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What are you most excited about for E3?


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Idon

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It definitely wouldn't be fair, because Fates is at least two different games. So if they had the full Nohr siblings but only like Ryoma for Hoshido, that wouldn't be fair for Birthright players because then they're left with just 2 Fates characters that they really knew (Corrin and Ryoma), yet Conquest players have like 5. And the whole point of Fates was picking your kingdom, bloodline or family. If you're not putting in each full Kingdom in Warriors then just leave the whole game out imo and put in another
You could just use a mix of the royals, instead of all of them from BOTH GAMES.

By your logic, you might as well add the entire cast of both kingdoms and the children as well because those are also important.
 

DevaAshera

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So if you guys were to redesign the roster for Fire Emblem Warriors, who would you pick and how would they fight?
Other then add in characters like Roy, Ike, Hector, and Eirika, not really much. I loved that most of my favs got in still.
The problem is though that HW had much more unique movesets, even from the start. It launched with 20 unique weapons, and that became 23 with the free Villains DLC (although you had to buy the DLC to get their higher level weapons, the point still stands). FE launched with just 15. And it only got four unique characters from the DLC (the three you mentioned + Oboro) while even just with the Wii U DLC, Hyrule Warriors had Twili Midna, Tingle, Young Link, the Dominion Rod, and technically the Spinner? So already even if you discount the various remasters Hyrule Warriors had, it still had many more unique movesets than Fire Emblem Warriors did (28 vs 19).
I'm gonna be honest here..yeah, Hyrule Warriors had a LOT of movesets..but I honestly feel quite a bit of them were boring or frustrating to play as (looking at Agitha and Ruto for those last two in particular). In Hyrule Warriors, I only found a handful genuinely fun to play as, but in Fire Emblem Warriors, I found pretty much everyone fun to play as and, if I'm honest, I liked that if I liked a moveset but not a character, there was someone else I could play as for the same effect (for example, I greatly prefer Sakura to Taco Man Takumi and generally like Lucina more then Chrom).
 

Teeb147

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Correct me if I am wrong. Would this mean in addition to "Brave", "Jane" was developed at the same time as Joker ("Jack")? Or am I getting stuff mixed up?
Actually Brave was added in 1.1.

Joker was in 1.0, but im not sure jane was there at the time. It was found rather late, so im not sure in which version.
If anyone has info on which version jane was in please share ;)
 
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DevaAshera

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Black Yoshi's death was unnecessary.
Agreed..
I love the fact that a costume for my boi beyond just "color" was considered, but some things just aren't worth it :yoshi:
Yeah..I mean, it'd be one thing if it was Yarn Yoshi, then it would look a lot more different then base Green Yoshi, but Felt Yoshi is just too similar looking to default Yoshi other then being more saturated in colour.
 

Pokechu

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I really don't buy the "all or nothing" thing, honestly. Hardin, Jagen, Nyna, and Minerva are all more crucial to Shadow Dragon and Archanea as a whole than a good chunk of the royals are to Fates, and yet only Minerva ended up getting in...as DLC. Add in other fairly important characters like Merric, Ogma, Cain, Abel, the Whitewings, and Camus, and there was a lot skipped over.

Fates would've been fine with Corrin/Azura/Ryoma/Xander/Takumi/Camilla, IMO. Main character with Corrin, a major representative of the three paths with Ryoma, Xander, and Azura, and a fan favorite from Hoshido and Nohr with Takumi and Camilla.
Fates is multiple paths though; if you want each game to have six characters, then in your scenario, each one only has four (Corrin/Azura/Sibling/Sibling) because a player may have only played one path but not the other. And it'd be a really cheap narrative imo for a game based around family to only include half of each family, especially when that means you're missing out on an archer, troubadours and a pegasus knight, all classes that could bring diversity to the roster and buff up some numbers in comparison to the swordies. Plus Leo is super popular unless I'm mistaken (which I might be LOL), leaving him out would be a mistake. It sucks for Shadow Dragon but I think in the end more characters was what FE Warriors really needed, there's no reason why it couldn't have all of the Fates royals + some more SD picks like Merric and Camus.
 

Will

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I made this one myself actually..I thought if Cloud couldn't have his Kingdom Hearts costume, then a colour would be a nice runner up and, honestly, it looks so much better then I initially thought it would..I'm really disappointed its not in the game now.
well maybe its not in the game because its from kingdom hearts
 

Roberk

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Solution: make 2 Fire Emblem fighting games, one for Fates and one for every other game.
1555908338933.jpeg

“Why don’t we take the royals, and put them over there!”

Boom. Problem solved.
 

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You could just use a mix of the royals, instead of all of them from BOTH GAMES.

By your logic, you might as well add the entire cast of both kingdoms and the children as well because those are also important.
That's not my logic, because the children are not directly involved in the narrative and are entirely optional characters. The retainers as well pale in comparison, because the game is about choosing your heritage, whether it be who you were raised with or who you are related to. The retainers do not have a role in that narrative. Neither do the child characters because they do not exist (it's the player's choice to have them). But each sibling from each kingdom does have a place in the narrative (especially Xander, Ryoma, Elise and Takumi for story reasons). At that point you're only missing Leo and Camilla, who are both insanely popular... then you're only missing Sakura and Hinoka... might as well throw them in.

No reason for a mix of the royals when all of them are important and add diversity in the roster. If we didn't have Leo or Elise in the base game, literally our only mage would have been Robin.... yeah LOL
 

wildvine47

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That's a really good point. The thing is, compared to animations down the lines, we're talking about an actual 3d model set that will use all these. I dont believe they'd work on a model and keep it named after joker and only rename the hair animation file.
I mean, if we're talking about a literal copy-paste of all of the character's files to use as a starting point, I think it's reasonable that they'd not bother to change the name of the file containing the animations, but rather just the animation names themselves. Especially since this is clearly a v01 of this file. You rename the containing file once everything in it is finished and it's not a Joker file anymore. Basically, here's what I think we're looking at for Jane's timeline, if she's a different character.

1. Jane is decided upon as a DLC addition.
2. Sakurai and co. decide that the best character to use as a base for Jane is Joker, a recently completed or significantly worked on character.
3. Developers start to create Jane within the existing framework of Joker, using their similar traits to speed up development.
4. The developer working on this particular Jane file doesn't bother to change the Jackc06 file they're working in to simulate ponytail physics because it's still mostly Joker's file, and they're going to rename it to Jane once they're done anyways. However, the new animation is given a Jane name because it's an all-new animation that Joker doesn't have.
5. Game goes gold during this time, accidentally capturing this state of the files due to the glitch and giving us an insight into how this specific development process goes.
6. Code mentioning Jane found by dataminers, leading to this whole debacle.
7. Nintendo notices leak, plugs it with next patch, continues to work on Jane.

Seems very plausible to me.
 
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I'm not into RE at all, but from what little I've seen Leon seems to be the fan favorite. Jill seems to be really popular too, though, so she seems plausible; I just feel like Sakurai would go with Leon due to Nintendo fans loving his games.

Y'all shouldn't ever listen to me, though; my speculation is worth about as much as dirt. I'm never right, which means it will be Jill. :p
 

NonSpecificGuy

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pupNapoleon

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I'm not into RE at all, but from what little I've seen Leon seems to be the fan favorite. Jill seems to be really popular too, though, so she seems plausible; I just feel like Sakurai would go with Leon due to Nintendo fans loving his games.

Y'all shouldn't ever listen to me, though; my speculation is worth about as much as dirt. I'm never right, which means it will be Jill. :p
Or we will just get both.
Could they even work as alts? I dont know enough of their actual personalities in modern games.
 

staindgrey

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Or we will just get both.
Could they even work as alts? I dont know enough of their actual personalities in modern games.
Technically, but their melees would be very different in an ideal world.

Leon is known for his absurd knife fights and Jill is known for acrobatics, from double knee dropping on someone's chest to snapping their necks with her thighs. But any weaponry and basic CQC skills could be shared. They'd just both lose a little personality if they were toned down to match the other.
 

Opossum

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Fates is multiple paths though; if you want each game to have six characters, then in your scenario, each one only has four (Corrin/Azura/Sibling/Sibling) because a player may have only played one path but not the other. And it'd be a really cheap narrative imo for a game based around family to only include half of each family, especially when that means you're missing out on an archer, troubadours and a pegasus knight, all classes that could bring diversity to the roster and buff up some numbers in comparison to the swordies. Plus Leo is super popular unless I'm mistaken (which I might be LOL), leaving him out would be a mistake. It sucks for Shadow Dragon but I think in the end more characters was what FE Warriors really needed, there's no reason why it couldn't have all of the Fates royals + some more SD picks like Merric and Camus.
Even if you can't, say, recruit Ryoma and Takumi in Conquest, they're still major antagonists in that game, so Conquest players would know them. It's not like they'd be complete unknowns.

As for "cheapening the narrative," Shadow Dragon's story involved Marth amassing an army from the other kingdoms of Archanea. Of the Seven Kingdoms...literally only two had playable characters in the base game: Marth for Altea, and Caeda for Talys. And both of them are recruited before the events of Chapter One. Fates not having every single royal sibling doesn't cheapen its narrative any more than Archanea's narrative is cheapened by only having Marth, Caeda, and Tiki in the base game.

As for Leo missing out...he could've always been DLC.

Yeah, these issues could've been fixed with more characters, but at the same time, given there was a limited amount of resources, they should've gone for a 6/6/6 distribution over a 3/6/9.
 

Teeb147

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I mean, if we're talking about a literal copy-paste of all of the character's files to use as a starting point, I think it's reasonable that they'd not bother to change the name of the file containing the animations, but rather just the animation names themselves. Especially since this is clearly a v01 of this file. You rename the containing file once everything in it is finished and it's not a Joker file anymore. Basically, here's what I think we're looking at for Jane's timeline, if she's a different character.

1. Jane is decided upon as a DLC addition.
2. Sakurai and co. decide that the best character to use as a base for Jane is Joker, a recently completed or significantly worked on character.
3. Developers start to create Jane within the existing framework of Joker, using their similar traits to speed up development.
4. The developer working on this particular Jane file doesn't bother to change the Jackc06 file they're working in to simulate ponytail physics because it's still mostly Joker's file, and they're going to rename it to Jane once they're done anyways. However, the new animation is given a Jane name because it's an all-new animation that Joker doesn't have.
5. Game goes gold during this time, accidentally capturing this state of the files due to the glitch and giving us an insight into how this specific development process goes.
6. Code mentioning Jane found by dataminers, leading to this whole debacle.
7. Nintendo notices leak, plugs it with next patch, continues to work on Jane.

Seems very plausible to me.
The .mb file contains the 3d models and is like a base of operations for the rest of the animation files. More people in the team would be using them and ..
I would consider it highly unprofessional to keep it named like that, especially when working with other designers and animators. I just dont think it's likely to be like that. Is it somehow possible? yes, but I just dont think it's the case. The individual animations after should be easy to manage regardless, even if ideally they'd rename them too (though then we wouldnt know who's base for who :p)

You also have to consider that it takes a long time to work on the models, much more than some of the animations. I mean, hair physics obviously would take long, but if they're working on hair physics then they have a new model ready, and if all of that is the case then they're probably working on other animations too and have parameters. But we didn't even have brave before patch 1.1, and find it hard to believe that they'd be working that early on (3rd or 4th dlc) jane when brave was found later. And if they'd only been working on the models, then I dont think we'd find them in the data.
If it's in the data it's likely that they had something ready to test.

It's a bit hard to say exactly without fully knowing their practices, but that's what makes the most sense to me for now. What you're talking about are possibilities in some ways too though. A lot is still up in the air. Thankfully we'll get a bit more persona info in a few days. :)
 
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Idon

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Atlus' love for announcements of announcements
ill take what i can get.gif

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Do you know how much it sucks knowing Persona 5 is going to have more games and spinoffs than there are SMT games despite the fact that it has run for so much longer?
And that we don't even have any date to look forward to?

A lot.
 
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I'm actually looking forward to P5R again. I'm really curious to see P5S, too.
 
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DevaAshera

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well maybe its not in the game because its from kingdom hearts
Yes, I'm aware that's likely the reason, since Disney half-owns the Kingdom Hearts design (though that hasn't stopped the Kingdom Hearts looks for Cloud, Squall, or Sephiroth from appearing in Dissidia 012 as DLC or Sephiroth's being in the base game for Dissidia NT). I was referring to simply to an alternate colour with KH Cloud's colours looking very nice though, not the actual costume. They could do a reference like that without needing permission similar to Robin's White Mage inspired alt or Samus' Zaku (Gundam) inspired alt.
 
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