That looks awesome!!!
Yes it is :3
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That looks awesome!!!
Yes it is :3
Hey! Glad to see your back.Hello guys. I've been inactive for a while taking care of other things. I have been making updates when ever I can spare time. Most of the changes are just tweaks and nothing too major. Although some of these small changes might just be too much. Let me know what you think is too OP or needs a buff. I'm still planing to get this tested with live people maybe in the coming weekend.
Download: http://www.mediafire.com/download/n229w223zz52gf7/TriforceGanondorf v4.1.zip
4.1 Changes:
- Moves not listed are unchanged PM3.5
- Still doesn't require a custom skin. File consist of just PSA and MotionEtc.
Jab: Cape Attack (Ground). Moved from Neutral-B. Increased damage and speed.
U-Tilt: Uppercut. Updated animation.
S-Smash: Magic Attack Side. Charge for increased range. NEW: Angle Upward. Damage split into multi-hits.
U-Smash: Magic Attack Upward. Slight range increase.
D-Smash: Stomp Attack
N-Air: Cape Attack (Air). Moved from Neutral-B. Increased damage and speed.
U-Air: Uppercut
B(Ground): Sword. Animation updates. Reversible. Damage increased. Shield damage. Speed reduced.
B(Air): Float. Interruptible by all special moves. Pressing B again does nothing.
Up-B: Teleport. No longer deals damage. Both portals are now grabs! Fixed bug while going downward. AI Unfriendly.
Down-B: Meteor fist. Slight vertical increase. Free fall strike is now forever. Cancel falling with jump.
Grab: Increased range. Up-Throw is changed to old U-Tilt (Magic).
Taunt-Low: Just a taunt for now.
Walk: Animation adjusted.
I tried out version 3.1 mixed and version 4.1 today. I like version 3.1 more because warping doesn't waste your double jump and because the taunting to change modes thing is awesome. Version 4.1 plays kinda like how I wish the no sword mode on 3.1 played using more magic, but without the ability to use swords for your smash attacks by changing modes it isn't quite as cool as version 3.1 mixed.Hello guys. I've been inactive for a while taking care of other things. I have been making updates when ever I can spare time. Most of the changes are just tweaks and nothing too major. Although some of these small changes might just be too much. Let me know what you think is too OP or needs a buff. I'm still planing to get this tested with live people maybe in the coming weekend.
4.1 Changes:
- Moves not listed are unchanged PM3.5
- Still doesn't require a custom skin. File consist of just PSA and MotionEtc.
Jab: Cape Attack (Ground). Moved from Neutral-B. Increased damage and speed.
U-Tilt: Uppercut. Updated animation.
S-Smash: Magic Attack Side. Charge for increased range. NEW: Angle Upward. Damage split into multi-hits.
U-Smash: Magic Attack Upward. Slight range increase.
D-Smash: Stomp Attack
N-Air: Cape Attack (Air). Moved from Neutral-B. Increased damage and speed.
U-Air: Uppercut
B(Ground): Sword. Animation updates. Reversible. Damage increased. Shield damage. Speed reduced.
B(Air): Float. Interruptible by all special moves. Pressing B again does nothing.
Up-B: Teleport. No longer deals damage. Both portals are now grabs! Fixed bug while going downward. AI Unfriendly.
Down-B: Meteor fist. Slight vertical increase. Free fall strike is now forever. Cancel falling with jump.
Grab: Increased range. Up-Throw is changed to old U-Tilt (Magic).
Taunt-Low: Just a taunt for now.
Walk: Animation adjusted.
Does the cape still reflects, like it does in PM 3.5?Hello guys. I've been inactive for a while taking care of other things. I have been making updates when ever I can spare time. Most of the changes are just tweaks and nothing too major. Although some of these small changes might just be too much. Let me know what you think is too OP or needs a buff. I'm still planing to get this tested with live people maybe in the coming weekend.
Download: http://www.mediafire.com/download/n229w223zz52gf7/TriforceGanondorf v4.1.zip
4.1 Changes:
- Moves not listed are unchanged PM3.5
- Still doesn't require a custom skin. File consist of just PSA and MotionEtc.
Jab: Cape Attack (Ground). Moved from Neutral-B. Increased damage and speed.
U-Tilt: Uppercut. Updated animation.
S-Smash: Magic Attack Side. Charge for increased range. NEW: Angle Upward. Damage split into multi-hits.
U-Smash: Magic Attack Upward. Slight range increase.
D-Smash: Stomp Attack
N-Air: Cape Attack (Air). Moved from Neutral-B. Increased damage and speed.
U-Air: Uppercut
B(Ground): Sword. Animation updates. Reversible. Damage increased. Shield damage. Speed reduced.
B(Air): Float. Interruptible by all special moves. Pressing B again does nothing.
Up-B: Teleport. No longer deals damage. Both portals are now grabs! Fixed bug while going downward. AI Unfriendly.
Down-B: Meteor fist. Slight vertical increase. Free fall strike is now forever. Cancel falling with jump.
Grab: Increased range. Up-Throw is changed to old U-Tilt (Magic).
Taunt-Low: Just a taunt for now.
Walk: Animation adjusted.
Awesome!@ The Stoopid Unikorn Yes both cape attacks (air/ground) will should reflect. They are like the old slap jab in that you cannot spam it really fast but can interrupt it with other moves.
Looks really good! And it will make Ganon even less of a clone.Okay so I had some time to do this, so here, have a new animation for Ganon. I made a new EscapeAir... or air dodge animation for him to go along with the ones made for his ground versions.
Glad to hear that sword mode will be returning.@ _Ganondorf_ Yeah the s-smash might be a bit much, I have trouble landing it even with the upward angle. Having to charge it is the drawback and sometimes cant even perform the smash. But that might just be me LOL.
@ Selpar Sword mode will return, once I manage the memory issue.
@ Granfalloon To put different sword on different costume is simply adding it to the model. I haven't gone around to touching that yet on PM3.5. I hear smash 3 may be having some issues with it at the moment. Ideally I would use my modded models, just tackling the PSA first.
@ The Stoopid Unikorn Yes both cape attacks (air/ground) will should reflect. They are like the old slap jab in that you cannot spam it really fast but can interrupt it with other moves.
Also is it possible to add a Triforce symbol to the back of Ganon's hand on the Y winning pose? Would be cool.Sweet! I started working on some of Ganondorf's face animations, under the Shp0 category. Just to liven him up a bit more for his new animations. I did the SpecialSword and SpecialDEnd ones, plus some of his originals as well.
Edit: Updated his Win3 animations to more closely match his CSS pose.
It'd be awesome!I would be humbled if you were to use my animation. I worked hard on it.
Man your animations are great! Also The way you made them (just like Ashingda's) are very fitting and appropriate for Ganondorf it "fits like a glove" imho.I would be humbled if you were to use my animation. I worked hard on it.
Yeah exactly that! Man it's happy too see I'm not the only one who thinks and cares about these little things lol.I remember doing that... that was a while ago. Oh... and speaking of the Lose animation... I did exactly what you're speaking of Ganonfist. Hold on... I'll see if I can post here.
Granted this one is old and needs an update... but is this what you were talking about?
I'm glad my help is useful, but man your mod makes my favorite video game character "come alive" I love your mod so much the least I can do is provide testing and ideas for it. I actually wish I could provide more...@ Heavy D88 Those are great, I'd love to be able to include it! Can you post a download or send to me?
@ _Ganondorf_ As always I greatly appreciate your help.
@ The Incinerator I mostly likely cannot include a 3.5 mode the differences are too great. I can however include a sword mode because most of the moves are shared and only a few key moves are different. If there was no memory cap, I'd add everything LOL.
You bet. I'll send you a link to them in our discussion. Or add to the one I already sent you. I'm glad you like my animations. They all took quite a lot of time to make. I put a lot of work into them... So I appreciate that you guys like them.@ Heavy D88 Those are great, I'd love to be able to include it! Can you post a download or send to me?
You beat me to it! I saw it too and it was weird.......Found a bug on his Down-B, if he clings to the wall midair during Meteor Fist, he goes in T-pose (notable in Hyrule Castle Stage, on the tunnel wall.)
Sorry for being absent.
Can't wait to see it in the upcoming versions! ^_^I sent you the stuff Ashingda.
The bounce back animation slot can be replaced for someting else. since Ganon isn't using that anymore.Thanks I got it!
@ Caporai and @ The Stoopid Unikorn thanks for catching that. It had some left over codes for when wiz kick smash into a wall and bounce back. I forgot to get rid of it!
2.1 is definitely one of my favorite version,I personally keep v0.3b as the best since all three forms are great representations of each ganondorf(magic represents Oot,sword shows off TP,and classic fist ganon from smash)Personally, I find 2.1 a little more appealing to the versions after due to the addition of dual wielding. It just seems a little confusing to have both. It would be nice to have an newer version that uses only single blade.
When he can act out of teleport it's pretty powerful and quite OP. It's a free gtfo for him. Going by 3.5 when he could it was pretty ridiculous... It would be fine if he can only use A moves and NO specials. With specials his recovery would be way too good that way.The bounce back animation slot can be replaced for someting else. since Ganon isn't using that anymore.
Btw how powerful would Ganon be if he could act after teleportation midair?, (Like Mewtwo but cannot use Flame Choke)
For me this latest version 4.1 and 3.5 are the best. 3.5 represents TP Ganondorf with the single sword + some magic which is pretty accurate for TP Ganondorf. And 4.1 represents OoT Ganondorf which uses mostly magic + some smash Ganon with some Hand to hand.2.1 is definitely one of my favorite version,I personally keep v0.3b as the best since all three forms are great representations of each ganondorf(magic represents Oot,sword shows off TP,and classic fist ganon from smash)
Well, Just wanted to see how he goes from teleport to floating, showing how badass he can get, and then meteor fist way down.When he can act out of teleport it's pretty powerful and quite OP. It's a free gtfo for him. Going by 3.5 when he could it was pretty ridiculous... It would be fine if he can only use A moves and NO specials. With specials his recovery would be way too good that way.
Don't get me wrong teleport to float to meteor fist (or flame chock etc.) is bad a** and something Ganon can do (obv) but in the game it would be too OP. In 3.5 when he had no float it made his recovery way too god like and made it so teleporting got you out of anything. If there was more start up lag to the teleport (and maybe some more endlag) it will be some what balanced and it would be ok to have specials out of UpB. But I don't think it's necessary.Well, Just wanted to see how he goes from teleport to floating, showing how badass he can get, and then meteor fist way down.
As for Meteor fist. it needs Ike Eruption flame model. Don't know If FitGanon.pac can affect the filesize, but maximum filesize would be 525-530kb from it.
I miss attacking out of teleport though it was a really good answer to projectile campers, and made the fact that Ganondorf has no ranged moves less of an issue because he could close the gap really fast. Even that pathetic short teleport in version 3.1 mixed served as an awesome way to set up combos. The loss of attacking out of teleport has honestly been the worst part of transitioning from 3.1 mixed to 4.1. Hitting someone with the ending grab of the teleport as it is now is extremely difficult and risky, because if they aren't in exactly the right place you won't grab them and then you go into free fall setting them up for an easy counter.Don't get me wrong teleport to float to meteor fist (or flame chock etc.) is bad a** and something Ganon can do (obv) but in the game it would be too OP. In 3.5 when he had no float it made his recovery way too god like and made it so teleporting got you out of anything. If there was more start up lag to the teleport (and maybe some more endlag) it will be some what balanced and it would be ok to have specials out of UpB. But I don't think it's necessary.
@Arkhamael (unless you're already working on one)can someone make a video of this?
no im not working on one@Arkhamael (unless you're already working on one)
It is hard and risky to do I agree, but it's balanced that way. Teleporting as of itself is a very good recovery for any character. With the hitbox at the end it's harder to edge guard him but is that fair? As it's hard to go off the stage and stop his recovery due to the teleport. It only makes sense to have the grab at the end/beginning so the recovery isn't too good and there is room for punish if the Ganondorf player messes up.I miss attacking out of teleport though it was a really good answer to projectile campers, and made the fact that Ganondorf has no ranged moves less of an issue because he could close the gap really fast. Even that pathetic short teleport in version 3.1 mixed served as an awesome way to set up combos. The loss of attacking out of teleport has honestly been the worst part of transitioning from 3.1 mixed to 4.1. Hitting someone with the ending grab of the teleport as it is now is extremely difficult and risky, because if they aren't in exactly the right place you won't grab them and then you go into free fall setting them up for an easy counter.
He meant for Arkhamael to do it... Not you BBG. Just clarifying.no im not working on one