Alrighty, lets get this started!
50/50 but in my personal opinion
55/45
Stages:
FD/SV/T&C
Battlefield is kinda iffy.
Avoid Halberd, Delfino, Castle Siege.
Lylat can mess up his recovery and stage can mess him up as well, but low boundaries can benefit him.
Duck Hunt is questionable
General things to know about Ness:
- They're generally going to use a lot of PK Fire, so be prepared for that. PK Fire leads to grab/dash attack/fsmash (at lower percent).
- Their DThrow combos to Fair strings, or a UAir.
- PK Thunder juggles extremely well and has a lot of priority.
- Their general approaches are going to consist of Dash Shield (looking for a grab or OOS Aerial)/SH Fair/SH Nair. Dash attack will be used for quick punish scenarios
- Bthrow is their main kill option. Other kill options include UAir/Dsmash/BAir. They can kill with PKT2 so be careful challenging it. More risky and unsafe ways for them to kill are Dair off stage/Fair strings to the edge of the stage (which is why i recommend avoiding walks-offs/low boundary stages)/Fsmash (situational and laggy).
- PSI Magnet absorbs bombs.
- Ness's usually land into the ground with UAir or NAir.
- Ness has a very fast dash grab. Don't take any risks when close.
Now for specific things in the matchup:
- Ness can't really approach us and PK fire loses to all projectiles (meaning it will hit and end up going to the actual fire part)
- We can stay out of his PK fire range, which is mid range combat. If he gets in this range especially at low percent try to get him out or reset the position. Smashville is especially useful because of the platform to retreat to.
- Try not to be above Ness if he's on the ground. Uair is very good and has a lot of priority, and it kills/comes out really fast. You can throw a bomb at it if you see it but it beats out boomerang.
- They will try to PK thunder us off stage. Throw a bomb or any projectiles at it because those cancel PKT out.
- When he's recovering, we don't have to go off stage to challenge his recovery. Throw a projectile at him (bomb preferred) becaause even if the PKT goes through it, Ness will hit the bomb and shorten his distance making him potentially miss the stage.
- Zair is tricky in this matchup because if he shields it you are in range of PK Fire so definitely be cautious.
- Be wary of throwing bombs alone towards him 100% of the time, since PSI magnet can absorb bombs and heal him (DOUBLES TEAM ANYONE!?). If you see the PSI magnet or think its coming, throw a boomerang/arrow first and then throw a bomb. Another option is to run towards him, RAR->SH->bomb fakeout fast fall nair (meaning throw the bomb backward then catch with nair). First hit of nair will come out and it doesnt have much lag, he is in PSI magnet so will not punish it is for the most part safe. If you dont get the hit, just retreat. Another option is to run at him and Up B with a bomb if they are in PSI magnet. And finally, you can give him the bomb percent and then grab or followup if you want. You will be healing him and hurtin him at the same time, depends on the situation.
- By any means avoid being juggled. Ness will get a lot of percent from this.
- After Dthrow, I usually DI up because I'd rather take a UAir than 98928259 fairs. This percent really matters.
- Be extra cautious of a Ness in rage. Bthrow is very deadly.
- Angled boomerang downward from the air is very good in this matchup. It covers a lot of space and we can cover the remaining space with bombs and arrows.
- Don't overcommit to anything because Ness has hard punishes. If you see that their main approach is dash shield, then beat it with a grab. You will need to do some baiting however.
- While ness does do a solid job juggling, he also has trouble being juggled. Ness doesn't have a very good move going downward, so take advantage with Uair's long lasting hitbox.
- Be careful when on the ledge. Ness's like to go for DSmash (the first hit) cause it sends us at an angle we can't really recover from. It doesn't have much lag either so don't challenge it.
- Ness is midweight, will die from a back throw at around 120-130.
- Play extremely careful and slow in this matchup. One mistake could cost you A LOT. Don't take unnecessary risks. You should be good otherwise.
- SH Nair (retreat when it comes out) is safe on Ness's shield.
- Be careful of Dash Attack. I can't really explain but its wierd and good. Punishable on shield tho.
- Since Ness has a slow recovery, and if you aren't confident in gimping him, just wait till he grabs the ledge and trump him to Bair. Should keep him in a pretty bad spot for a while.