Princess Rescuer
Smash Apprentice
- Joined
- Nov 3, 2018
- Messages
- 119
So, SSBU has pretty solid, robust single player that keeps you coming back. What about the multiplayer though?
It's a dud.
Let me explain. The single player in SSBU is rewarding. Starting with eight characters and unlocking increasingly more unique and versatile fighters after getting the chance every so often keeps you coming back. Having eight of them ensures you're not overwhelmed and can stick to one for a while and learn its moves and get comfortable before moving on to an unlockable character that looks appealing. If you started with all the characters, there would be nowhere to go and you would be too overwhelmed to pick one and the mastery of each character would probably be spread too thinly due to you wanting to just try them all out. Starting with eight and gradually unlocking them is more manageable.
Problem is, it makes for lousy multiplayer.
When people who have only vaguely heard of the game come over, they might be wondering "Where's Ridley? Where's Isabella? Why can't I use all of the cool new characters I've seen in all the trailers?" they probably aren't very fond of hearing "we have to have a random chance of unlocking them one by one and that's if we win a fight against them". Not only does it mean everyone gets fewer options and is less likely to have their taste and comfort zone catered to, it also means a group of up to eight people (!) now have to do nothing while one player fights against one computer player. Of course, no fan of any game would think it a point in its favor to not get to play it while others get to. Yet this is the multiplayer experience many will have on Christmas morning- and it will probably lead to confused relatives asking "Why are there only two people? I thought everyone was playing". In single player mode, this isn't a problem- you're going from one player fighting computer players to one player fighting a computer player. In multiplayer, that changes for the worse.
So here's my solution- have a single player mode that's almost identical to the main multiplayer mode, except for one difference- you start with very few characters and more of them have to be unlocked one by one. Then have a multiplayer mode where you just have everything- every character and every stage. That way, the single players get their deep, intricate unlocking experience while the multiplayers get immediate gratification for all during get-togethers.
Think that's difficult to implement? It's been done two decades ago, and in another Nintendo game even- Mario Golf 64.
In MG64's Single Player mode, you start with a pitiful four characters. The idea is that in order to get the advantage in the other modes, you unlock more characters by beating them in match games. In the multiplayer modes, where there are more options and less stakes, you start with ten characters. I would take this to its logical extreme- single player starts you with two (just so you get a choice) and multiplayer gives you all 14. A similar solution would work in this game so the majority of players don't have to periodically have the control jettisoned away from them.
It's a dud.
Let me explain. The single player in SSBU is rewarding. Starting with eight characters and unlocking increasingly more unique and versatile fighters after getting the chance every so often keeps you coming back. Having eight of them ensures you're not overwhelmed and can stick to one for a while and learn its moves and get comfortable before moving on to an unlockable character that looks appealing. If you started with all the characters, there would be nowhere to go and you would be too overwhelmed to pick one and the mastery of each character would probably be spread too thinly due to you wanting to just try them all out. Starting with eight and gradually unlocking them is more manageable.
Problem is, it makes for lousy multiplayer.
When people who have only vaguely heard of the game come over, they might be wondering "Where's Ridley? Where's Isabella? Why can't I use all of the cool new characters I've seen in all the trailers?" they probably aren't very fond of hearing "we have to have a random chance of unlocking them one by one and that's if we win a fight against them". Not only does it mean everyone gets fewer options and is less likely to have their taste and comfort zone catered to, it also means a group of up to eight people (!) now have to do nothing while one player fights against one computer player. Of course, no fan of any game would think it a point in its favor to not get to play it while others get to. Yet this is the multiplayer experience many will have on Christmas morning- and it will probably lead to confused relatives asking "Why are there only two people? I thought everyone was playing". In single player mode, this isn't a problem- you're going from one player fighting computer players to one player fighting a computer player. In multiplayer, that changes for the worse.
So here's my solution- have a single player mode that's almost identical to the main multiplayer mode, except for one difference- you start with very few characters and more of them have to be unlocked one by one. Then have a multiplayer mode where you just have everything- every character and every stage. That way, the single players get their deep, intricate unlocking experience while the multiplayers get immediate gratification for all during get-togethers.
Think that's difficult to implement? It's been done two decades ago, and in another Nintendo game even- Mario Golf 64.
In MG64's Single Player mode, you start with a pitiful four characters. The idea is that in order to get the advantage in the other modes, you unlock more characters by beating them in match games. In the multiplayer modes, where there are more options and less stakes, you start with ten characters. I would take this to its logical extreme- single player starts you with two (just so you get a choice) and multiplayer gives you all 14. A similar solution would work in this game so the majority of players don't have to periodically have the control jettisoned away from them.