Yeah, Fire Emblem just screams recovery items and items that could kind of work similarly to the power-ups in Smash Run.
Disagree. I think the vast array of magical items present all sorts of possibilities, and recovery items are already too abundant.
Warding Staff: Melee weapon. While it's held, it generates a shield around the user. This shield doesn't absorb launch, but absorbs damage. Warding Staff eventually runs out of power after absorbing a certain amount of damage, but you can still whack people with it.
Levin Sword: Another melee weapon. Smash attacks with this weapon call lightning down upon the battlefield, and it travels further and further based on charge. Also calls lightning down when thrown.
Arcflame: Basically a front-loaded fireflower. You can fire a massive cone of flame that comes out in bursts. You can charge the blasts for even more range and damage, but it expends the uses quicker this way.
Goddess Icon: Character sparkles after picking it up, for up to a minute. During this time, beneficial non-explosive items drop next to them periodically.
Fire Emblem: While equipped, ignore all damage from stage hazards, Assist Trophies and summoned Pokemon. Assist Trophies and bosses that can be attacked take significantly more damage.
Kinda sad that I spoiled myself already, though.
Spoilers: Chrom dies.
None of the Fire Emblem games are really terrible. And I always enjoy a good strategy game, so I'm sure I'll enjoy it at least a bit.
In your guys' opinion, how does Sacred Stones compare to Awakening? Sacred Stones is the first I played, and I know it the best (having played it a couple times through now).
Sacred Stones, lack of difficulty aside, is one of the best designed Fire Emblems in terms of mechanics and maps, Also like the other GBA games, IMO the best battle animations. Really, while the story is alright, what really holds this back is it just feels too easy.
Awakening is also easy, but at least it's engaging early on with Lunatic. Still really poorly designed difficulty (best game for that is PoR Maniac mode IMO). Awakening also has some of the worst chapter design and feels really bloated when it comes to mechanics. For example, there are so many tomes, yet the variation between them feels so minor that it doesn't feel like an engaging decision. The class selection also left me with similar gripes. Too much quantity, not enough quality. It feels like the hardest decisions to make in this game are who should marry who versus anything related to battle.
Overall Awakening feels less fine-tuned than Sacred Stones, but more than makes up for it with great presentation. It's the first Fire Emblem where the dialogue sequences can actually be seen, and the voices with each string of dialogue helps to bring character personalities to the forefront. Awakening, for all the generic anime character tropes that people harp on, still has some awesome characters. The way they interact with each other in battle is truly heartwarming.