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What are you most excited about for E3?


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Pokechu

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Even if you can't, say, recruit Ryoma and Takumi in Conquest, they're still major antagonists in that game, so Conquest players would know them. It's not like they'd be complete unknowns.

As for "cheapening the narrative," Shadow Dragon's story involved Marth amassing an army from the other kingdoms of Archanea. Of the Seven Kingdoms...literally only two had playable characters in the base game: Marth for Altea, and Caeda for Talys. And both of them are recruited before the events of Chapter One. Fates not having every single royal sibling doesn't cheapen its narrative any more than Archanea's narrative is cheapened by only having Marth, Caeda, and Tiki in the base game.

As for Leo missing out...he could've always been DLC.

Yeah, these issues could've been fixed with more characters, but at the same time, given there was a limited amount of resources, they should've gone for a 6/6/6 distribution over a 3/6/9.
Leo could've always been DLC just like how there were 3 SD DLC characters. If they took out 3 Fates characters from the base game, there's no way all 10 royals could get in because Azura was already in a pack - that means 1 Fates Royal has to miss the boat, which would never happen because then the kingdoms would be unbalanced, and that also means you're missing Oboro who adds a unique moveset to the roster instead of being a clone.

Ryoma and Takumi wouldn't be complete unknowns, but they also still wouldn't be considered "Conquest" characters considering they'd only show up in a few chapters and then leave. Definitely nowhere near the kingdom you're aligned with, which is why I think all royals should have made it into the game.

You have a point with how SD's narrative was cheapened too. But at least there's no "two sides" situation in SD; Fate's structure as a whole warranted more characters in the roster since it has so many characters due to being multiple paths. I definitely think their 3/6/9 distribution was the way to go, it seems a bit lopsided but I always saw each Fates game individually, so there's 5 Birthright (Corrin + siblings), 5 Conquest, 3 SD, and 6 Awakening, and that's not that bad.
 

BZL8

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I mean, if we're talking about a literal copy-paste of all of the character's files to use as a starting point, I think it's reasonable that they'd not bother to change the name of the file containing the animations, but rather just the animation names themselves. Especially since this is clearly a v01 of this file. You rename the containing file once everything in it is finished and it's not a Joker file anymore. Basically, here's what I think we're looking at for Jane's timeline, if she's a different character.

1. Jane is decided upon as a DLC addition.
2. Sakurai and co. decide that the best character to use as a base for Jane is Joker, a recently completed or significantly worked on character.
3. Developers start to create Jane within the existing framework of Joker, using their similar traits to speed up development.
4. The developer working on this particular Jane file doesn't bother to change the Jackc06 file they're working in to simulate ponytail physics because it's still mostly Joker's file, and they're going to rename it to Jane once they're done anyways. However, the new animation is given a Jane name because it's an all-new animation that Joker doesn't have.
5. Game goes gold during this time, accidentally capturing this state of the files due to the glitch and giving us an insight into how this specific development process goes.
6. Code mentioning Jane found by dataminers, leading to this whole debacle.
7. Nintendo notices leak, plugs it with next patch, continues to work on Jane.

Seems very plausible to me.
Plot twist: Jane is a challenger pack, but she is indeed the P5R girl! That's right, we are getting two Persona characters on the fighter pass! Cue the accusations of Sakurai bias towards Persona when that happens! :p

That said, I am not going to jump on any trains. With this insight, I have a feeling "Jane" might be a character none of us expect.
 

staindgrey

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That's the plan. Make you think I'm Grey, build up trust, BOOM all of a sudden "Grey's" a Leon supporter. I win.
Your three banners fit much better color-wise than mine do.

You already won.
 

Swamp Sensei

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I gotta side with Pokechu here.

The Fates royals really are two quartets.

It's hard to think of them any other way.

And its really hard to think about Fates without at least Sakura, Leo and Elise (lol Hinoka).

I'm okay with all the royals. Just beef up Awakening and Shadow Dragon and you're good.
 

NonSpecificGuy

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I gotta side with Pokechu here.

The Fates royals really are two quartets.

It's hard to think of them any other way.

And its really hard to think about Fates without at least Sakura, Leo and Elise (lol Hinoka).

I'm okay with all the royals. Just beef up Awakening and Shadow Dragon and you're good.
Throw in an Ike and Roy and the game is perfect :sad:
 

Will

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yo if we have toycon vr does that mean i can have my stupid lil cloud server internet RE7 VR now
 

DaybreakHorizon

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I've got some time to kill so I made a first attempt at a Fire Emblem Fighters roster:
Since there are so many Fire Emblem games I tried to keep it down to around four-six fighters per game for a total of 55 characters. Obviously there'd be a lot of assist characters. The Altea, Tellius, and Jugdral games are combined since they're direct continuations of one another and don't add many characters (except Radiant Dawn), making the total amount of games 12. Blazing Sword and Binding Blade are also semi-combined for a total of 9 characters between them.

Altea
  • Marth (Rapier Sword)
  • Caeda (Wing Spear)
  • Tiki (Young Manakette)
  • Linde (Elegant Light Mage)
  • Camus (Cavalry Lance)
  • Hardin (Armor Lance)
Jugdral
  • Sigurd/Seliph (Cavalry Sword)
  • Diedre/Julia (Divine Mage)
  • Lewyn (Wind Mage)
  • Arvis (Hell Fire Mage)
  • Lief (Single-Handed Light Sword Wielder)
  • Finn (Cavalry Lance)
Tellius
  • Ike (Two Handed Broadsword)
  • Sothe (Knives)
  • Micaiah (Explosive Light Mage)
  • Black Knight (Armor Sword)
  • Tibarn (Falcon Shapeshifter)
  • Nephenee (Infantry Lance)
Awakening
  • Chrom (Rugged sword)
  • Lucina (Mix between Marth and Chrom)
  • Robin (Jack of all trades - alternates between weapons/classes)
  • Frederick (Cavalry Axe)
  • Tiki (Aged Manakette)
  • Owain (Showy Sword, think Shonen anime hero swordfighter)
Valentia
  • Celica (Magic Sword)
  • Alm (Sword and Buckler)
  • Berkut (Heavy Cavalry Lance)
  • Saber (Dagger)
  • Faye (Rugged Archer)
  • Mae (Fast Lightning Mage, some attacks involve forcing Boey, who uses heavy wind magic, into the fight)
Fates
  • Corrin (Dragon Sword)
  • Azura (Dancing Lance)
  • Camilla (Flying Axe)
  • Takumi (Formal Archer)
  • Felicia (Maid Dagger/Knife)
  • Leo (Cavalry Nature Magic)
Blazing Sword/Binding Blade
  • Lyn (Samurai-esque Sword, has Bow Attacks)
  • Eliwood (Alternates between Rapier and Heavy-One Handed Sword)
  • Hector (Fast Armor Axe)
  • Nino (Blade Mage)
  • Athos (Divine Mage)
  • Matthew (Pickpocket Thief - Blade)
  • Roy (Explosive Fire Sword)
  • Lillina (Explosive Fire Magic)
  • Merlinus (Throws **** out of his convoy I don't know he's the joke character)

Sacred Stones
  • Eirika (Thunder Rapier)
  • Ephraim (Fire Lance)
  • Innes (Trap-setting Archer)
  • Lute (Anima Mage)
  • Lyon (Corruptive Dark Mage, uses Formortis for some attacks)
  • Amelia (Trainee, ranks up in battle a lá Frank West in MvC3)

Misc
  • Anna (uses moves from pretty much everyone)
  • Blyeth (attacks with the Three Houses Lords)
  • Kiran (Summons heroes for attacks)
  • Itsuki (Magic Marth)
Thoughts?
 

Will

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Do we really need that many Fates characters under the assumption that the game just isn't well represented without their iconic characters?

Like, that can apply for any ****ing Fire Emblem. Like ****, why not bring our boi Gordon? He's super important to the plot of Shadow Dragon just cause he's so notable and there for lore!
 

Alternis

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I'll admit I'm biased; as long as an FE fighting game has playable Anna, I'll be happy.
 

Will

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I've got some time to kill so I made a first attempt at a Fire Emblem Fighters roster:
Since there are so many Fire Emblem games I tried to keep it down to around four-six fighters per game for a total of 55 characters. Obviously there'd be a lot of assist characters. The Altea, Tellius, and Jugdral games are combined since they're direct continuations of one another and don't add many characters (except Radiant Dawn), making the total amount of games 12. Blazing Sword and Binding Blade are also semi-combined for a total of 9 characters between them.

Altea
  • Marth (Rapier Sword)
  • Caeda (Wing Spear)
  • Tiki (Young Manakette)
  • Linde (Elegant Light Mage)
  • Camus (Cavalry Lance)
  • Hardin (Armor Lance)
Jugdral
  • Sigurd/Seliph (Cavalry Sword)
  • Diedre/Julia (Divine Mage)
  • Lewyn (Wind Mage)
  • Arvis (Hell Fire Mage)
  • Lief (Single-Handed Light Sword Wielder)
  • Finn (Cavalry Lance)
Tellius
  • Ike (Two Handed Broadsword)
  • Sothe (Knives)
  • Micaiah (Explosive Light Mage)
  • Black Knight (Armor Sword)
  • Tibarn (Falcon Shapeshifter)
  • Nephenee (Infantry Lance)
Awakening
  • Chrom (Rugged sword)
  • Lucina (Mix between Marth and Chrom)
  • Robin (Jack of all trades - alternates between weapons/classes)
  • Frederick (Cavalry Axe)
  • Tiki (Aged Manakette)
  • Owain (Showy Sword, think Shonen anime hero swordfighter)
Valentia
  • Celica (Magic Sword)
  • Alm (Sword and Buckler)
  • Berkut (Heavy Cavalry Lance)
  • Saber (Dagger)
  • Faye (Rugged Archer)
  • Mae (Fast Lightning Mage, some attacks involve forcing Boey, who uses heavy wind magic, into the fight)
Fates
  • Corrin (Dragon Sword)
  • Azura (Dancing Lance)
  • Camilla (Flying Axe)
  • Takumi (Formal Archer)
  • Felicia (Maid Dagger/Knife)
  • Leo (Cavalry Nature Magic)
Blazing Sword/Binding Blade
  • Lyn (Samurai-esque Sword, has Bow Attacks)
  • Eliwood (Alternates between Rapier and Heavy-One Handed Sword)
  • Hector (Fast Armor Axe)
  • Nino (Blade Mage)
  • Athos (Divine Mage)
  • Matthew (Pickpocket Thief - Blade)
  • Roy (Explosive Fire Sword)
  • Lillina (Explosive Fire Magic)
  • Merlinus (Throws **** out of his convoy I don't know he's the joke character)

Sacred Stones
  • Eirika (Thunder Rapier)
  • Ephraim (Fire Lance)
  • Innes (Trap-setting Archer)
  • Lute (Anima Mage)
  • Lyon (Corruptive Dark Mage, uses Formortis for some attacks)
  • Amelia (Trainee, ranks up in battle a lá Frank West in MvC3)

Misc
  • Anna (uses moves from pretty much everyone)
  • Blyeth (attacks with the Three Houses Lords)
  • Kiran (Summons heroes for attacks)
  • Itsuki (Magic Marth)
Thoughts?
no gharnef no buy
 

TMNTSSB4

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I need more disturbing custom stages made to play on
 
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Those two concepts are not even remotely comparable, and the fact that you think they are personally offends me.
It was just a harmless joke, though.
I made that joke, because the characters fight each other.
what any aspect of that post made you think i didn't get that

dont play diamond records either, it's just gacha bait with anime
You sounded serious.
Also, there is a Jojo Gacha?
 
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Teeb147

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wildvine47 wildvine47 here's one last post about this before I'm off.

Just another thing about maya files, and part of this might not apply because I dont know nintendo's practices, but the file type itself implies some things too. It's especially easy to test out characters and their animations if they're saved as .ma files, but here we have a .mb.

.mb implies that the files are already compressed and aren't easily accessible to be edited in the files themselves. This could mean it's later with regards to development. I say that because usually in a development phase you'd want to easily be able to make changes, readjust all the little things off, and test things out, including shifting script around. So if it's another dlc character down the line that's little developped, I don't know why they would use that file type.

It might not matter and they just do things their own way, I dunno, but even in the case that it's not related to joker, I think it makes more sense to be something else than a 3rd or fourth dlc character.
 
Last edited:

Pyra

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Okay cool beat the game in new game plus as well. Back to the post game grind.


....of course I have to go and find all the fast travel points since I kinda half speedran through the story for the ng+
 

Coricus

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I don't play Splatoon all that much, but do laws operate the same in their universe as it does ours? :yoshi:
I don't know about anyone else, but my headcanon is that they're considered legally adult when they can turn fully humanoid. There's nothing that either backs it up or disproves it but it would explain why kids keep moving from the countryside to the city with no parents in sight at 14.

The only one who seemingly still lives with her parents (or at least decisively under their paycheck) is Pearl and she's the start of this whole conversation in the first place. She can definitely drink, but honestly considering Pearl is sheltered enough she doesn't even seem to fully understand rapper culture I'm not sure she'd actually WANT to.
 

Opossum

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I've got some time to kill so I made a first attempt at a Fire Emblem Fighters roster:
Since there are so many Fire Emblem games I tried to keep it down to around four-six fighters per game for a total of 55 characters. Obviously there'd be a lot of assist characters. The Altea, Tellius, and Jugdral games are combined since they're direct continuations of one another and don't add many characters (except Radiant Dawn), making the total amount of games 12. Blazing Sword and Binding Blade are also semi-combined for a total of 9 characters between them.

Altea
  • Marth (Rapier Sword)
  • Caeda (Wing Spear)
  • Tiki (Young Manakette)
  • Linde (Elegant Light Mage)
  • Camus (Cavalry Lance)
  • Hardin (Armor Lance)
Jugdral
  • Sigurd/Seliph (Cavalry Sword)
  • Diedre/Julia (Divine Mage)
  • Lewyn (Wind Mage)
  • Arvis (Hell Fire Mage)
  • Lief (Single-Handed Light Sword Wielder)
  • Finn (Cavalry Lance)
Tellius
  • Ike (Two Handed Broadsword)
  • Sothe (Knives)
  • Micaiah (Explosive Light Mage)
  • Black Knight (Armor Sword)
  • Tibarn (Falcon Shapeshifter)
  • Nephenee (Infantry Lance)
Awakening
  • Chrom (Rugged sword)
  • Lucina (Mix between Marth and Chrom)
  • Robin (Jack of all trades - alternates between weapons/classes)
  • Frederick (Cavalry Axe)
  • Tiki (Aged Manakette)
  • Owain (Showy Sword, think Shonen anime hero swordfighter)
Valentia
  • Celica (Magic Sword)
  • Alm (Sword and Buckler)
  • Berkut (Heavy Cavalry Lance)
  • Saber (Dagger)
  • Faye (Rugged Archer)
  • Mae (Fast Lightning Mage, some attacks involve forcing Boey, who uses heavy wind magic, into the fight)
Fates
  • Corrin (Dragon Sword)
  • Azura (Dancing Lance)
  • Camilla (Flying Axe)
  • Takumi (Formal Archer)
  • Felicia (Maid Dagger/Knife)
  • Leo (Cavalry Nature Magic)
Blazing Sword/Binding Blade
  • Lyn (Samurai-esque Sword, has Bow Attacks)
  • Eliwood (Alternates between Rapier and Heavy-One Handed Sword)
  • Hector (Fast Armor Axe)
  • Nino (Blade Mage)
  • Athos (Divine Mage)
  • Matthew (Pickpocket Thief - Blade)
  • Roy (Explosive Fire Sword)
  • Lillina (Explosive Fire Magic)
  • Merlinus (Throws **** out of his convoy I don't know he's the joke character)

Sacred Stones
  • Eirika (Thunder Rapier)
  • Ephraim (Fire Lance)
  • Innes (Trap-setting Archer)
  • Lute (Anima Mage)
  • Lyon (Corruptive Dark Mage, uses Formortis for some attacks)
  • Amelia (Trainee, ranks up in battle a lá Frank West in MvC3)

Misc
  • Anna (uses moves from pretty much everyone)
  • Blyeth (attacks with the Three Houses Lords)
  • Kiran (Summons heroes for attacks)
  • Itsuki (Magic Marth)
Thoughts?
Faye once again stealing Tobin's bow saddens me. RIP Tobin.
 

DaybreakHorizon

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Faye once again stealing Tobin's bow saddens me. RIP Tobin.
I figured the devs would want Faye in more than Tobin.

Plus, you can't have Tobin without Gray and Kliff. Maybe put them together as the Ram Villagers?

That's a pretty good idea ngl.
 

Metal Shop X

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Okay cool beat the game in new game plus as well. Back to the post game grind.


....of course I have to go and find all the fast travel points since I kinda half speedran through the story for the ng+
Welcome to the reason why I don't do any NG++.

Also, hi there.
 
Last edited:

DaybreakHorizon

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I want @faygoshill not only in the FE Fighting Game, but in Smash Bros to be honest.
Faye, as in the Fire Emblem character.

Not @faygoshill, the Smashboards poster.
Kinda like how the Fates royals are strange apart?

lol only mostly joking
The Fates Royals not in the roster are Support Characters. If it were a 60 character roster instead of 55 they would've made it (Sakurai and Elise stay supports) alongside Reinhardt, Tharja, and Gharnef.
 
Last edited:

Opossum

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I figured the devs would want Faye in more than Tobin.

Plus, you can't have Tobin without Gray and Kliff. Maybe put them together as the Ram Villagers?

That's a pretty good idea ngl.
Honestly that'd be really neat. Basically Swords, Bows, and Magic in one moveset.

Though considering the fanbase literally had to toss thousands of CYL votes at Kliff to get him into Heroes and the fact that he's not mandatory in SoV like Gray and Tobin are, I'm not sure if he'd be considered a priority, sadly.

Even storywise, Kliff's kind of the least important of the three. Tobin's ending has him becoming Alm's second in command, Gray becomes a member of the knighthood and marries Clair, and Kliff...kinda just abandons everyone to presumably see the world. Poor Kliff.
 

MainJPW

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Sorry I’m over a day late.
Is this using a specific game engine?
It’s made in Unity.

Also, did they remove the terrible Mach Speed sections? I'd argue it was still worse than the Final Level, if only because while that is bug-ridden, you still have better control overall.
It’s in the video I posted unless I’m missing something. It definitely handles better.

Look at Tails go. Where was this move.


Things still aren’t perfect, there’s still some stiffness but it’s still a demo.
Isn't the momentum thing an issue in later Modern Sonic games as well? I think that also affected Sonic 4?
Well yeah, 4 definitely had a problem since the game is programmed with no inertia, so in order to keep your momentum you have to constantly hold the direction you're heading. If Sonic Advance could faithfully recreate the Classic physics for the most part then why can’t a game on more powerful hardware years later produce similar or superior results?

None of them are comparable to ‘06 but it’s an issue that pops up even in a game as recent as Forces, which is... just... there’s no excuse for that.

...I like that it was one-sided. Elise had a crush on him. That was the beginning and end of it. Sure, it helped save his life, but he didn't return her feelings. Albeit, I wouldn't have minded either. I mean, they're both sentient people, so the ship doesn't bother me.
Yeah, I wouldn’t mind it either. If the human designs were better I literally wouldn’t care about a potential relationship.

Now the humans being uncanny valley definitely doesn't help. Just fixing 'em up to look more in-line with Unleashed or Shadow's humans would be good. They looked like they're in the same style as is.
Or just fix ‘em up to look like the Sonic anthro’s and Eggman.

I’m not a fan of the Unleashed humans sorta... Dreamworks style? If the humans were designed by Uekawa then they would fit in stylistically with the, well... Uekawa designed characters.

Here’s what I mean. The characters that Uekawa-san designs a combination of the America “rubber hose” style (the style Ohshima-san created sonic and Eggman in) with a graffiti ideology for the purpose of communicating constant movement and an anime flair.


Look at the Billy Hatcher characters:



They’re designed exactly the same way he would design any Sonic character.

Look at Rolly Roll (the girl). Her style and proportions are basically the same as Cream’s.


Big round head, “rubber hose”/simple curves for limbs with no articulation followed by large hands/feet, and stylised eye designs.

Look at Bantam, extremely reminiscent of his large Sonic character designs.




Broader but still “rubber hose” style arms, short legs, beady eyes.

Billy and Sonic for the heck of it:


Because they’re both blue. And of course Uekawa-san’s style collimating into his human Sonic design:


Same kind of stylised design you’d see on Eggman and anyone from Billy Hatcher:


Now with Elise, Sonic artist Drawloverlala (really good at replicating Uekawa’s design philosophy)

Some quick examples:

Redesign:








R63:



Anyway, she made an Uekawa style Elise design, and it’s perfeeeeect:


KMDP KMDP Bro, this is peak Elise.

Look at how well this design fits with the style of the cast:


It’s so good. Humans being designed in the same manner as Uekawa’s character designs would give off better cohesion between the in-game styles.
That said, Maria, when playable in Shadow, was a pretty simple helper character who could do nothing more than jump and slap. They can make characters who seem like they can do little still pretty fun. In fact, I think she was the only unique character among the helpers, who all played the same. The others played like a downgraded Shadow, while Shadow had two more playstyles for Multiplayer only, with robotic variations of himself.
Elise could be fun due to her... powers? Like she had that shield thing when you were in the Elise levels.
 
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