Yo Chrome, what happens when you compare Melee to Third Strike?No................ tripping was sakurai's last attempt to stop the competitive scene completely, woops, that didn't work out.
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Yo Chrome, what happens when you compare Melee to Third Strike?No................ tripping was sakurai's last attempt to stop the competitive scene completely, woops, that didn't work out.
Sakurai should have designed the game to randomly have a guy teabag you when you use a smash attack, makes about as much sense as tripping.No................ tripping was sakurai's last attempt to stop the competitive scene completely, woops, that didn't work out.
i can do harder stuff,but i wanted it to go with the song instead of just spamming arrows^^
That's an extremely weel synced stepfile but it's a bit easy for my tastes.
fixed that for ya,i really dont like DDR cuz konami is full of *******s,they sued roxor and wonT.T and there wont be an ITG 3,also SM was made from ITGlol ITG fans.
1) it does, it nerfs them. not necessarily balances them because they werent absolutely better than dsmashes or upsmashes. or forward ftilts. i dont even know what to compare to them. but they did get nerfed as a consequences of the addition of tripping1) okay, so I guess tripping also adds balance to fsmashes, because you can also trip while doing them using the control stick
2) good point. I never figured it that way, but Samus, Mario, and Ganon needed no nerfing. They were fine exactly the way they were, good, but not not god-like. You're not supposed to nerf the good.
3) don't curse at me!!!
no *****, it rocks. but if i do get a mod in here all the hi-jackers are gonna get into troubles LOL!This thread is still not locked?
yeah you got that right!!!!this thread delivers.
wow... over 1500 posts and you still know nothing at allWhile I doubt adding depth were Sakurai's intentions, I think tripping adds depth to smash brothers, by giving a reason to choose walking over running.
Tripping balances between overpowered running, and walking. While in Melee the only advantage you had when walking is that you could smash or tilt instantly, in Brawl you are also risk-free of tripping.
The game now rewards you for recognizing situations where running isn't necessary, adds some technical depth (e.g: Falco's chaingrab is harder but better when walking), and maybe something else that I've missed.
All that without mentioning the aspect of punishing tripping which is another technical aspect added to the game.
Discuss.
i'd bet my life i can 3 stock you in meleewow... over 1500 posts and you still know nothing at all
because its much better than 90% of the other threads in this forumWhy is this still alive?
fixedbecause it was better than 90% of the other threads in this forum
yah right! His Fox is beast! I should know he beats me every timei'd bet my life i can 3 stock you in melee
haha i'll let you 2 stock me and watch you kill yourselfi'd bet my life i can 3 stock you in melee
How does it add depth? Walking was already good enough as was. And why is a slower game a good thing (especially if the aspect that slows it down has a very low random chance)?Tripping really doesn't bother me. Its there to slow players down. Which adds alot more depth to the fighting.
Using tripping as an excuse for losing isn't good enough as well.
no i'll 4 stock you then you'll watch me kill your motherhaha i'll let you 2 stock me and watch you kill yourself
This board was **** since it was first created.Wow.
This board has really gone down into the dumps.
You're not helping.This board was **** since it was first created.