3GOD
Smash Ace
Frame Data:
Jab:
1st swing total: 19
1st swing hits on frame 6
1st swing shield hit lag: 6
1st swing shield stun: 7
1st swing advantage: -12
1st swing linking to 2nd swing hit box advantage: -8
2nd swing starts as early as frame 9 of 1st swing
2nd swing total: 20
2nd swing hits on frame 6
2nd swing shield hit lag: 5
2nd swing shield stun: 5
2nd swing advantage: -14
2nd swing linking to 3rd swing hit box advantage: -11
3rd swing starts as early as frame 11 of 2nd swing
3rd swing total: 36
3rd swing hits on frame 6
3rd swing shield hit lag: 6
3rd swing shield stun: 7
3rd swing advantage: -29
Dash Attack:
Total: 39
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -27
Dtilt:
Total: 22
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -10
Ftilt:
Total: 31
First hits on frame 10 (behind), 12 (front)
Shield hit lag (front): 8
Shield stun (front): 10
Advantage (front): -17
Utilt:
Total: 29
First hits on frame 8 (front), 11 (behind)
Shield hit lag (front): 8
Shield stun (front): 11
Advantage (front): -18
Shield hit lag (behind): 8
Shield stun (behind): 11
Advantage (behind): -15
Dsmash:
Total: 49
First hit hits on frame 9
First hit shield hit lag: 7
First hit shield stun: 9
First hit advantage: -38
Second hit hits on frame 17
Second hit shield hit lag: 8
Second hit shield stun: 11
Second hit advantage: -29
Fsmash:
1st swing total: 48
1st swing hits on frame 15
1st swing shield hit lag: 9
1st swing shield stun: 11
1st swing advantage: -31
1st swing linking to 2nd swing hit box advantage: -16
2nd swing starts as early as frame 21 of 1st swing
2nd swing total: 49
2nd swing hits on frame 12
2nd swing shield hit lag: 10
2nd swing shield stun: 14
2nd swing advantage: -33
Usmash:
Total: 37
First hits on frame 11 (strong) – at least 14 (weaker/back)
Strong hit shield hit lag: 11
Strong hit shield stun: 15
Strong hit advantage: -22
Weaker hit shield hit lag: 8
Weaker hit shield stun: 11
Weaker hit advantage: -20
Nair:
First hits on frame 6
Landing lag: 15
Hit lag: 8
Shield stun: 11
Advantage: -12
Dair:
First hits on frame 12
Landing lag: 40
Fair:
First hits on frame 14
Landing lag: 18
Hit lag: 10
Shield stun: 14
Advantage: -14
Bair:
First hits on frame 6
Landing lag: 10
Hit lag: 9
Shield stun: 11
Advantage: -8
Uair:
First hits on frame 11
Landing lag: 21
Hit lag: 9
Shield stun: 14
Advantage: -16
Zair:
First hits on frame 11
Landing lag: 2
Hit lag: 6
Shield stun: 7
Advantage: -1
Neutral-B:
First hits on frame 18
Arrow Cancel: first hits frame 1 (upon landing)
Arrow Cancel Lag: 24 frames
Side-B:
First hits on frame 27
Up-B:
First hits on frame 11
Standing Grab:
Total: 84
First grabs frame 12
Dash Grab:
Total: 93
First grabs on frame 14
Pivot Grab:
Total: 93
First grabs on frame 16
Jump airborne on frame 6
SH airborne for 44 frames
Spot Dodge:
Total: 22
Invincible: 2 – 20
Roll Forward:
Total: 37
Invincible: 4 – 19
Roll Backward:
Total: 37
Invincible: 4 – 19
Air Dodge:
Total: 49
Invincible: 4 – 29
I might try to investigate the B-moves some more (particularly Up-B) later...if anyone has any questions, just ask and I'll try to address them.
On the topic of the "Advantage" numbers:
Let me explain this using Dtilt.
Dtilt:
Total: 22
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -10
Assume that you Dtilt your opponent's shield. The "shield hit lag" is the number of frames you will lag during while the attack hits your opponents shield. The "shield stun" is the number of frames your opponent will be "stuck" in the shield, unable to do anything.
In the case of Dtilt, the hitbox appears on frame 9, leaving 13 frames of "lag" for the move to finish. The shield hit lag is 8 frames, and the shield stun is 11 frames. The trade-off of shield hit lag and shield stun essentially reduces the 13 frames of lag by 3 frames (since 11 - 8 = 3). Thus, subtracting that 3 frame net gain from the 13 frames of lag on Dtilt yields 10 frames. This means that the opponent will be able to do any action out of shield 10 frames before Toon Link can do anything (while he completes the animation on Dtilt)...that's an "advantage" of -10.
Keep in mind that dropping a shield takes 7 frames (I think for all characters), but things like grab, Usmash, Up-B, and jumping can be done instantly out of shield.
Jab:
1st swing total: 19
1st swing hits on frame 6
1st swing shield hit lag: 6
1st swing shield stun: 7
1st swing advantage: -12
1st swing linking to 2nd swing hit box advantage: -8
2nd swing starts as early as frame 9 of 1st swing
2nd swing total: 20
2nd swing hits on frame 6
2nd swing shield hit lag: 5
2nd swing shield stun: 5
2nd swing advantage: -14
2nd swing linking to 3rd swing hit box advantage: -11
3rd swing starts as early as frame 11 of 2nd swing
3rd swing total: 36
3rd swing hits on frame 6
3rd swing shield hit lag: 6
3rd swing shield stun: 7
3rd swing advantage: -29
Dash Attack:
Total: 39
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -27
Dtilt:
Total: 22
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -10
Ftilt:
Total: 31
First hits on frame 10 (behind), 12 (front)
Shield hit lag (front): 8
Shield stun (front): 10
Advantage (front): -17
Utilt:
Total: 29
First hits on frame 8 (front), 11 (behind)
Shield hit lag (front): 8
Shield stun (front): 11
Advantage (front): -18
Shield hit lag (behind): 8
Shield stun (behind): 11
Advantage (behind): -15
Dsmash:
Total: 49
First hit hits on frame 9
First hit shield hit lag: 7
First hit shield stun: 9
First hit advantage: -38
Second hit hits on frame 17
Second hit shield hit lag: 8
Second hit shield stun: 11
Second hit advantage: -29
Fsmash:
1st swing total: 48
1st swing hits on frame 15
1st swing shield hit lag: 9
1st swing shield stun: 11
1st swing advantage: -31
1st swing linking to 2nd swing hit box advantage: -16
2nd swing starts as early as frame 21 of 1st swing
2nd swing total: 49
2nd swing hits on frame 12
2nd swing shield hit lag: 10
2nd swing shield stun: 14
2nd swing advantage: -33
Usmash:
Total: 37
First hits on frame 11 (strong) – at least 14 (weaker/back)
Strong hit shield hit lag: 11
Strong hit shield stun: 15
Strong hit advantage: -22
Weaker hit shield hit lag: 8
Weaker hit shield stun: 11
Weaker hit advantage: -20
Nair:
First hits on frame 6
Landing lag: 15
Hit lag: 8
Shield stun: 11
Advantage: -12
Dair:
First hits on frame 12
Landing lag: 40
Fair:
First hits on frame 14
Landing lag: 18
Hit lag: 10
Shield stun: 14
Advantage: -14
Bair:
First hits on frame 6
Landing lag: 10
Hit lag: 9
Shield stun: 11
Advantage: -8
Uair:
First hits on frame 11
Landing lag: 21
Hit lag: 9
Shield stun: 14
Advantage: -16
Zair:
First hits on frame 11
Landing lag: 2
Hit lag: 6
Shield stun: 7
Advantage: -1
Neutral-B:
First hits on frame 18
Arrow Cancel: first hits frame 1 (upon landing)
Arrow Cancel Lag: 24 frames
Side-B:
First hits on frame 27
Up-B:
First hits on frame 11
Standing Grab:
Total: 84
First grabs frame 12
Dash Grab:
Total: 93
First grabs on frame 14
Pivot Grab:
Total: 93
First grabs on frame 16
Jump airborne on frame 6
SH airborne for 44 frames
Spot Dodge:
Total: 22
Invincible: 2 – 20
Roll Forward:
Total: 37
Invincible: 4 – 19
Roll Backward:
Total: 37
Invincible: 4 – 19
Air Dodge:
Total: 49
Invincible: 4 – 29
I might try to investigate the B-moves some more (particularly Up-B) later...if anyone has any questions, just ask and I'll try to address them.
On the topic of the "Advantage" numbers:
Let me explain this using Dtilt.
Dtilt:
Total: 22
First hits on frame 9
Shield hit lag: 8
Shield stun: 11
Advantage: -10
Assume that you Dtilt your opponent's shield. The "shield hit lag" is the number of frames you will lag during while the attack hits your opponents shield. The "shield stun" is the number of frames your opponent will be "stuck" in the shield, unable to do anything.
In the case of Dtilt, the hitbox appears on frame 9, leaving 13 frames of "lag" for the move to finish. The shield hit lag is 8 frames, and the shield stun is 11 frames. The trade-off of shield hit lag and shield stun essentially reduces the 13 frames of lag by 3 frames (since 11 - 8 = 3). Thus, subtracting that 3 frame net gain from the 13 frames of lag on Dtilt yields 10 frames. This means that the opponent will be able to do any action out of shield 10 frames before Toon Link can do anything (while he completes the animation on Dtilt)...that's an "advantage" of -10.
Keep in mind that dropping a shield takes 7 frames (I think for all characters), but things like grab, Usmash, Up-B, and jumping can be done instantly out of shield.