I'll try to flesh that reasoning out a bit better:
Let's use Falco as an example.
So you got into the match and you learn that this particular Falco will just SHDL and phantasm away.
Most of the time even if you predict, you have to shield and it's back to step one (aka would be neutral if it weren't for the fact that it's Falco, so it's now disadvantageous). If you try to dash to the middle of the stage you give Falco the chance to phantasm onto the lagless ledge. If you try to ledgehog, you risk putting yourself in a bad position by forcing Falco to be in a neutral position (middle of the stage; wtf ratio here doesn't make sense; you are at mid-risk/low or no reward)...
and you can't really do both (unless you're Ice Climbers...1/39 if the cast <_<).
What I'm trying to say is, spacies are beasts onstage, you can't deny this. You are Yes!, therefore you simply cannot. You know they are suppose to "suck balls" offstage. My various examples of how much leeway Falco is given when he is recovering (apparently a weakness btw) tells you how stupid his side-B currently is (in both vB and B+). He's suppose to sport a terribad recovery, he's suppose to be massively pressured when he gets offstage, but more often than not that's not the case.
Moving the hitbox behind them would make it like Melee (because you know phantasms are really only in one other game so I can't really say there's much else to compare). This would make it harder for them to recover, because they can be hit out of it more often, that is true.
However currently the move with that much speed and currently priority (it beats out Falcon's sweetspot knee) on characters that are suppose to sport "dumb as **** recoveries" doesn't make much sense.
Also imo you're really over-exaggerating how they can never make it back. Even in Melee offstage vs edgeguard kings (no puns) like Marth and Roy, you weren't doomed when it came to phantasming back.
If you're not entirely convinced, at least try it imo. A lot of stuff always looks either A. REALLY GOOD on paper, or B. REALLY BAD on paper. The best way is to just try it out yourself.
Well...whenever you get a chance anyway. ^^
*thumbs up?!* =D
Thumbs down. There recovery already sucks balls. There's no need to make it worse, and you guys shouldn't have to make it worse. Falco is supposed to be a campy character. He has a ****ing gun. What's he gonna do, pistol whip you?
Spacies are beast on stage because they're good characters. Offstage they have very few options.
Falco's recovery: Jump, sideb, and hopefully make it back. You can forget about recovering if you don't have a jump.
Fox's recovery: Jump + Fair, side b, and hopefully make it back.
That's it. That's all they can do. Knowing this, you can either edgehog or predict where there going to land which is VERY easy to do and proceed to **** them. Falco already "sports a bad recovery." You guys don't need to change it to make it even worse.
Firefox/bird has barely any priority as it is. Making their sideb suck is going to make them even worse. One of the esteemed wbr members, Blank Mauser, already thinks Fox isn't top tier, or even top ten, so why nerf?
In melee, they also got gimped to hell. If your spacies weren't being gimped by marths, then your opponents sucked. I've played good marths. They don't make mistakes, and if they got you offstage, you were dead.
It's really an unnecessary change.
Remember side-b's autosnap in B+ unlike Melee. Combine that with the grab range they should be fine. It should be a minor recovery nerf at the cost of a MASSIVE nerf to their camping game.
Characters who got camped deserved to be camped since they're slow/fat/heavy. If they catch fox/falco, fox/falco get severely punished. Most heavy's except ganon can catch them. Fox/falco mains shouldn't have to suffer ganon sucks balls and can't do so.
I promise to run out the clock in every tournament match to prove to you people that side b isn't the reason they camp so well.