Which is why you create an original Zelda story that works within the allotted time frame, and not just try to copy paste from the games (which wouldn't work for that reason)
Just scale back the necessary locations/sages, eliminate temples instead for occasional bosses and character moments, and you've got a single 2hr film just fine.
If we used OoT as an example, we introduce him as a boy in his home after the Great Deku Tree foretells his own fate and sends Navi. But we restructure the events so that he doesn't go into the GDT and just starts his adventure from there. We allow him to meet Zelda and Impa as he did in the game, but make it more about
Zelda by also having Ruto and Darunia show up to offer their spiritual stones along with Link. He's not the hero Zelda foretold; he's just there when Zelda enacts her plan against Ganondorf. Ganondorf however takes the stones because, unlike the young and naive Zelda, he knows their true value, and he enters the Temple of Time with Link-- also young and naive-- chasing after him.
What follows after that 40min first act is Link arriving as an adult to a war-torn wasteland armed with the Master Sword he drew and nothing else. We send him back to the forest where, rather than a temple, he finds his home in ruins and his friends hiding away. Saria comes with him as they search for Darunia because the gorons are probably fine way up there in the mountain, but they're not. Darunia has a big funny-gid-guy moment and tells them they need to go to Lake Hylia. They all go and find Ruto, now fully grown with a comedic romantic subplot. Sheik somehow comes in to save the day when they're all fighting a Ganon phantom (to make sure he's a persistent threat), telling them all soonafter the real source of the problem: the Gerudos. The team then goes that way, and now that we've established each of the characters and their relationships to each other-- with Sheik being the mysterious, no-nonsense ***-kicker
Zelda Sheik should be, they infiltrate the Gerudo lands only to find not a key to their salvation, but the true myth of Ganon and an ally in a defecting Gerudo who knows how to get into Ganon's castle. She says they'll find Zelda there, and Sheik keeps telling them she's dead, leading to the team splintering and losing faith in their goal.
They eventually fight through the undead to get to the castle, and find that they've all been drawn there by fate: the four sages of the forest, land, sea and sun, the triforce of courage and the triforce of wisdom. Sheik is outed as Zelda, Ganon claims his prize in both of the other pieces of the Triforce, until the sages are able to free them and they all fight together. Big climactic ending, Zelda sends Link back in time to relive the life that she had incidentally stolen from him, and roll credits.
Bam. Zelda movie that's more or less faithful to its source material while chopping out some unneeded stuff meant for padding the gameplay length.
I'll be in my trailer.