...Desynchs! :D
Actually, half-decent IC's aren't always able to chaingrab. IC does have other merits as well which new users try to exploit until they're able to use basic grab combos, such as basic desynch combos, simple grab finishers, and the single-IC chaingrab which doesn't last too long. IC's require an extremely high learning curve not only for the chaingrabs, which in itself is extremely difficult to do without rigorous hours upon hours upon hours of practice on each weight class or character, but for the other, more complicated movements that the IC's are capable of via desynching, as well as having to block six-frames earlier than you normally should to keep Nana safe. I personally take offense to that notion that all half-decent or mediocre IC players can chaingrab from 0-Death. D:
I didn't mean to imply that any half decent IC could chaingrab, I ment to say that aside from the chaingrab everyone seems to be assuming that the IC player sucks, which is not the case.
Here's a puzzler. Luigi can KO anyone at 40-60% depending on weight with a FJP, and I believe his dair spike can KO even lower if spiked. Ness can sweetspot his PK Thunder 2 to KO at 40%. Dedede can KO around 40% with an UNCHARGED Fsmash when sweetspotted. Ganondorf can KO around 40-60% as well with his Warlock Punch. Ganondorf's Thunder Drop (dair) can spike ANYONE to death at almost ANY percentage. Ike's Fsmash is insanely strong. Jigglypuff's Rollout can KO at very low percents. Kirby can KO at 0% via a Kirbycide. I believe Zelda's dair when sweetspotted will spike KO anyone at a VERY VERY VERY low percent. Diddy Kong's DiddyHump can KO at very low percentages if hit in the air and footstooled. Falcon Punch. Melee Jigglypuff could KO from almost ANY percent with Rest. There are MANY MANY MANY brawl characters with moves that can be considered "cheap" and will kill at ridiculously low percents. A great deal of these moves require MUCH less skill and timing than the IC grab, so why aren't you going around and scolding them for using their tactics? Why not go complain to the Marths for chaingrabbing poor Lucas? Why not go complain to the Dededes for chaingrabbing almost everyone? Howabout Ganon and that god**** Spike? Eh? Eh? Eh?
Ike, D3, Ganondorf are all too slow to be used as arguments. Until they fine reliable combo's in order to land these power moves off I won't be *****ing about them. Luigi can KO at 40%+ but he has to get there first, and if he misses he should have ~40% himself, and his UB is easily punishable. Rollout is a joke, there's no excuse for getting hit by that, hang off the edge, shield, you shouldn't be in close proximity anyway. Kirbycide, Dedecide, Ganoncide all cost you a life. And I like all the 'if's you throw around with the other arguments. You can break down any move you want and declare why it's cheap if you throw enough if's in with it. But we're not talking about a situational attack that may or may not work, and if it doesn't work you're gonna get punished, we're talking about giving your opponent 20/30 damage minimum, death maximum, from any %. Not to mention this works against all characters.
But seriously, if they're evenly matched, and they're both playing to win, won't it normally go to the person who decides to use the better strategy anyways? Poor Lucas can still beat Marth if he knows to stay out of his grab range. Poor poor Ness can still beat Squirtle if he simply gets out of his grab range. And poor, poor, poor DK can still beat the **** out of Ice Climbers if he simply stays away from the IC grab range and beats the crap out of them like normal.
If they're evenly matched, then they're gonna get grabbed. What are you trying to say? Don't get grabbed?