Glubbfubb
Smash Master
- Joined
- Mar 16, 2021
- Messages
- 3,134
I looked him up myself in a Game FAQ poll and only 28 percent out of 78 votes considered him elligable for smashwhat do you mean by "look him up"?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I looked him up myself in a Game FAQ poll and only 28 percent out of 78 votes considered him elligable for smashwhat do you mean by "look him up"?
Your first mistake was using GameFAQ as a source...I read a Game FAQ poll a few years ago and out of 78 votes only 28 percent said he would be eligable for smash
The thread is wrong.
Nintendo owns the characters. I discussed it when the person who was putting together the Captain N DVD sets. (I used to run a Captain N fansite.) Nintendo owns the characters. DiC owns the episodes produced. The comic rights were owned by Valiant, but Valiant has been bought and sold and went out of buisness a few times since then so nobody really knows who owns them anymore.
Further the shortlived Captain N comic series contains the statement that all character in the book are trademark of Nintendo (Simon and Megaman didn't appear in the comic.) DiC isn't mentioned anywhere in the credits.
Captain N is a Nintendo character.
Okay then go nuts on Captain NYour first mistake was using GameFAQ as a source...
If it helps any, someone who claims to have worked on a Captain N fansite and interviewed one of the people said this:
GameFAQs polls are not law.I looked him up myself in a Game FAQ poll and only 28 percent out of 78 votes considered him elligable for smash
Very good point, but that's what the people thinkGameFAQs polls are not law.
is there a non-cartoon incarnation?As for nintendo owned non game characters, I think it's fine, we have ROB after all.
After looking him over, Captain N also seems to be fine. Nintendo does seem to own him. We may have to avoid the cartoon incarnation though.
Yeah, he made his debut in a Nintendo Power issue, last I checkedis there a non-cartoon incarnation?
Let's just make an in-name only game Captain N, just like what the show did to every game it adaptedWe may have to avoid the cartoon incarnation though as I'm pretty sure DIC has that.
I don't think it was actually him, rather it was the inspirationYeah, he made his debut in a Nintendo Power issue, last I checked
They seem to look identical so I don't think it really matters that much honestly. Captain N is owned by NoA, so he would technically count as a first-party. The main thing blocking his way is the fact that he doesn't originate from a video-game (But hey, there's always ROB), and is exclusively only known in the West.I don't think it was actually him, rather it was the inspiration
Captain Nintendo
"Captain Nintendo" was a short story written by Randy Studdard and serialized across two issues of Nintendo Power magazine. The concept was what ultimately inspired Captain N: The Game Master. In part one, Max Powers, a Nintendo technician, delivers a crate full of microchips to Nintendo of...captainn.fandom.com
With my virtual boy entry is it still eligable, I spent some time making a moveset and classic mode for itI have a special entry for this category
Job No. 81 Virtual Boy
Franchise: Virtual Boy
Originating: 1995
The Virtual Boy was a "handheld" console realsed in 1994 after the delay of the N64, however as you may know it failed with only roughly a dozen games and discontinued a year later in 1995
However over time the Virtual Boy gained an ironic loving by the gaming community and I among others believe it be alongside the likes of ROB and Game and Watch as a peripheral based character
Virtual Boy has many possible moveset potential, he could be a good zoning fighter, he could reference the other terrible video game peripherals of old like the power glove or U force, or rely on lasers and whatnot
Some ideas for a moveset:
Side Smash: First it's a power glove punch then a teloboxer punch
Up Smash: Use the U Force to create a beam of phycic energy
Down Smash: Use a giant n64 joystick and spin it like a razor (based on the n64 joystick controversy)
He grabs with his ultra hand and holds you in his lens like how you play the virtual boy
His pummel it a shock of red energy to the eyes
(Note I also though of a gimmick where shots to the faces with his red light attacks cause your controls to go backwards)
His forward throw he uses the controller cord like a lasso
His up throw is him flailing his stand for rapid kicks
His down throw would cause a 3d terramino to crush you burying you
His neutral special uses the game boy camera to blind and stun the opponents, its weak but it leaves them very open
His side special causes him to latch on the opponent and use his red laser beams to the face, it can also be charged but it makes it easier for the fighter to shake off
His side special uses the Rolling Rocker and acts similarly to bowser jrs side special
His up special has him use the the game boy printer to make a big peice of paper to launch him upward, it also pushes fighters and can be manipulated
His final smash is him using a red portal on a fighter and has them being overwhelmed by red lasers until they explode
This is my rough moveset for vitual boy if he gets into smash, is it interesting
Plus his spirits could be based on other video game consoles and peripherals
He could also have a good amount of potential fighter personalities like a meek and slightly nervous person given a chance or a terrifying mechanical abomination seen below
I mean with this video you already have a trailer
So come on give Virtual Boy a chance
Possible Alts
Famicom white and red
SNES gray and purple
Gameboy green and black
GBA Purple
Camo
Navy Blue
Pink
Ivory White
I even made a simple classic mode
Color me Impressed
Each fighter is based off the color of a rainbow
(Based on the infamous black and red color sceme)
Red Mario
Orange Crash
Yellow Pikachu and Pichu
Green Bowser and Krool
Blue Sonic and Mega Man
Purple Galleon
Black and White: Galeem and Dharkon
Yeah, sorry if my submission caused any trouble here...They seem to look identical so I don't think it really matters that much honestly. Captain N is owned by NoA, so he would technically count as a first-party. The main thing blocking his way is the fact that he doesn't originate from a video-game (But hey, there's always ROB), and is exclusively only known in the West.
I'd like to know what people think on this before any decision is made, as this is quite a tricky one. If Captain N can be submitted, characters like Nester can be submitted as well.
If Nintendo does own him then I think there's no problem. I remember hearing that he, or at least the cartoon, was partly owned by DiC, so it would be good to have that clarified. But worst case scenario we'd have to negotiate with them a la Twitter. He's definitely a character associated with Nintendo and videogames so he makes sense in an honorary capacity I guess.They seem to look identical so I don't think it really matters that much honestly. Captain N is owned by NoA, so he would technically count as a first-party. The main thing blocking his way is the fact that he doesn't originate from a video-game (But hey, there's always ROB), and is exclusively only known in the West.
I'd like to know what people think on this before any decision is made, as this is quite a tricky one. If Captain N can be submitted, characters like Nester can be submitted as well.
I was hoping you'd submit himOK.
I did the post about Takamaru, but that wasn't my real submission, as someone had already beat me to it.
Now dis
Dis is the real deal
My ACTUAL Retro Character Submission: Sukapon from Joy Mech Fight
View attachment 309261
Pictured: Sukapon asserting his dominance
Sukapon is the best Nintendo character of all time and protagonist of the revolutionary 1993 classic Joy Mech Fight.
Sukapon is an owarai (term for Japanese stand-up comedian) robot created by two inventors: Dr. Little Emon and Dr. Ivan Walnuts. One day, Dr. Walnuts suddenly declares his intention to rule the world and takes most of their robots with him, and in a last-ditch effort to stop him, Emon reworks Sukapon into a fighting robot. After a lotta fights, a final battle on the moon and a sudden change of heart by Walnuts, Sukapon returns happily ever after to his time as the world's favorite robotic funnyman.
As for what he could do, my guy literally comes from a fighting game, just pull his moves from there. And as for his appeal, it'd be neat to see a character from one of Nintendo's earlier fighting game experiments here, and Sukapon is simply a funky dude who radiates friend energy.
Also, again, he's a Japanese stand-up comedian robot, so his taunts would be glorious
Good job. Good freaking job. This is literally my post, but better. I think it would be unfair for it to be ignored. If possible, then I would like my Takamaru submission to be counted as both my AND @speedweed’s submission. It’s only fair, in my opinion.Note: I am indeed aware that Takamaru has already been submitted by someone else while I was working on this. However, I busted my ass making this post, and I don't want to let that effort go to waste, so while I think Taka should be counted as the other guy's submission, consider this to simply be a more thorough explanation of his appeal. Have a good one, and I might put out my own submission after this.
Alright boys: it's time I try to force this man in once more. I submitted him for our very first job all the way back in December, and I could just bring my OG post in here: but nah. This guy is my most-wanted first-party, and in the running for maybe being my most wanted character period. I gotta go big. I gotta do my dude justice. I gotta make his appeal as clear as possible.
With that in mind....
Retro Submission except nah because someone else submitted him since then but also I don't wanna trash all the effort I put into this: Takamaru from The Mysterious Murasame Castle
View attachment 309239
Takamaru is the protagonist of The Mysterious Murasame Castle, an action game released for the Famicom Disk System in the magical year of 1986. Takamaru is an apprentice samurai tasked to fight his way through all kinds of ninjas and yokai and whatnot to investigate the titular Murasame Castle: a big ****ing castle whose famous statue has been possessed by an otherworldly force, and save Edo Japan.
With me so far? Good. Y'all probably knew this, tbh: it's the tip of the Murasame Castle iceberg.
TMMC is notable for how it repurposes the Zelda 1 engine into a different style of game altogether: the two games might seem similar at a first glance, but while Zelda 1 is more focused on puzzles and exploration and finding all the secrets, in Murasame Castle....you fight for your goddamn life. Enemies out the wazoo, ready to throw all kinds of wacky **** at you, and reaction time is crucial as you've got to always be on the lookout, dodging everything and upgrading your attacks. It's nuts, and some people have even taken to considering it a predecessor to the "stylish action" games of today.
But back to that similarity in engines, as it perfectly segues into...Now then, Murasame Castle ain't some random game plucked from Nintendo's NES library for the sake of it. It's not on the same level as....****in....Barker Bill's Trick Shooting. Nah, man - despite its status as a one-off, it's got history. It's got value.
Here's a little history lesson that, in all honesty, isn't that unknown, but whatever, it's important for context regardless: Murasame Castle is part of a set of games developed by two in-house divisions of Nintendo in '86, for the first year of their big new console: the Famicom Disk System, which was essentially an upgraded Famicom under a different format. These 4 big games were all brand new IPs: TMMC, The Legend of Zelda, Metroid and Kid Icarus. Worth noting that Metroid and Kid Icarus also share an engine in the same way as Zelda and Murasame Castle.
And so they went, being ported to the NES as well, and finding success both in the East and overseas-wait what do you mean Murasame Castle didn't get localized
This was the biggest oof that could have ever oofed, to be honest. While I don't think the reasoning has ever been officially stated, it's safe to assume the reason for it staying in the East was either its difficulty or its distinctly Japanese flair. Which you know what, honestly, both of these are fair from the perspective of an 80s NoA marketing guy.
So, what happened to these big 4 of the FDS' release year? Well, Zelda and Metroid went on to become successful entries in Nintendo's IP library, and the other two were left to rot.
20 years later, and Kid Icarus was given another chance. There was also the Game Boy game, which in all fairness might as well not have happened so whatever, my point still stands either way: Pit was suddenly revived through Smash. And as a result of this, the series itself eventually got revived through Kid Icarus: Uprising, which proved to revitalize the series in a really good way and bring in a whole new audience.
Of these 4, Murasame Castle is the only one that still hasn't gotten that love, that chance at being fleshed out. Which sucks - I sincerely believe that it's a setting that could be easily reintroduced and gain a bigger following.
OK so there's also the Sakurai consideration things, but everyone knows about that, so let's skip that over and go to another big thing here. Murasame Castle isn't just this weird little bit of Nintendo history to ooh and aah at, it's a legitimately fondly remembered game - it's treated as a classic in Japan and often pops up in lists of "hidden gem" NES games in the West. Nintendo themselves keep giving it nods in all kinds of games, and both Hideki Kamiya and Suda 51 - two highly-respected Japanese game devs - have expressed interest in bringing it back. The way I see it, Murasame Castle is more or less in a similar situation to Kid Icarus before Brawl: a classic game that, by all means, seemed like it was set to become one of Nintendo's bigguns, but simply didn't do so.
So a fondly-remembered game from the old days of Nintendo, set to be a big release, developed by one of the big in-house teams of the time, consistently shouted-out by Nintendo to this day, has caught the attention of more than one acclaimed JP game dev, and something I almost forgot to mention: since 2014, it's not even JP-exclusive anymore.
**** man, I'd say all this is a really good case, but history isn't the only reason people like Takamaru...The last reason Takamaru has caught so many people's attention is what he could bring to the table, because there's one very simple thing that would instantly differentiate him from the rest of the Smash cast: he's a samurai.
Strangely enough, the samurai is an archetype we....haven't really had in Smash yet. That "draw and sheathe" swordfighting style is one that still hasn't really gotten anyone, as far as I can recall, so right off the bat, Takamaru already stands out. But not only that, his game had a variety of power-ups that he could also employ here to spice up his moveset - he can throw out shuriken, knives and fireballs, he can turn invisible, he can even summon out lightning, this guy feels like he was made for Smash!
But he also brings something fresh to the table from an aesthetic standpoint. Takamaru would, not just through himself, but through the general setting he comes with, bring ancient Japanese culture stylings to the forefront - a Murasame Castle stage could be absolutely breathtaking if they reimagined it and really leaned on its base concept of a traditional Japanese castle that's being haunted by an alien presence.
So! As I said, someone else has already submitted Takamaru, and I think that when voting hours come, he should be credited to them, but I was already working hard on this, and I didn't want to waste that hard work, so instead I decided to repurpose this into a simple case for him. Takamaru is a character I'm really passionate about, and I'd argue you could see him as a genuinely noteworthy Nintendo protagonist, so I hope that I made it clear why people like him. And props to Yiptap for beating me to submitting him, you crazy son of a *****
sukapon literally invented videogamesI get why people want Takamaru in smash as he does a good legacy,, can anyone get me up to speed on what makes Sukapon so popular, I'm no game historian I just want to know who exactly is the story behind the legacy of what makes Sukapon such a big deal
Elaborate please, I believe his debut game came out in '93sukapon literally invented videogames
I thought you said that about Amingo...sukapon literally invented videogames
From what I gathered Sukapon was from a nintendo made fighting game for the Famicom and since he is a traditional fighting game character made by nintendo o guess that's why people want in smash, I just thought he was a deep cut in ultimate to fill the roster of totally weird choices like Nikki and Arcade BunnyI thought you said that about Amingo...
ok so like before joy mech fight came out there was literally nothingElaborate please, I believe his debut game came out in '93
I'm just saying their are characters I get people want in smash and characters that I dont get, but it's pretty subjectiveok so like before joy mech fight came out there was literally nothing
like everything was just a black void
but then god decided it would be very funny if joy mech fight brought about the beginning of mankind
so joy mech fight happened
OK, I'll cut the crap, people just like Sukapon because he's funnyI'm just saying their are characters I get people want in smash and characters that I dont get, but it's pretty subjective
Sukapon's game was Nintendo's first real fighting game, I think it was created in response to Street Fighter 2's success. And at the time, it was the fighting game with the biggest roster, thanks to the unique floating limbs design of every character which allowed more characters to be stored in the game files. This record held on for 5 years and was only defeated by KoF 98 (an SNK arcade game) so Joy Mech Fight is kind of a technical marvel.I get why people want Takamaru in smash as he does a good legacy,, can anyone get me up to speed on what makes Sukapon so popular, I'm no game historian I just want to know who exactly is the story behind the legacy of what makes Sukapon such a big deal
To put it into perspective, that's only 3 less than what Brawl had.May I remind you, 36 playable fighters. While there were still some clones in the game and they reused a lot of assets, this is still an enormous feat.
36. What the absolute ****.
Which is good! Weird is good when it comes to Smash.This contest is basically an arms races to make the weirdest fighter possible, I'm still behind my Virtual Boy as the most out their choice, my second choice was to have Pitfall Harry in smash
I would be open to Pitfall Harry in smash, that way we could the benefit of having a unique distinction of having an Atari RepWhich is good! Weird is good when it comes to Smash.
Nah, that would have happened if my WTF character won. Still planning on pushing that again whenever I get the chanceThis contest is basically an arms races to make the weirdest fighter possible, I'm still behind my Virtual Boy as the most out their choice, my second choice was to have Pitfall Harry in smash
Pitfall Harry is owned by Activision.I would be open to Pitfall Harry in smash, that way we could the benefit of having a unique distinction of having an Atari Rep