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Yeah I really don't know. But like Charizard is much heavier than the other pokemong.. but these girls ain't pokemon XDNot sure if they'll change weight, but we'll have to wait and see. For some reason I kinda expect weight to be the same. Though, just looking at their specials, it seems to be Mythra will have the better recovery. Especially if her airs mobility is also better. Though as quick as the change seems to be, should be doable mid recovery. Wonder if Pyra can meteor with hers.
Though, in terms of specials, Blazing End could be an interesting move. Maybe it'll give Pyra another edge.
indeed depends on how the projectiles work. if they go indefinately or have a range that will matter.Ray of Punishment and Chroma Dust may be pretty effective at ledge too. At least in the right spots.
Both seem to have a good rising hitbox for their up-b, but my impression was that Pyra's is faster (not sure), and yeah could possibly spike.If she can do sacrificial KO's, then yeah, she at least comes with some risk factor. Though, honestly, both up specials seem a bit vulnerable. Maybe if Pyra has a rising hitbox it'll help with that.
And, yeah, Blazing End could blow up pretty easily it seems. Still, if it hits below the ledge...could be potent.
Yeah you're right, I don't remember it having a hitbox after the start. (mythra's)Mythra's has a staring one, but doesn't seem to have anything as she's rising, so might leave her vulnerable. Don't really see how Pyra's interacts, but it may hit at the apex of the jump too. Not sure about on the way. Looks like it might have something, so she might be the safer vertical option.
I feel as though you are forgetting the recovery part of survival here... Mythra just seems to be almost completely superior to Pyra here, having a forward moving special, an up special that doesn't force her to crash down and Foresight, if it happens to trigger on airdodges. Even if Pyra does happen to have a weight advantage I doubt switching just because your percent is high will be a sound strategy.We also don't know yet if Pyra is heavy or not. If she can survive longer that's a really good thing too
Charizard also actually has a better recovery than the other two Pokemon. In terms of grabbing the ledge both of their up specials seem to be about the same.Yeah I really don't know. But like Charizard is much heavier than the other pokemong.. but these girls ain't pokemon XD
I'm a bit concerned about Blazing End, because if you can't act when you use it it leaves you really vulnerable if they dodge it.
Mytra has more to recover for sure, but I think maybe Pyra's up-b is faster, so maybe she's good with that. I feel like it could be more dangerous to edge guard her. Just guesses.
I'm pretty sure there's not a single projectile in this game that travels forever.indeed depends on how the projectiles work. if they go indefinately or have a range that will matter.
You mean sniping people far offstage when you say at ledge right? Why stop there? She jumps so high when doing either move you're unlikely to die from it, so don't be afraid to blast people going low. It's Pyra you should scared of at the ledge, all of her specials eat many options there.Ray of Punishment and Chroma Dust may be pretty effective at ledge too. At least in the right spots.
Actually I think Mythra only gets a rising hitbox when she uses up b on the ground (Ray of Punishment), using it in the air gets Chroma Dust instead with a stronger blast but no rising hit.Both seem to have a good rising hitbox for their up-b, but my impression was that Pyra's is faster (not sure), and yeah could possibly spike.
If you know your combos as Mythra well, why would you not want to turn into Pyra once they are done to maximise damage while they're still trying to land? The latter could also be stronger on defense with moves that are scarier to challenge and trade with and work better out of shield.The main thing that could make using them both good is that invincibility when you transform. If it's fast to counter attack that way, someone could time it well and change a lot.
If not, it could be better to stick with mythra until it's time to ko. (or to survive if pyra is heavier)
Aggressive Kazooie/Mythra interaction is an entire genre of fanart now. What a world.AAAAAAHHHHH!
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"Honestly, what was Sakurai smoking, letting some horny-bait swordfighter girl like you on the roster!? I always thought Smash was for good boys and girls!"Aggressive Kazooie/Mythra interaction is an entire genre of fanart now. What a world.
Maybe something based on duos? We have Rosalina & Luma, Ice Climbers, Duck Hunt, and Banjo & Kazooie as far as duos go. Seems like enough fighters for that kind of tourney theme.Anyone predicting what the Pyra/Mythra themed Online Tourney will be?
My guess is either sword-based or female-exclusive based.
I think we've already done something similar with Banjo & Kazooie.Maybe something based on duos? We have Rosalina & Luma, Ice Climbers, Duck Hunt, and Banjo & Kazooie as far as duos go. Seems like enough fighters for that kind of tourney theme.
I don't have any real evidence to prove it beyond gut instinct, but I think their gimmick might be that they charge up their gimmicks by landing specials.Since Mythra got a special traits with foresight, I wonder if Pyra got something extra too in some way. The only possible thing they showed could be 'powering up with fire', maybe there's more to it than we know. Or.. maybe something we haven't seen yet.
Can you explain the parts of the trailer where an utilt and a nair both precede a flame normal? I think it's just move dependent, and I also think Pyra's "gimmick" is just hitting disproportionately harder than Mythra, especially on her smashes. Plus, I don't really want there to be any mechanics to make it feel as if you have to switch.I don't have any real evidence to prove it beyond gut instinct, but I think their gimmick might be that they charge up their gimmicks by landing specials.
For example, Pyra maybe being able to store a flame normal attack for each special she lands and if she doesn't have any stored they are just regular attacks.
For Mythra she gets a charge of foresight instead, and when she doesn't have any she just dodges like normal.
Maybe they charge each other up? (Pyra gets Mythra's charges and viceversa) which would make sure you want to swap between them.
It would kinda imitate Xenoblade 2's battle system in that you build into stronger attacks by using specials, or raise affinity in foresight's case.
Yeah those are possibilities, I kinda lean away from that though, I'm thinking they don't have to have charges of any kind and that mythra's dodges will just be op XDI don't have any real evidence to prove it beyond gut instinct, but I think their gimmick might be that they charge up their gimmicks by landing specials.
For example, Pyra maybe being able to store a flame normal attack for each special she lands and if she doesn't have any stored they are just regular attacks.
For Mythra she gets a charge of foresight instead, and when she doesn't have any she just dodges like normal.
Maybe they charge each other up? (Pyra gets Mythra's charges and viceversa) which would make sure you want to swap between them.
It would kinda imitate Xenoblade 2's battle system in that you build into stronger attacks by using specials, or raise affinity in foresight's case.
Im pretty sure its 100% chance we will get a video. We hhave had a video for everyone but Joker.So many questions that need answering. Too bad that we're still in the dark on whether or not Sakurai will do another presentation video; he did one for Sephiroth after all.
All I want is Gormott's theme to be fully satisfied. It's my favorite overworld theme of the Xenoblade gamesAny songs you lot would love to see make it into Smash since we're getting Pyra & Mythra?
I can see about 10 I'd love to see make it in. Though I think some may be spoiler-ish? I'll probably list what I think would be original or a New Remix.
Xenoblade Chronicles 2 Medley (New Remix)
Death Match Against Torna (Original)
Battle in the Skies Above (Original)
Counterattack (Original)
Incoming! (Original)
Roaming the Wastes - Day (Original)
Time to Fight! (Bionis Shoulder) (Original)
NO.EX01 (Original)
Uncontrollable (Original)
Black Tar (Original)
Also, have you lot ever noticed whenever Chuggaaconroy does an LP on Xenoblade Chronicles, a character from one of the games ends up in Smash? Maybe lightning will strike thrice and we get a Xenoblade X character in next? Hmm...
Guess I could also ask who are your five favourite Rare Blades too. Not just based on their Battling capabilities but based on personality and design. Since we do have a lot of Rare Blades.
And guess I can be a good boy and share one bit of yuri here.
SUPER SMASH ULTIMATE GALS!+ 💥🎊 pic.twitter.com/nstgWhWRIJ
— SaRuWolf⭐ (@SarukaiWolf) February 22, 2021
They could always give Pyra armor on some moves instead. My feeling is that difference in standard mobility between the two is not actually that high, so Mythra needs all these other traits to give the impression of speed.On one hand, it seems odd Mythra would get a special mechanic and not Pyra. On the other it would be unfortunately fairly accurate.
Even if her mobility isn't that much greater, her frame data is also better. Call me a pessimist, but I'm not sure how much she'll get.They could always give Pyra armor on some moves instead. My feeling is that difference in standard mobility between the two is not actually that high, so Mythra needs all these other traits to give the impression of speed.
Would you be bellyaching this much if the roles were reversed? Just being fast with good frame data isn't an automatic recipe for success, and using multiple characters equally in every situation is just as much of a sign of something going wrong as one being overwhelmingly better in most of them, as it most likely means they're too similar.Even if her mobility isn't that much greater, her frame data is also better. Call me a pessimist, but I'm not sure how much she'll get.
Honestly? No. Still, knowing how Smash usually goes, there seems to be a decent chance she will be the more situational of the two, especially without a little something extra. I'm not entirely sure how they could balance it otherwise. Maybe I'll be proven wrong, but Smash almost always favors the speedy.Would you be bellyaching this much if the roles were reversed? Just being fast with good frame data isn't an automatic recipe for success, and using multiple characters equally in every situation is just as much of a sign of something going wrong as one being overwhelmingly better in most of them, as it most likely means they're too similar.
These two girls are a team, and being in a team isn't about determining who makes the larger contributions to success. Pyra has her own strengths separate from Mythra, and as long as she can leverage them when needed, that's all that matters. It's not like their game of origin's story treats Pyra like chopped liver the minute Mythra enters the picture.
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— 大乱闘スマッシュブラザーズ【スマブラ公式】 (@SmashBrosJP) February 24, 2021
2/26(金)から5日間、『BRAVELY DEFAULT II』の発売を記念して「新たな光の戦士たち BRAVELY DEFAULT II」を開催!
スピリッツボードに新規スピリッツ2種が登場します。ぜひチェックしてみてください!#スマブラSP pic.twitter.com/kOL1p7k9Kk
I think she'll be good enough. Good range and power can count for a lot too. In the big picture of things, if an attack is safe (like doing good spacing), it's safe. and if you get more out of it than a weaker one, then Pyra might shine there. I think landing lag will be a big factor too.I mean, yeah, I'll probably use Pyra more both for character and moveset preference. Guess I just kind of have fears that the "meta" will once again leave her in the dust. Not that I didn't work to make her quite strong in her own right. To the point that she may have been killing things too efficiently during my grinding.