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Un-charged Shot

Royta

Smash Journeyman
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Sep 9, 2006
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When playing with samus I find my self using this move..ALOT. When retreating, when about to get combo'd etc .. .it's becoming a life saver xD

I wondered if anyone else uses this attack to tell your enemy to 'get out of here' or to set up 'combos'. Since it gives ample hitstun and actually comes out fast (not uber fast but faster then a missle I think).

Give your opinions!
 

MRS1

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very good move but dont forget is stales Charged Shot. I dont know if thats a real big problem but you might want to investigate your game, see if it is for you.
 

Royta

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very good move but dont forget is stales Charged Shot. I dont know if thats a real big problem but you might want to investigate your game, see if it is for you.
I never took the stale-moves effect into account there..thanks for bringing that up!
 

Sihlus

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I use it on occasion most often as a surprise attack. Your opponent may expect you to charge your cannon to full every time you begin to charge, by firing it early you may catch your opponent off guard. By doing this you may land a couple of partially charged shots as well as shake up your opponent, such that they will never know when you are going to fire. I find that many other Samus players use their fully charged cannons at obvious times making it far too easy for other Samus players or opponents with a lot of experience fighting Samus to dodge or block the shot. If you only use fully charged shots you run the risk of becoming predictable, on the other hand if you use a lot of un-charged shots you will again become predictable as well as stale out. The key is to incorporate fully, semi, and un-charged shots into your game in order to keep your opponent guessing.
 

Rohins

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off level while recovering you can setup dair when people try to go off level or edge hog you

edit: as in, the charge blast taps them then you dair them

also cuts horizontal momentum while airborne

can setup grabs if you catch someone slightly off the ground (Serris loves this)
 

-Crews-

a Strawhat Pirate
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I only use this move to poke shields its not very useful and samus always has better options.
i wouldn't go a far as to say that the uncharged shot is usless. it is her fastest projectile (in close range) and can be use as a deciently fast spacer.
 

Royta

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off level while recovering you can setup dair when people try to go off level or edge hog you

edit: as in, the charge blast taps them then you dair them

also cuts horizontal momentum while airborne

can setup grabs if you catch someone slightly off the ground (Serris loves this)
This, pretty much this is the uses I was talking about!

I usually use it now to interrupt recoveries (***** fast fallers such as link and spacies) and set up for grabs or jab combo's.

But momentum? You mean when you're shot away use the canon to save your ***? mmm.. interesting;p

EDIT: as CREWS said, it comes out pretty fast (don't know the exact frames..) and has ample hitstun. I'd go as far as saying its one of her 'better moves'. Certainly not bad.
 

Rohins

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This, pretty much this is the uses I was talking about!

I usually use it now to interrupt recoveries (***** fast fallers such as link and spacies) and set up for grabs or jab combo's.

But momentum? You mean when you're shot away use the canon to save your ***? mmm.. interesting;p

EDIT: as CREWS said, it comes out pretty fast (don't know the exact frames..) and has ample hitstun. I'd go as far as saying its one of her 'better moves'. Certainly not bad.
The momentum cut is a 2 edged sword. It's nice to cut your momentum if someone is anticipating your location; however, if you really need the extra room for recovery this can gimp yourself.

I like to drop a bomb after charge blast to regain horizontal momentum.
 

Hive

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you guys need to start being men and charge that thing up ;)

jk uncharged shot is fun. but so small... T.T kwl for following spam though, and spamming on the ledge, and countering lucarios aura spheres (come on... its a little kwl to watch, admit it?), and hitting sonic with it to stop his roll, and to follow after a charged shot (i don't know why ; ;)....
 

Uffe

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Uncharged Charge Shot? Oxymoron. Either way, it's probably better than a fully charged one since you can use it multiple times. It doesn't matter if your opponent sees it coming. If they block, you can just grab them. If they jump over, you can just zair them. Pretty simple and pretty effective if I do say so myself.
 

Hive

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uffe, you have obviously never seen a scifi if you think small guns>big guns :(

Take halo for example, I doubt I have ever heard anyone in the history of halo say: "oh he just has a grenade launcher, no worries"
(from the formula T=V where t is the size of the gun and v is how badass they are.)
The fully charged shot is way better, it pretty much SCREAMS zombie slayer 1st class, the uncharged shot basically says "I am insecure about myself."
I rest my case. ;)
 

xXTACXx

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i wouldn't go a far as to say that the uncharged shot is usless. it is her fastest projectile (in close range) and can be use as a deciently fast spacer.
In close range use Zair or tilts why use a projectile, charged and homo missiles are cancelable so you have more time to follow up with combo's as for setting up with spikes just fire a homo you could fire a uncharged shot but its not as accurate and onl slightly faster.
 

Uffe

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uffe, you have obviously never seen a scifi if you think small guns>big guns :(

Take halo for example, I doubt I have ever heard anyone in the history of halo say: "oh he just has a grenade launcher, no worries"
(from the formula T=V where t is the size of the gun and v is how badass they are.)
The fully charged shot is way better, it pretty much SCREAMS zombie slayer 1st class, the uncharged shot basically says "I am insecure about myself."
I rest my case. ;)
The chances of a fully charged Charge Shot actually hitting is slim. I know big guns stomp smaller ones, but quicker projectile can get the job done just as effective. In Brawl, anyway. After all, this game makes no sense.
 

-Crews-

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In close range use Zair or tilts why use a projectile, charged and homo missiles are cancelable so you have more time to follow up with combo's as for setting up with spikes just fire a homo you could fire a uncharged shot but its not as accurate and onl slightly faster.
if your opponent is say, sonic or c.falcon and their rushing at you, you dont always have time to short hop meaning you can't use missiles or the zair. and ya, i see what your saying about the tilts option but i have often found myself in a position where i dont have enough time to short hop but i do have just enough time to use an uncharged shot. and if you time it right, it can outreach all of your tilts creating the right spacing and stun to land a zair or something. o and also, in some situations, the uncharged shot can be a faster way of setting up for the spike on characters with fast horizontal recoveries (most notably the space animals)..... ha actually prob only the space animals ha. but all in all, everyone plays different. im sure the way you play is just fine. im just here to offer effictive variety, thats all.
 

DelxDoom

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We should talk about the stun on partially charged charge shots to see if they can "combo" better than uncharged
 

Royta

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We should talk about the stun on partially charged charge shots to see if they can "combo" better than uncharged
Possible, but the uncharged shot is available more often there for has more uses imo. You can't rely on that shot that has been charged for like 4 seconds or something. Also the knockback is too high.

The big thing about the "uncharged charge shot (lol)" is that it comes out fast, has near 0 knockback but ample hitstun =)

The momentum cut is a 2 edged sword. It's nice to cut your momentum if someone is anticipating your location; however, if you really need the extra room for recovery this can gimp yourself.

I like to drop a bomb after charge blast to regain horizontal momentum.
It sounds nice but situational, i'll give it a go! Nice to throw them off guard.
 

fromundaman

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The chances of a fully charged Charge Shot actually hitting is slim. I know big guns stomp smaller ones, but quicker projectile can get the job done just as effective. In Brawl, anyway. After all, this game makes no sense.
Not if you use it right. You should just shoot it at the first opening or the most obvious time. Use it like you would Aura Sphere or Donkey Punch. Make your opponent go "Oh ****, big cannon! Be ready to shield/dodge." and beat on them until they forget about it or need to make a predictable recovery, at which point, BOOM!

Anyway, I personally find the uncharged shot more useful on Kirby...
 

Frozt

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I use it a lot and don't care about stalling it since it is hard to land the full charge shot by itself, I only use it for lag cancelled missile > charge shot tandem after hurting the bad guy's shield or missile-charge shot brickwalling followed by dair. GAME
 

Kai_Blade17

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My favourite time using the uncharged shot is when an opponent is recovering from the edge. I shoot it they usually shield and fall back down or get stun there and easy to combo from there.
 

Uffe

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Not if you use it right. You should just shoot it at the first opening or the most obvious time. Use it like you would Aura Sphere or Donkey Punch. Make your opponent go "Oh ****, big cannon! Be ready to shield/dodge." and beat on them until they forget about it or need to make a predictable recovery, at which point, BOOM!

Anyway, I personally find the uncharged shot more useful on Kirby...
Aura Spheres and Charge Shots don't scare some people, though. Like myself. Giant Punch is something to worry about since it has super armor which can't be countered by any attack except Marth and Ike's Counters. If you want your opponent to forget you have something big loaded, you're better off charging it to the point where it's almost complete but not exactly complete. In other words, if I see that glow coming from Samus' arm cannon, I'll always know it's there. However, if I see you charge it up, but not to its full power, then I'll be bound to forget you ever had it.
 

Lovely

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I use Un-Charged Shot to Grab a lot because they will be stuned to the point that I grab them.
 

fromundaman

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Aura Spheres and Charge Shots don't scare some people, though. Like myself. Giant Punch is something to worry about since it has super armor which can't be countered by any attack except Marth and Ike's Counters. If you want your opponent to forget you have something big loaded, you're better off charging it to the point where it's almost complete but not exactly complete. In other words, if I see that glow coming from Samus' arm cannon, I'll always know it's there. However, if I see you charge it up, but not to its full power, then I'll be bound to forget you ever had it.
True. Personally, I can't do that (with Lucario's/DK's anyway) because I always forget it goes into the charge animation, hit B, and find myself charging instead of charging, which leads to bad things for me. Then again, maybe if I actually played those characters, I might do it better.
 
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