immediate growth is substantial. Indeed.
Are you going to Genesis 2?
This reminds me of this.That’s why tech skill is limitless. Even if you CAN execute, you most likely won’t to your potential because of the pressure and nerves you feel, and it’s all subconscious. In fact, hearing the very name of the player you’re playing against being called on the loud speaker triggers a physiological change in your body and muscles based on your perception of how good that player is, and when your muscles nervously tense up and they’re not loose, your fingers can’t execute properly, and this creates the phenomenon that most players call “I can’t play good in tournaments wahhhh” but what’s really known as UNDERPERFORMING. Notice why Mango and Armada almost never play bad, because in their minds they are the best and no one can come close, so they almost always play to their full potential. I mean, even they have off days, but that’s much, much rarer than most other players.
This is a very under explored part of Melee, is the emotional/psychological part of the game. There’s physical, which is your execution, there is mental which is what some people call mindgames, and then there’s your emotional state, which to every top athlete is just as equal, if not more than the first two, but because most people who play Melee competitively see it as just a video game, they never delve into this aspect of being able to control your thoughts and emotions, which is silly because it’s a skill (one of the only you develop by playing Melee) that translates to real life. It’s also why Jman and Lucky underperform so much, and you see when they’re playing good that they’re better than most people can imagine.
This brings up an interesting little dynamic. Notice how Jman’s playstyle has developed to be consistent even when he’s playing bad? His laser game and basic combos make it so he doesn’t have to be on all the time to place top 5 at a tournament, while Lucky’s risky aggressiveness sometimes causes him to lose to players that he would beat at his maximum potential.
Excellent read Jesiah; finally read it today.After having won many archery contests, the town champion went to the Zen master.
- I am the best of all - he said. - I didn’t study religion, never sought help from the monks, and succeeded in becoming the finest archer in the whole region. I heard that, for a time, you were the best archer in the region, and ask you: was it necessary to become a monk in order to learn to shoot?
- No - replied the Zen master.
But the champion was not satisfied: he took an arrow, placed it in the bow, fired it and hit a cherry which was very far away, smiling, as if to say: “you might have saved your time, devoting yourself only to technique.”
And he said: I doubt whether you could do that.
Without looking in the least bit worried, the master went inside, fetched his bow, and began to walk towards a nearby mountain. On the way, there was an abyss which could only be crossed by an old bridge made of rotting rope, and which was almost collapsing: with complete calm, the Zen master went to the middle of the bridge, took his bow and placed an arrow in it, then aimed at a tree on the far side of the precipice, and hit his target.
- Now it is your turn - he kindly told the young man, as he returned to firm ground.
Terrified as he gazed down at the abyss below his feet, the young man went to the spot and fired, but his arrow veered wide of the mark.
- That is why the discipline of meditation was worthwhile - concluded the master, when the young man returned to him. - You may have great skill with the instrument you choose for your livelihood, but it us useless, if you cannot command the mind which uses that instrument.