Neither DSmash nor FSmash have sour or sweet spots.I know the sweetspot of Greninja's U-Smash, but what is the sweetspot of his D-Smash? And does his S-Smash have a sweetspot?
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Neither DSmash nor FSmash have sour or sweet spots.I know the sweetspot of Greninja's U-Smash, but what is the sweetspot of his D-Smash? And does his S-Smash have a sweetspot?
You're in the right thread!How should i be using water shuriken, I'm fairly new to the character and that is a really lacking part of my game. If i should make this its own thread just tell me.
Thanks alot for this, While playing a few sets on smashladder i noticed that water shuriken almost completely shut down sword characters, but characters like samus and villager i really struggled to get in on. What are some ways you guys get around long ranged keep away characters, that have more projectile priority than we do.You're in the right thread!
Like most of Greninja's tools, you want to use the shuriken to cover space. it also has a place in footsies where the opponent won't know if you are charging it or not. If someone is playing really turtley you can poke them with little ones, or throw in a big one to cover some ground. It's a very flexible tool that is all about the utility. Experiment with it and see what you can come up with, or more, what it makes your opponents do.
- One of the worse Shield Grabs in the game, there's literally no point on even attempting to shield grab anything.Not sure if this is the right place to ask this so apologies if not.
I don't know much about the frog so... what's holding Greninja back from being a high-tier threat? He seems like a solid character in general, is he just really hard to play?
Shadow Sneak has almost 40 frames of endlag, if you shield it that should plenty of time to punish it.I was playing vs Greninja and couldn't figure out how to punish shadow sneak. How does that move work and when is Greninja vulnerable?
Thanks.
I believe so, that's how i've been playing him recently with massive success. Bait and retreat then once you've got your opponent guessing charge them, then back to baiting and retreating.I've been playing Greninja on the backfoot. I'm not sure if the right phrase to my playstyle is giving up the neutral, but I'm mostly baiting and retreating rather than pushing the action. Is this the right playstyle for the frog?
I gotchu.Can someone add me to the Skype Group? Skype name is insertnamehere9912
Thanks CKI gotchu.
Footstool combos are something I wholeheartedly believe every competent Greninja player should have down. Ever since learning them, I feel like Greninja's punish game increases quite noticeably. Being able to tack on 40-ish % from a whiffed smash or whatever other opening you find is reaaaally good. While it may not see use in every game/MU (Luigi is annoying to try it on because of that nair), just the threat of it can be intimidating. What I do is try empty hops to see how the person will react. If they tend to commit, follow the shorthop with a nair and start the footstool combo from there. At higher mid percents, nair>FS stops being reliable and you'll need to make use of dtilt>FS. At even higher percents, you can do jab 2>FS but I don't get that one much at all.How implemented are footstools in your gameplay? How can I implement them in mine? I never do them and have a ton of issues getting them but then I see a good number of Greninja players getting them on actual players, not CPUs, and getting Dair combos out of them and I feel like there's a big chunk of the frog that I'm not utilizing.
It'll probably be easier to justSo I've been trying to implement footstools into my game and so far so good as far as footstooling goes but I'm having issues Dairing fast enough to get the jab lock. The inputs I'm doing are [Nair/Dtilt]inmediate
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. What are yours? Do I just need to be more precise/faster? And also, does anyone use tap jump to footstool? Because I have it off like most people and I'm wondering if Greninja should be played with tap jump
Tags don't work after an edit by the way. Wouldn't have saw this unless I manually clicked to read this thread.
Yes! Something like that would be wonderful to start as we would really be able to see how we can fully utilize Greninja's tools bit by bit. I always felt the "Mysterious Arsenal" thread was more of an introduction to Greninja just to get a good start on where to go.Tags don't work after an edit by the way. Wouldn't have saw this unless I manually clicked to read this thread.
That aside, you mean like this? I'd be up for doing that. We have a thread that kind of acts like a moveset thread here but the focus can probably be narrowed. If we get enough people contributing, it could be good discussion.
Thoughts,Gunla ?
I stopped working on that thread a long time ago, nobody really seemed to be into it.Yes! Something like that would be wonderful to start as we would really be able to see how we can fully utilize Greninja's tools bit by bit. I always felt the "Mysterious Arsenal" thread was more of an introduction to Greninja just to get a good start on where to go.
I knowTTYK started a thread on a list of Greninja's AT's and useful mechanics that benefit Greninja sort of like the one the Shiek boards have what happened with that? I really wanted to help contribute some uses of the ATs I use with Greninja haha.
Also sorry I didn't know that once you edit your post it wont tag them I'll remember that next time thank you.
(This is just my view) Sparingly, the move is not too safe on shield, the way to make it safe is to land behind them but that can be hard at times, it's an amazing combo tool just don't treat it as an amazing approaching tool since it's not, look for small openings in your opponent's defense(you can force those openings with good movement, shurikens and safe shield pokes). And then if you're asking of what to do off of a nair, there's a plethora of options, just try them all out. A beginner B&B in my opinion is soft nair to Utilt to Uair at lower %s, and Nair to sweetspot Usmash at higher ones. You can them try to move on to getting Uair spikes from those Nairs which also have a ridiculous amount of follow up options(Such as Nair to Uair spike to Dtilt to Usmash)How do I use nair properly?
I'd love some info on that as well, I still have issues with getting the actual Dair lock. and also, should I be using tap jump to footstool?Hello, sorry if it's been asked before, but I was wondering if anyone has any tips with the short hop footstool combos. Since Greninja is a high jumper, it's hard for me to get the footstools off and when I do, I either can't get the Dair fast enough or it doesn't spike them. Any suggestions?
Quick labbing, but yes you can.Someone should check and see if it's possible to roll out of fully charged Water Shuriken after shielding a hit. The multihits on it have really low hitlag.