Cell-shading is a type of lighting in 3D models that causes no gradients to be visible between lighting and shading.
Anything else is just generalization.
Also, look at the eyes of some characters.
Shiny metal... detailed gloves with stitches........ completely yellow eyes without gradients? Gasp! What a clash of styles! Unheard of!
Honestly, how can you argue about the clashing of styles in a game that features THIS:
Anything else is just generalization.
Also, look at the eyes of some characters.
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Shiny metal... detailed gloves with stitches........ completely yellow eyes without gradients? Gasp! What a clash of styles! Unheard of!
Honestly, how can you argue about the clashing of styles in a game that features THIS:

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