You guys are polarising the types of Smash players. I'm neither a casual nor a Competetive player although I lean more towards competetive and would compete if I lived closer to the Smash hot spots. I play with only certain items on, the non-cheap ones like hearts and stars etc. It's all fair play if a beam sword or a paper fan lands near a person sicne juts because they have an item doesn't make them unbeatable and actually makes them waaaaay more predictable. I hear the complaint of bombs dropping out of the sky onto unaware players too often too. Seriously guys, it's happened to me in Melee maybe... oh I don't know, 5 times over the past 4 years or so. And that's the death inducing ones, or game breaking one's.
there's the same amount of chance that that'll happen as there is that a Smash attack will not do anything to someone just because they were a tad too far out of range so the effect is only that of a tip and deals damage, not knockback. To me that's much more annoying than the minute chance that a bomb may drop on my head while charging a smash attack. That and I personally, from playing so many item matches, know exactly where items drop and the average interval between item spawns so it's even rarer still for that to occur.
As I've said in the past, I don't think competitive play should involve all items on, very high ice climbers stage every **** match but just cutting out ALL items and ALL non-"competitive" stages just because you're afraid of a lil bit of randomness (which seriously is inbuilt to all the fighting mechanics anyway) which, like a card game, isn't there to throw you off, it's another aspect to use to you're advantage. Using chance to you're favour is a skill not many pro's have the opportunity to use since they're always playing the same way over and over. To me that's not the be all and end all of skill.
Back on topic though, the only advanced tech I personally think should be removed is Wavedashing, not because I can't do it (I can and with ease) and not because I think it's cheap (depends on the character using it I guess). It's because it isn't even a real move. It's an exploit of the physics/ engine and the friction in Melee (which is too low for my taste, but I'm a 64 vet so I guess that's why). It's stupid to think that the developers intended air dodging to be used in that way and they obviously never thought that people would ever find it, let alone a use for it in proper gameplay. It's used for spacing and as a substitute (or replacement) for rolling which was the intended method of spacing.
In other words, it'd be like bunny hopping in CS. Running was meant to be the best an most useful way of getting around at the expense of you making noise and you're recoil being much more extreme than standing still. But due to a physics/friction exploit (which is why I'm using this comparison) people found a way to jump around with no speed reduction, in fact they were gaining speed and could shoot accurately enough to make bunnyhopping the prefered method of movement.
But with CS's case, it is a PC game so it could be patched. Melee isn't. So we have to wait til Brawl to decide whether or not Wavedashing is a bonafied skill that evolved from an exploit (ala bunnyhopping in Quake) or if it's just not meant to be (CS).
No matter which way it goes I'll just have to roll with it and move on. That's what seperates me from both groups, Casual and Competetive; No matter how the game changes, it's still Smash Bros and I'll learn and play it to death no matter what. Items, no items, stages on or off, I'l be playing it.
I just hope the game doesn't cater to one group more than the other.
there's the same amount of chance that that'll happen as there is that a Smash attack will not do anything to someone just because they were a tad too far out of range so the effect is only that of a tip and deals damage, not knockback. To me that's much more annoying than the minute chance that a bomb may drop on my head while charging a smash attack. That and I personally, from playing so many item matches, know exactly where items drop and the average interval between item spawns so it's even rarer still for that to occur.
As I've said in the past, I don't think competitive play should involve all items on, very high ice climbers stage every **** match but just cutting out ALL items and ALL non-"competitive" stages just because you're afraid of a lil bit of randomness (which seriously is inbuilt to all the fighting mechanics anyway) which, like a card game, isn't there to throw you off, it's another aspect to use to you're advantage. Using chance to you're favour is a skill not many pro's have the opportunity to use since they're always playing the same way over and over. To me that's not the be all and end all of skill.
Back on topic though, the only advanced tech I personally think should be removed is Wavedashing, not because I can't do it (I can and with ease) and not because I think it's cheap (depends on the character using it I guess). It's because it isn't even a real move. It's an exploit of the physics/ engine and the friction in Melee (which is too low for my taste, but I'm a 64 vet so I guess that's why). It's stupid to think that the developers intended air dodging to be used in that way and they obviously never thought that people would ever find it, let alone a use for it in proper gameplay. It's used for spacing and as a substitute (or replacement) for rolling which was the intended method of spacing.
In other words, it'd be like bunny hopping in CS. Running was meant to be the best an most useful way of getting around at the expense of you making noise and you're recoil being much more extreme than standing still. But due to a physics/friction exploit (which is why I'm using this comparison) people found a way to jump around with no speed reduction, in fact they were gaining speed and could shoot accurately enough to make bunnyhopping the prefered method of movement.
But with CS's case, it is a PC game so it could be patched. Melee isn't. So we have to wait til Brawl to decide whether or not Wavedashing is a bonafied skill that evolved from an exploit (ala bunnyhopping in Quake) or if it's just not meant to be (CS).
No matter which way it goes I'll just have to roll with it and move on. That's what seperates me from both groups, Casual and Competetive; No matter how the game changes, it's still Smash Bros and I'll learn and play it to death no matter what. Items, no items, stages on or off, I'l be playing it.
I just hope the game doesn't cater to one group more than the other.