Masonomace
Yeah Shulk, get stuck in!
F-air at this point is better than N-air. The reduced landing lag & it's combo potential frankly made its usage skyrocket but even now both aerials are good. F-air starts high & ends low, so F-air is ofc the better choice for aerial approaches or stuffing their options airborne, while N-air starts from behind Shulk & goes around the world ending behind him again, so it's more grounded & used to keep your landing relatively safe. Although N-air used airborne can be a nice pseudo-frame-trap, it's better off that N-air is used for grounded moments, & F-air for aerial moments.Guys, when would fair be a much better choice than nair?
Not all of the bulletins I list below are optimal, because the end-lag on attack moves hitting your shield do vary, & not to mention that OoS options become more optimal if you Perfect-Shield then input a move after. So:What's shulk optimal oos options?
- Jump Canceled Air Slash OR Shield Dropped Air Slash (whichever's more comfortable with you plus timing)
- Forward tilt
- any Uncharged smash attack
- Dash Attack
- Grab
- Rapid Jab-1
How to not approach Sudden Death mode:Just wondering, but how do you guys approach sudden deaths? Of the few times I've gone into SD on For Glory I've lost most of them.
Don't activate Shield Buster or Smash, they're all useless especially Smash & Buster. Shield doesn't help at all but SOMETIMES moves that can barely KO don't KO you with Shield on. 98% of the time Shield won't save you, but maybe HShield can. . .
How to approach Sudden Death mode:
Activate Jump or Speed, you NEED a mobility-increasing MArt to sneak in some quick hits or make your opponent chew their nails in suspense of what you're doing.