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When I full hog, It's usually something to get out of the way of certain projectiles. For example, I was playing Xyro yesterday, And I needed to full hop a lot to get out of the way of his charged beam and homing missiles. I usually throw a boomerang straight, down, and SOMETIMES backwards. Its this new thing I've been working on and it looks GREAT. You let the boomerang go behind you. and you approach the opponent and jump at the last second. The boomerang comes from under you, in like the most perfect fashion, and then you use an aerial move.TLMarth said:Do you use full jump for projectile spam often in your game?
I.e. Boomerang -> quickdraw arrow
As for the SH bomb throw -> arrow, I'm usually doing it if I'm in a "spam fight" with my opponent (but it has to be certain characters and situations). Also, As a substitute for running away, and JC throwing a bomb, I something run away, jump, throw a bomb backwards, and quickdraw arrow. I don't usually throw the bomb up unless I know they're approaching. But I don't quickdraw or Nair then. Too risky and easy to get around. I might bomb throw Nair if I think the situation calls for it(like as mindgames, or my opponent doesn't shield much).TLMarth said:Also do you use SH bomb throw -> arrow?
If yes then do you ever throw the bomb up?
And what about bomb throw -> nair
The last part works, but the grab-> throw up part is too risky. And if you try it once, the conman smasher will pick up this particular tactic pretty fast. And if you miss the grab(high chance of doing so), they could throw you into your bomb.sasukebowser said:In 'mixing it up'
when you said that when you
zaired
have a bomb in your hand and
the opponent is shielding
Then you have to run away with zair and jc throw bomb?
But could you throw the bomb up (making sure you spaced yourself so as not to be grabbed yourself)
And then grab -> up throw?
Sheik doesn't kill.If you don't want to die, learn to DI well. It might even save you until like ~180-200 if your lucky.
I thought that if posts were not answered here often then it would be the reason that people make new threads.You want stats on the number of posters? That's such a silly question...
I'll humor you though.
You can't really determine an exact number of posters because it's not like we all know each other and collaborate with each other.
This is a very general way to look at it, mind you. If you look at the view count of any thread on the TL category and compare it to the number of posts, it "seems" like 10% of the people who view the thread would actually post. If you go into the thread and read it, you'll notice that certain users post multiple times.
So a very broad answer would be less then 10% of the people who visit the TL boards will post.
Want an answer?
You may get some jerk who will take the time to post a remark that tells you too look it up instead of answer your question directly. I like to point out to these people that on GameFAQ that the FAQ stands for "Frequently Asked Questions." If you're one of them, I personally think you are idiots.
You may get someone who does not answer clearly or is broad with their answer and if you get lucky you'll get someone who knows what they are talking about and can explain well.
But all that isn't really relevant. The timeliness of questions answered really just varies because it depends on how busy the members are.
I hope that answered all your questions. Also, I read that you wanted a PM as an answer. I also think that is silly. This is one of the better thread on the boards and answering on here when a question is asked help keep this thread up top.
Or could absolutely destroy you. If the opponent is smart enough he'll back down the slope (yoshis island melee for example) and punish you.I'm sure people have notice TL's Dair on slopes make him slide down them. Only think this really does it make it safer for you to Dairs, IMO.
Hmm? I don't understand what you're saying.Sometimes I wonder what Sakurai was thinking with the addition stall-then-falls.
You can't really do that unless nana desyncs.Any suggestions on separating the ice climbers from each other?
Fully Charged Arrow when they're recovering (or anytime) =D Once hit they were too far away from each other to recover!Any suggestions on separating the ice climbers from each other?