I think they could implement the weapon triangle in robin's moveset, since there isn't something necessarily canon that he/she uses. I was thinking of a "weapon type change" kind of moveset where down b would change his type from physical to magic weapons and viceversa.So, since discussion seems to be going nowhere at the moment, here's a question for you all.
If Robin were to be playable, what kinds of weapons, spells, or special skills would you like to see incorporated into Robin's move set? What kind of move would they be, and how would they function?
So basically during the magic weapon stance: regular b lighting bolt that you can charge but can also fire small ones in succcetion (fully charged would have a flinch effect similar to ZSS gun), side b would be a whip-like fire attack with good range and knockback that can be sweetspotted, and up b would be a wind magic tornado that can be moved in different directions and is overall a really good recovery.
In the physical weapon stance, b becomes a powerful axe swing that works in a similar fashion to falcon punch, side b a spear rush with good horizontal range that sends opponents flying on the ground but downwards in the air (can also act as horizontal recovery), up b would be similar to marth's recovey but with a much more vertical angle and more power.
Down B would act as the means to change stances.
Magic robin is floatier and gets launches easily, but has amazing recovery and better grabs and throws as well as ranged attacks while physical robin is heavier, falls faster but has overall more power in his/her regular melee attacks, making him/her better for combos.
Both have the same speed.
Melee attacks would be done with the lighthing spear like attack than robin uses to stab chrom in the intro and wouldn't change animations between stances.
My intention with this moveset would be to represent the strategic element of fire emblem by making robin adapt to his/her opponents.
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