Napilopez
Smash Lord
So much Sonic weirdness... First my MK pwning SCROD, now HISS("Honey, I've shrunk Sonic").
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Its due to platform cancel behavior. The hits from your spincharge get renewed so they hit repeatedly.SCROD = Super Crazy Roll of Doom.
Have you not seen the vid in the WiFi/SBR/Spin Mechanics thread?
http://www.youtube.com/watch?v=BghNRvRh9gI
37 Damage in half a second from and SDR/ASC alone, no followups or anything. Its not that hard to replicate have pulled it off a couple of times in real matches. Most damage I've done is 44%, but that was in training mode with no staling, so yea.
lol it's more like an SDR>ASC>SDR>ASC>SDR dealIts due to platform cancel behavior. The hits from your spincharge get renewed so they hit repeatedly.
its an interesting trick but not worth really investing into.
I disagree. More SDR and less ASC since I've done the same thing to an opponent at higher percents. it probably turns into an ASC at the end.lol it's more like an SDR>ASC>SDR>ASC>SDR deal
The last hit in the video was an ASC that knocked him out of range, and the SDR was what he was doing when he did the turnaround-fall
Its due to platform cancel behavior. The hits from your spincharge get renewed so they hit repeatedly.
its an interesting trick but not worth really investing into.
What Tenki said lol. As far as we know, it only works on moving platforms. Infzy and aeghrur had the explanation for it. Its simply the SDR rolls off, turns into Asc, but hits, so the hitlag causes the platform to have time catch up, and turn the roll into an SDR again. Rinse and repeat.lol it's more like an SDR>ASC>SDR>ASC>SDR deal
The last hit in the video was an ASC that knocked him out of range, and the SDR was what he was doing when he did the turnaround-fall
This would seem to support the small hitbox theory, as if kirby just went through your right side, he could have just hit the hitbox without hitting your tiny hurtbox.@ dNES: Actually, truth be told, I kinda went THROUGH Kirby's downB. However, I wasn't directly below him. I was to the side of him, so the right side of Sonic's upsmash hit the rock as it dropped.
I recieved no damage or anything, but you could see the effects of the upsmash hitting the rock (those green bubble things) as he moved downward.
Unfortunately, I don't have video of it, so I hope you can just take my word for it.
Again, my right side of the upsmash went THROUGH Kirby as he approached in a stone state, and I recieved no damage as my attacks hit him. Since he was stone, the attacks did no damage.
lol, I did that to infzy the other day. Funny stuff.Cool steak Infzy.
I'm gonna start using upsmash alot more anyways. Upthrow to upsmash is too good.
lol I actually tested for Spring's invincibility frames with that, along side with falling Kirby rocks (sorry KASR) and TL D-airs.Speaking of C4s, I've been stuck with a C4, used a spring from below stage, C4 missed because of invincy frames and I hit the snake with U-air as he was finishing the animation. xD 2cool.
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He messed up? lol.So wait, on the last one with Ike... I'm confused... why both Ike and Sonic experienced knockback
Name another non-invincible move that Sonic's Homing Attack will refuse to lock on and we might be able to refute that section of the video. (0:44-1:13)that videos doesnt prove it enough imo
take screenshots of invidual frames until you can show the laser is actually passing through the dead centre of sonics body. remember i said i think his hitbox is shrunk way below whats visible? its like the size of a deku nut...
of course the whole C4 thing is still the same, but thats coz of its weird hitbox properties people already discussed
Donkey Kong's Aerial up B? Maybe Metaknight's up B? I don't know, I'd have to test them out (but they do only have 2-3 frames of invincibility each, which seems short enough for the laser to still hit them).name another invincible move that falcos lasers will knock you out of every time (when you actually aim at sonics centre)
:/
That last IKE attack still has me confused. Is it feasible to counter dairs and possible even smashes or other attacks by timing this move right? Is the hit box out during the invincy frames? If so then I can't see why this can't be applied.... rawr.I've been able to do it through Falco's laser. Similarly to fox, the laser's slow enough that I'm putting the up-smash through the last half, or maybe two-thirds of the laser shot; I can't get the whole thing to go through since it's too long/slow.
so wait a minute, i just watched the vid and you said you were too close infzy?Hmm. Now I'm confused too. If the hitbox were out during the invincy frames, then stuff like Ike's sword should have clashed with Sonic in the first examples where it sweeps right through.
Here's my guess at how it works:
- Sonic jumps upwards (the "mini-Sonic" frames); there's a hitbox that pushes ppl up off the ground into the spot where the ball will form. He has a hurtbox here.
- There's a single frame or two where he's a ball in the air, the ball is a hurtbox but not a hitbox.
- There's a couple frames where his hurtbox and hitbox are both gone, while his hitbox-aura appears
- He's got a hurtbox in the blue ball, with a hitbox (and matching aura) as a ring around the hurtbox
but I could be wrong.